Aadill
07-08-2010, 09:39 PM
Here's a list of the things we've found that seemed off and will probably need a little more researching:
* PoSky never had weather, only day and night. I remember reading this is some sort of lore but we'll need to find proof to back it up. Everyone on the raid agreed it never rained, though.
* SoW, Jboots, Selo's, and wolf form, or any other possible bonus to runspeed does not work
* Sirran's script does not currently accept keys correctly and therefore the majority of the key pieces are eaten.
* Upon zoning in buffs are stripped. If you go LD, those buffs are also stripped. This is incorrect as the act of PORTING to sky was the reason why buffs were to be stripped.
** Along with this, rez effects are being stripped away upon zone in.
* Shadowstep, yonder, and any other variation of the random teleport spells work and should not. The bard song, Melanie's Mellifluous Motion, should also be disabled.
* Thunder spirits enrage and summon at level 50. As far as I know this behavior does not start until level 51.
* No mob appears able to be stunned, snared, or rooted in any form. This may actually be correct, but coupled with speed buffs not working, it sucks.
* Noble Dojorn casts Aegolism. This is definitely anachronistic.
* Azarack mob radius appears to be extremely large. We may have been unlucky and perfectly chain agrod the whole island, but it seems that you can't be on the island without saying hello to all 9 mobs at once.
* MR of the Thunder Spirits and Azaracks may be off. The rest of the zone led to the experience of almost no slows and no mezzes landing. Some research into mob stats may be necessary.
* On Gorgalosk island we were able to agro the Noble Dojorn island with ease. Flying mobs contribute to this, of course. After speaking with Aeolwind, a concurrent issue occurs with the agro raidus of Spirocs. There may be a lack of balance between the two; Dojorn's radius being too large and the Spirocs being too small.
* On the pegasus island, the mobs split correctly - essence harvester all the way to essence tamer. What's wrong is the loot tables - I think we collected 35 keys from one of the four essence harvesters. You could theoretically collect enough keys for all of the raid forces on P99 if you were to go to this island once. The fix for this was actually rolled back and is a known issue, but I'm posting this to keep it in the memo
* When you zone out by jumping off the island, you immediately zone into the water in EFP. On live, you zoned at the top of the skybox in EFP and fell down into the water. Purely cosmetic, but it was a bit of a buzzkill when we all realized the last part of our fall was a mystery :(
That's it for now... probably more but my notes are a mess. Feel free to research any and all of this. I will be on it shortly, myself.
* PoSky never had weather, only day and night. I remember reading this is some sort of lore but we'll need to find proof to back it up. Everyone on the raid agreed it never rained, though.
* SoW, Jboots, Selo's, and wolf form, or any other possible bonus to runspeed does not work
* Sirran's script does not currently accept keys correctly and therefore the majority of the key pieces are eaten.
* Upon zoning in buffs are stripped. If you go LD, those buffs are also stripped. This is incorrect as the act of PORTING to sky was the reason why buffs were to be stripped.
** Along with this, rez effects are being stripped away upon zone in.
* Shadowstep, yonder, and any other variation of the random teleport spells work and should not. The bard song, Melanie's Mellifluous Motion, should also be disabled.
* Thunder spirits enrage and summon at level 50. As far as I know this behavior does not start until level 51.
* No mob appears able to be stunned, snared, or rooted in any form. This may actually be correct, but coupled with speed buffs not working, it sucks.
* Noble Dojorn casts Aegolism. This is definitely anachronistic.
* Azarack mob radius appears to be extremely large. We may have been unlucky and perfectly chain agrod the whole island, but it seems that you can't be on the island without saying hello to all 9 mobs at once.
* MR of the Thunder Spirits and Azaracks may be off. The rest of the zone led to the experience of almost no slows and no mezzes landing. Some research into mob stats may be necessary.
* On Gorgalosk island we were able to agro the Noble Dojorn island with ease. Flying mobs contribute to this, of course. After speaking with Aeolwind, a concurrent issue occurs with the agro raidus of Spirocs. There may be a lack of balance between the two; Dojorn's radius being too large and the Spirocs being too small.
* On the pegasus island, the mobs split correctly - essence harvester all the way to essence tamer. What's wrong is the loot tables - I think we collected 35 keys from one of the four essence harvesters. You could theoretically collect enough keys for all of the raid forces on P99 if you were to go to this island once. The fix for this was actually rolled back and is a known issue, but I'm posting this to keep it in the memo
* When you zone out by jumping off the island, you immediately zone into the water in EFP. On live, you zoned at the top of the skybox in EFP and fell down into the water. Purely cosmetic, but it was a bit of a buzzkill when we all realized the last part of our fall was a mystery :(
That's it for now... probably more but my notes are a mess. Feel free to research any and all of this. I will be on it shortly, myself.