View Full Version : Game Mechanics: Hide
patchday
07-15-2013, 11:55 AM
Kanras: Rogue hide will function the same as invis + IVU stacked.
Kanras: Non-rogue (racial hide) will function the same as invis.
any undead sees through hide for rogue .. i know every undead does not see invis so pretty sure its broke also, Shadowknight hide is not racial it is by class should not be effected.
kaos057
07-15-2013, 12:59 PM
SK hide is also capped at 75 where rogue is capped at 200
Lendel Deeppockets
07-15-2013, 03:16 PM
Rogue Hide/Sneak not working VS Undead
http://i.imgur.com/M53dcRn.jpg
Confirmed, Rogue sneak/hide not working vs undead. I am agroing all the ghouls in Unrest after a successful Hide/Sneak.
Pudge
07-16-2013, 08:02 AM
SK hide is also capped at 75 where rogue is capped at 200
Level only affects success rate
Pudge
07-16-2013, 08:06 AM
Shadowknight hide is not racial it is by class should not be effected.
SamwiseRed
07-16-2013, 10:48 AM
Level only affects success rate
dont druids and bards get hide as well? for sure that doesnt IVU.
p-niner
07-20-2013, 05:12 AM
so ghoul sees rogue hide?
but hide is ivu?
and no dev comments in thread?
working as intended confirm or deny.
heartbrand
07-20-2013, 11:23 AM
Should get race change option since many of us made fuglings for the hide that now is useless
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