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View Full Version : Pathing Lower Guk Mob Pathing


Hitpoint
07-01-2013, 11:59 AM
On live side in the minotaur caves the mobs seem to be pathing through walls instead of walking down the tunnels the way they should. Me and my monk friend just sat in this hallway while about 7 or so mobs warped through the wall on top of us including two frogs, minotaur patriarch, and a few regular minos. The red circles on the map are where I saw mobs walk through for sure, but I suspect they walk through in more places. The blue circle is where we are located in the picture, and the rectangle on the wall shows where two frogs walked through. There are many places in the minotaur maze where mobs warp through walls as well.

http://i.imgur.com/X7Hojgp.jpg

dali_lb
07-04-2013, 09:22 AM
Lower Guk is as bad if not worse than it was on Live pathing wise.

Try running around in undead area with a pet, and you'll be sure to make a mega train at some point if you manage to get away alive :p

pathing here always was spiffy. SoE was kinda lazy in making pathings for dungeons which havn't helped the dev's on EQ EMU servers. Kinda hard to recreate pathing if SoE didn't even bother with it.

Alunova
07-20-2014, 09:09 PM
Roaming through walls fixed, pending update.

Note: There are likely some I missed, repost if more are found.