nilbog
06-20-2013, 11:46 AM
While researching, I've come across a few quotes which make me want more details.
Was there a charm cap level limit hardcoded for certain zones, continents, or eras?
Did you play an enchanter in classic? What do you remember?
Discuss/research more.
I think the reason for it has to do with the "old world" code that has problems with charm. For example using Command of Druzzil in Plane of Fear on light blue mobs would give you the "this mob is too high a level to be charmed" message because of the "old world" charm cap. Cazic Thule is still old world and may be affected by these rules as well, thus the no charm flag.
You have had to leave CT since the zone was released and Manastone outside. They nerfed that quite quickly, I do not even think manastoning in CT on the revamp made it to live servers, what they missed on test was the old world rules on what could be taunted and what could not be taunted.
So in the revamped CT for the first month you could not taunt anything, it made the zone quite fun.
Eventually they modified the zone so that taunt worked and the zone suddenly required far less skill http://www.therunes.net/forums/images/smilies/icon_biggrin.gif
Charm however still does not work in CT and they fixed the old world charm and stun caps some time ago in the hole and the planes of fear and hate so it seems the charm caps in CT remain by choice.
http://www.therunes.net/forums/viewtopic.php?f=39&t=1122
It's not charmable. Old world charm code won't allow you to charm anything over some prohibitively low level (52 I think) even the light blue trash gives you the "this mob is too high a level to be charmed" message even though it clearly shouldn't be.Some mobs are charmable, and some are not. The uncharmable mobs give you the "too high level to be charmed" message and they were light blue, meaning a blue con mob would be uncharmable. Fear does have charmable mobs, they're just lower then the Old World charm cap.http://www.therunes.net/forums/viewtopic.php?f=3&t=844
In certain old world zones, such as the Hole, creatures over level 52 cannot be mezzed. This is a legacy of the days when 50 was the highest level a player could reach, and only gods and other super bosses were 53 or higher. http://www.oocities.org/xymarra/Strategy/EnchanterStrategy.html#charm
Acctually, in today's game, with exp so much better in other zones, charm would not be all that overppowering in CT. However I *think* there was something hardcoded in old world zones about charming over level 50 mobs...http://www.eqarchives.com/archive/index.php/t-59008.html
I never got the "this mob is immune to charm" message, but i was repeatedly getting the "too high for this spell" message using CoT on *light blue* (level 48) mobs.
The issue with charm is an old one... pretty sure you can still charm in there. Think it was something like at the time there were probably no plans for upgraded charms so if something was too high for charm it was flagged as uncharmable all together (it still shows the too high msg - which would have been true at the time). Just kill it off and move along to the next if it doesn't work.http://thedruidsgrove.org/archive/eq/t-7668.html
Was there a charm cap level limit hardcoded for certain zones, continents, or eras?
Did you play an enchanter in classic? What do you remember?
Discuss/research more.
I think the reason for it has to do with the "old world" code that has problems with charm. For example using Command of Druzzil in Plane of Fear on light blue mobs would give you the "this mob is too high a level to be charmed" message because of the "old world" charm cap. Cazic Thule is still old world and may be affected by these rules as well, thus the no charm flag.
You have had to leave CT since the zone was released and Manastone outside. They nerfed that quite quickly, I do not even think manastoning in CT on the revamp made it to live servers, what they missed on test was the old world rules on what could be taunted and what could not be taunted.
So in the revamped CT for the first month you could not taunt anything, it made the zone quite fun.
Eventually they modified the zone so that taunt worked and the zone suddenly required far less skill http://www.therunes.net/forums/images/smilies/icon_biggrin.gif
Charm however still does not work in CT and they fixed the old world charm and stun caps some time ago in the hole and the planes of fear and hate so it seems the charm caps in CT remain by choice.
http://www.therunes.net/forums/viewtopic.php?f=39&t=1122
It's not charmable. Old world charm code won't allow you to charm anything over some prohibitively low level (52 I think) even the light blue trash gives you the "this mob is too high a level to be charmed" message even though it clearly shouldn't be.Some mobs are charmable, and some are not. The uncharmable mobs give you the "too high level to be charmed" message and they were light blue, meaning a blue con mob would be uncharmable. Fear does have charmable mobs, they're just lower then the Old World charm cap.http://www.therunes.net/forums/viewtopic.php?f=3&t=844
In certain old world zones, such as the Hole, creatures over level 52 cannot be mezzed. This is a legacy of the days when 50 was the highest level a player could reach, and only gods and other super bosses were 53 or higher. http://www.oocities.org/xymarra/Strategy/EnchanterStrategy.html#charm
Acctually, in today's game, with exp so much better in other zones, charm would not be all that overppowering in CT. However I *think* there was something hardcoded in old world zones about charming over level 50 mobs...http://www.eqarchives.com/archive/index.php/t-59008.html
I never got the "this mob is immune to charm" message, but i was repeatedly getting the "too high for this spell" message using CoT on *light blue* (level 48) mobs.
The issue with charm is an old one... pretty sure you can still charm in there. Think it was something like at the time there were probably no plans for upgraded charms so if something was too high for charm it was flagged as uncharmable all together (it still shows the too high msg - which would have been true at the time). Just kill it off and move along to the next if it doesn't work.http://thedruidsgrove.org/archive/eq/t-7668.html