View Full Version : question about sullon zek
liveitup1216
06-14-2013, 10:18 PM
Not to make a "qq make red into sullon zek" thread (though for real qq bring sullon zek back, i have multiple friends who would play again if that ruleset was in place...)
But is it possible and/or difficult to do? removing agnostic and setting deity alignment pvp? the faction rework from having some race/class combo's being able to worship non-original deities?
just curious was talking about it with straega about how he'd love to come back if r99 had these rules, was wondering if the devs have even looked into the actual logistics of setting it up at all.
Reddi who?
06-14-2013, 10:20 PM
who gives a shit
I didn't even read but regardless, we are not 14 years old playing in 1999 anymore
stfu
liveitup1216
06-14-2013, 10:28 PM
Thanks for you irrelevant response. Next?
SamwiseRed
06-14-2013, 10:35 PM
if god wills it, it will come to be
i hope to see a sz emu pop up one day. hell id even take a vz or tz just give us some fuckin teams.
liveitup1216
06-14-2013, 10:54 PM
I'm just curious if they've even looked into it at all yet.
Num1RecommendedByDentists
06-14-2013, 10:56 PM
is it difficult to do? no
will rogean write code to massively overhaul the ruleset here? no
will rogean do ANYTHING at all? no
I think the code for the coloured names is in there, but at an unreachable place so you have to do some assembly jump calls to branch to it. I remember Kings & Bandits had SZ names but but they were also giving out a modified eqgame.exe
As for the actual server side logistics, yea you could do it, maybe in a couple hours if you knew your way around the emu codebase
stormlord
06-21-2013, 02:08 PM
Not to make a "qq make red into sullon zek" thread (though for real qq bring sullon zek back, i have multiple friends who would play again if that ruleset was in place...)
But is it possible and/or difficult to do? removing agnostic and setting deity alignment pvp? the faction rework from having some race/class combo's being able to worship non-original deities?
just curious was talking about it with straega about how he'd love to come back if r99 had these rules, was wondering if the devs have even looked into the actual logistics of setting it up at all.
It probably is possible, but its population would be even worse than this red server. I'll admit, I loved Sullon Zek. The ability to attack anybody added weight to player decisions. The problem is maybe only 20-50 people would ever be on it. If population is not a concern then the few people who do like it would be in heaven.
I think red server should stay as it's mostly - with much reduced death experience loss compared to blue to compensate for the greater number of deaths due to pvp. Should be a way to limit bind camping too. I think it'd be better if it kept track of who kills who and added it to a pvp page just like SOE did with the live pvp stats. Pvp stats add a huge amount of interest to it. I would not have enjoyed sullon zek as much without it.
I agree that the pvp servers never got much attention. However, while I think more attention would have reduced attrition, I definitely don't think it would have made them significantly more popular. I feel that pvp will always be less popular because players are a much greater challenge than stupid non-player ai scripts. Most people are care bears. You put them into an actual hostile environment and they run away crying. And they won't ever admit to it, either. They will lie to themselves just to think they're not care bear. It's like a kid playing a game and he just sucks at it and he won't admit it. He blames the game instead of himself.
And of course MMORPG PVP is not the same thing as FPS PVP. I DID play FPS PVP. I played Quake 2 and Tribes and Doom II and Unreal back in the day. However, PVP in a roleplaying environment is just totally different. The focus isn't just to kill other players, it's to succeed in a persistent world as a VR character.
runlvlzero
06-21-2013, 04:04 PM
Go read the thread labled relaunch, plenty of mindstorming there about alternate rules sets, item loot, FV loot rules, 4 level range. Semi balanced teams, classic resists. Would be incredibly epic.
Maybe just make it so you turn in a book to choose your team.
Gustoo
06-21-2013, 04:10 PM
is it difficult to do? no
will rogean write code to massively overhaul the ruleset here? no
will rogean do ANYTHING at all? no
/thread
As discussed elsewhere eq does not work well with hard coded teams anyways. There would be a nihilum team and a cross team of everyone else just like there is now. Its a dream that can't be made into a reality.
Rule changes like 4 lvl PvP range and item loot..those things can be implemented without lots of brokenness.
Faerie
06-21-2013, 05:32 PM
So it's possible to code in different deity selections for characters, like SZ did with the Mith Marr warrior/shaman barbarians? If so maybe that could be taken further, to balance out the SZ teams even more. I'm gonna geek out again, so before reading on you should get your "immersion levels" image macros ready.
SZ Good Team:
Barbarian Shaman of Mithaniel Marr
Barbarian Warrior of Mithaniel Marr
Erudite Cleric of Quellious
Erudite Enchanter of Quellious
Erudite Magician of Quellious
Erudite Paladin of Quellious
Erudite Wizard of Quellious
Half Elf Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare
Half Elf Druid of Tunare
Half Elf Paladin of Erollisi/Mithaniel/Rodcet/Tunare
Half Elf Ranger of Tunare
High Elf Cleric of Tunare
High Elf Enchanter of Erollisi/Mithaniel/Tunare
High Elf Magician of Erollisi/Mithaniel/Tunare
High Elf Paladin of Tunare
High Elf Wizard of Erollisi/Mithaniel/Tunare
Human Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare
Human Cleric of Erollisi/Mithaniel/Rodcet
Human Druid of Tunare
Human Enchanter of Erollisi/Mithaniel/Rodcet
Human Magician of Erollisi/Mithaniel/Rodcet
Human Monk of Quellious
Human Paladin of Erollisi/Mithaniel/Rodcet
Human Ranger of Tunare
Human Rogue of Erollisi/Rodcet
Human Warrior of Erollisi/Mithaniel/Rodcet
Wood Elf Druid of Tunare
Wood Elf Ranger of Tunare
Wood Elf Rogue of Tunare
Wood Elf Warrior of Tunare
SZ Neutral Team:
Barbarian Rogue of Bristlebane/Tribunal
Barbarian Shaman of The Tribunal
Barbarian Warrior of The Tribunal
Dark Elf Rogue of Bristlebane
Dark Elf Wizard of Solusek Ro
Dwarf Cleric of Brell Serilis
Dwarf Paladin of Brell Serilis
Dwarf Rogue of Bristlebane/Brell
Dwarf Warrior of Brell Serilis
Erudite Cleric of Prexus
Erudite Enchanter of Prexus
Erudite Magician of Prexus
Erudite Paladin of Prexus
Erudite Wizard of Prexus/Ro
Gnome Cleric of Bristlebane/Brell
Gnome Enchanter of Brell Serilis
Gnome Magician of Brell Serilis
Gnome Paladin of Brell Serilis (on a server done right, imo)
Gnome Rogue of Bristlebane/Brell
Gnome Warrior of Brell Serelis
Gnome Wizard of Ro/Serelis
Half Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Half Elf Druid of Karana
Half Elf Paladin of Karana
Half Elf Ranger of Karana
Half Elf Rogue of Bristlebane/Karana
Half Elf Warrior of Karana/Prexus/Tribunal
Halfling Cleric of Bristlebane
Halfling Druid of Karana
Halfling Paladin of Karana (yes)
Halfling Ranger of Karana (I'd say it again, too)
Halfling Rogue of Bristlebane/Brell
Halfling Warrior of Brell Serilis
High Elf Enchanter of Karana
High Elf Magician of Karana
High Elf Wizard of Karana/Ro
Human Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Human Cleric of Karana
Human Druid of Karana
Human Enchanter of Karana
Human Magician of Karana
Human Monk of Veeshan
Human Paladin of Karana
Human Ranger of Karana
Human Rogue of Bristlebane/Karana
Human Warrior of Karana
Human Wizard of Karana/Ro
Wood Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Wood Elf Rogue of Bristlebane/Karana
Wood Elf Warrior of Karana
SZ Evil Team:
Barbarian Warrior of Rallos Zek (later made impossible to create)
Dark Elf Cleric of Innoruuk
Dark Elf Enchanter of Innoruuk
Dark Elf Magician of Innoruuk
Dark Elf Necromancer of Innoruuk
Dark Elf Rogue of Innoruuk
Dark Elf Shadow Knight of Innoruuk
Dark Elf Warrior of Innoruuk/Zek
Dark Elf Wizard of Innoruuk
Erudite Cleric of Cazic-Thule
Erudite Necromancer of Cazic-Thule
Erudite Shadow Knight of Cazic-Thule
Gnome Cleric of Bertoxxulous
Gnome Enchanter of Bertoxxulous
Gnome Magician of Bertoxxulous
Gnome Necromancer of Bertoxxulous
Gnome Rogue of Bertoxxulous
Gnome Shadow Knight of Bertoxxulous (in a perfect world)
Gnome Warrior of Bertoxxulous/Zek
Gnome Wizard of Bertoxxulous
Half Elf Bard of Rallos Zek
Half Elf Rogue of Bertoxxulous
Half Elf Warrior of Bertoxxulous/Innoruuk/Zek
Halfling Warrior of Rallos Zek (later made impossible to create)
Human Bard of Rallos Zek
Human Cleric of Bertoxxulous/Innoruuk
Human Enchanter of Bertoxxulous/Innoruuk
Human Magician of Bertoxxulous/Innoruuk
Human Necromancer of Bertoxxulous/Innoruuk
Human Rogue of Bertoxxulous/Innoruuk
Human Shadow Knight of Bertoxxulous/Innoruuk
Human Warrior of Bertoxxulous/Innoruuk/Zek
Human Wizard of Bertoxxulous/Innoruuk
Iksar Monk of Cazic-Thule
Iksar Necromancer of Cazic-Thule
Iksar Shadow Knight of Cazic-Thule
Iksar Shaman of Cazic-Thule
Iksar Warrior of Cazic-Thule
Ogre Shadow Knight of Thule/Zek
Ogre Shaman of Rallos Zek
Ogre Warrior of Thule/Zek
Troll Shadow Knight of Thule/Innoruuk
Troll Shaman of Thule/Innoruuk
Troll Warrior of Thule/Innoruuk/Zek
Wood Elf Bard of Rallos Zek (later made impossible to create)
Wood Elf Warrior of Rallos Zek (later made impossible to create)
By looking at these lists, it's no wonder good team did so poorly on the server. They have the fewest race/class combinations, and the fewest races that can participate on their team. If halflings, dwarves, and maybe gnomes could worship Quellious, Tunare, Rodcet, or whatever, the team would be much more well-rounded and able to compete. Things could even be taken further, to allow for paladins of Zek, druids/rangers of Bertoxxulous, and necromancers/SKs of Ro/Veeshan/Quellious; giving all teams each class.
That may against lore too much though, and a simpler solution might be to just allow agnostic characters to be made with their team determined by race.
Good:
Barbarian (would allow for good barb rogues, since no rogue can worship Mithaniel)
Dwarf
Gnome
Halfling
High Elf
Wood Elf
Neutral:
Half Elf
Human
Erudite
Evil:
Dark Elf
Iksar
Ogre
Troll
This would allow good team more race/class combinations without stepping too much on the toes of neutral team. Of course, evil team is still at their big advantage because of their big size, and the popularity of the SK class. I think it'd be pretty cool to see a custom teams ruleset made, wherein evil team can attack other evil team members, and good/neuts can group together and cast beneficial spells on one another only while grouped. No guilding together for good/neut.
It's nice to dream :)
Swyft
06-21-2013, 07:56 PM
Not to make a "qq make red into sullon zek" thread (though for real qq bring sullon zek back, i have multiple friends who would play again if that ruleset was in place...)
But is it possible and/or difficult to do? removing agnostic and setting deity alignment pvp? the faction rework from having some race/class combo's being able to worship non-original deities?
just curious was talking about it with straega about how he'd love to come back if r99 had these rules, was wondering if the devs have even looked into the actual logistics of setting it up at all.
The Server is already Sullon Zek with teams
Force=Good's
Azrael/FF=Neutral's
Nihilum=Evil's
Even better than Sullon here no invisible walls stop you from killing someone who pisses you off. You know how many times I wanted to kill TOW because they were cross teaming loot whores, challenged everyone in that guild to a duel for DAYS none accepted lol no thanks don't want that back!
Gustoo
06-21-2013, 08:31 PM
^ yup
liveitup1216
06-21-2013, 08:35 PM
You couldn't cross team using Sullon Zek rules. Opposing deity teams cannot heal buff or group with other teams, only offensive spells and general communication.
edit: Though I guess you could just make characters on each deity team if you really wanted to cross team grief, but thats a decent amount of effort. They did have the 1-2 char per account rule, and also once you made a char you were locked to that deity team unless you deleted your opposing characters. Here that's moot with limitless account creation.
Faerie
06-21-2013, 08:59 PM
I'm curious to know what kinds of crossteaming happened on SZ; was it just training your own team?
liveitup1216
06-21-2013, 09:00 PM
Only crossteaming possible was guildchat spies or friendly team training, there's no way to heal or buff your enemies. You can't even group to port other teams. Just chat/attack.
Faerie
06-21-2013, 09:05 PM
There are other methods of crossteaming available; like certain types of PLing, DPS on raids, etc. If two guilds on opposite sides really wanted to, they could do raid content together. It would take a lot of planning and organization, but would be neat to see.
liveitup1216
06-21-2013, 09:10 PM
Still better than the current r99 system. There's always going to be loopholes with EQ's design. This is basically rallos rules at the moment, which was a blue server as far as sullon was concerned.
Faerie
06-21-2013, 09:15 PM
Compared to the 3 other servers, Sullon was the bluest. Training is not pvp. But without trains, a SZ ruleset could have been the best server ever.
Maybe LoZ should consider making their server teams, they seem open to new ideas. The problem really would be with all the players already established, many with multiple characters that would end up on different teams. Not sure what could be done to alleviate the problems that would create.
liveitup1216
06-21-2013, 09:17 PM
SZ was only blue if you rolled evil, without enough population to have decent teams for newts/good it got stale. Still better than lolimmortalhealing and blatant crossteam buffs/heals/etc
Faerie
06-21-2013, 09:20 PM
No, all of SZ was blue. Read the blue server RnF forum here; training is how bluebies make due without pvp.
liveitup1216
06-21-2013, 09:30 PM
Training was a product of the dominant team outnumbering the opposing teams by twofold or more.
liveitup1216
06-21-2013, 09:32 PM
I agree though training is lame, SZ minus the train rules = bliss.
stormlord
06-24-2013, 02:22 AM
Trains were a part of SZ. It was about no rules. SZ had a unique ruleset in that GM's would not protect you. This is one of the reasons I played on SZ. I thought that this added weight to relationships in the game.
I don't remember not being able to heal/buff someone on a different alignment. I probably never tried. I only played off/on from 2001 to 2005. I did a lot of soloing. Is why I think I never noticed.
If you think the ruels on SZ were too tough or harsh or unfair then that's your own opinion.
I'll say that I thought the team system worked better on Vallon/Tallon zek. I know that Sullon Zek had teams, but it never reallly felt like it to me. I played on Vallon Zek and it felt like it had teams.
Faerie
06-24-2013, 02:40 AM
Sullon was blue, and the teams on VZ were more interesting because they allowed room for the teams to change based on player interaction. That wouldn't work these days, because everyone would x-team no matter what.
Pudge
06-24-2013, 02:45 AM
Sullon was blue
.................................................. .................................................. .....
:confused:
Faerie
06-24-2013, 03:11 AM
Hacks and ninjalooting to mess with the opposition; trains instead of pvp to contest camps/raids...
Yep. Sullon seems to have been a lot like every other blue server.
Pudge
06-24-2013, 05:13 AM
Tesahli hit on this a little earlier, but let me just give you an idea of what playing on Sullon Zek was like for the Good Team:
First, the entire world was off limits except for Everfrost. That's right, the only zone that you, as a member of the Good Team, could safely level in was Everfrost - the ass end of the freaking EQ universe. Why? Because unlike the Neutral and Evil Teams there was no Good Team home city. The Neutrals got all of the "shorty races", a bunch of humans, barbarians (iirc), some elves, and pretty much controlled 35% of the territory by sheer virtue of the fact that neutrals could be found everywhere. The Evil team controlled 64% of the rest of the world by sheer virtue that EVERYONE AND THEIR GRANDMOTHER rolled Evil so that they could be Evil. So that left the Good Team with the only zone in the entire game that no one in their right mind would ever hang out in. Of course, this meant that when the Neuts or Evils came to do their weekly Vox raid, you, as a low level member of the Good Team, were steam rolled as the Pain Train (tm) moved across the frozen tundra. Pretty much, if you played the Good Team and went ANYWHERE else in the EQ universe, you did it as either a gang or as a suicide run because the odds of you running into a higher level Neut or Evil was 95%.
Second, I want to imagine creating a character in Qeynos - a human paladin aligned with the Good Team. You begin working your way up in the newbie fields outside of Qeynos, but an odd thing happens every 5 or 10 minutes. You see, every few minutes a random character runs up to you with a bunch of mobs chasing him. He then uses whatever trick he has to convince those mobs to like you more than him. So you die. Now, keep in mind that you're not even at the level where he can actually PvP you. You're just at the level that he can train you like a huge jerkface.
Third, you finally get to the level where you can PvP and be PvP'd. At this point, as a member of the Good Team, you are a walking punching bag. Oh, you want to go to Blackburrow? Okay, good luck getting their in one piece. Don't be surprised if you eat a bunch of deaths to the level LOL's waiting at the zoneline to chase you across the Hills and kill you repeatedly for an hour while you beg to "Loot and Scoot" your corpse. So, you finally made it into Blackburrow? Okay, say hello to the Zoneline guards who kill you mercilessly because, well, they can. See, what happened was that after a while people got tired of getting ganked in the dungeons of Sullon Zek. So the tactic that evolved was that higher levels would park themselves at the entrance(s) to the zone and play Bouncer. If you were on the wrong team and you wanted to do Mistmoore tonight, but the Bouncers didn't feel generous, sorry. No Mistmoore for you tonight. And this wasn't "A bunch of level 30's versus a bunch of level 35's". This was "A bunch of level 30's versus a bunch of Holy-Crap-That-Guy-One-Shotted-Our-Whole-Group-By-Himself".
Fourth, remember corpse rotting? Remember how worried you would get in Sebillis if you were way in the back and you wiped and there wasn't anyone around to summon your corpse? Of course, you were worried despite the fact that the corpse wouldn't rot for a week or so *and* you had 2 sets of backup gear in your bank. Well, on Sullon Zek if you ticked off the wrong people then you could kiss all that gear you worked hard to get goodbye. "But no one would round the clock corpse camp someone!" you think. Oh, you have no idea.
Fifth, you could kiss any hope of higher end content goodbye. Do you know what a fight in Vox's lair looks like? I'll tell you right now, it's horrific. The lag alone makes you want to cry. The fact that the lag is being caused by a pile of Dark Elf wizards throwing down AE's on your raid makes it even worse. And let's not even pretend like Velious or Kunark existed as far as the Good Team was concerned. Kunark was almost completely offlimits because the Iksar were Evil aligned - all of them (So not only does Evil get 60+% of the population, they also got their own awesome high level *continent*!). Velious? Well, you could only get to Velious if you could put up with being chased from zone to zone by the ridiculously better geared than you Neuts and Evils. Let me tell you how much fun leveling in Old World was. Woo-To-The-Hoo.
I once described Sullon Zek as the ass-end of the EQ universe. I was being polite. Sullon Zek is more like a sink for all the maladjusted, twisted, griefing, hate filled, wretched bottom dwellers of the EQ universe. A wide swath of the player base of SZ could affectionately be described as a cesspool and more accurately described as genocide worthy. If you didn't play on SZ then you don't really know what it's like to ram your head into a wall over and over again, begging for death but, instead, continuely running back to your corpse like a well trained hamster knowing that you would be killed *yet again* by a 3 foot tall, shoeless bastard with a smirk on his character's face. What I learned from SZ was hope and tenacity in the face of absolute despair. I also learned that cruelty wells from a bottomless pit and takes a myriad of shapes online.
What Fansy did on SZ was give the Evils about 1/1,000,000 of a percent of the grief they gave to each and every member of the Good Team. Far as I was concerned, anyone run over by a Sand Giant had it coming.
As bad as it was, it had it's great moments and it was a server like a "Fight Club". You got a guy that logged onto Sullon Zek for the first time and he was like the fat, smelly kid in high school. After he made it to level 50 on Sullon Zek that fat kid that no one wanted to be around a few months ago was a hardened, certified bada**. Sure, you could still make it to the high levels being a useless pud, but of the population of the Good Team that made it to the end-game I'd say 70% of them were the most hardcore of the hardcore PvP'ers I've ever seen.
Mentioning that you had served time in "Black Crown", "Divine Vigilance", "Bringers of Retribution", "Wolves of Legend", or "Flowers of Happiness" (There were others, but it's been a while so their names elude me. Feel free to add to the list. Even the most newbish Sullon Zek guild was pretty hardcore deep down) meant that you had been through a kind of virtual equivalent of PvP Seal Training. When folks from the Good Team talked about coining some of the most infamous people on the server, it was like saying you beat up Jesus and Satan at the same time while stomping God on the curb. In retrospect, the server was nothing but hate, piss, and vinegar, but I think everyone that played there for more than a month has to admit that no place is home quite like Sullon Zek - which is why we will all be sharing a very small and uncomfortable room in Hell.
My honest opinion of Sullon Zek is that I loved to hate it. Up to that point, I had never played a game that actively encouraged people to be as depraved or horrible to each other as the EQ-Sullon Zek experience did. It was refreshing, fun, frustrating, mind boggling, heart pounding, and abysmal all at the same time. There will probably be nothing more fun than charging into LGuk, killing and/or getting past the guards, finding the group xp'ing/looting down below, and destroying them. And there can be nothing more heartbreaking or annoying then being the group that just got destroyed.
Replace LGuk with any other dungeon, boss, dragon, quest, what have you and I think you get an idea why playing on Sullon Zek was simultaneously the most and least fun you could possibly have.
Edit: Added "Flowers of Happiness" to the Good Team guild list.
http://www.escapistmagazine.com/forums/read/6.50493-120-Fansy-The-Famous-Bard
I was a Good, in Bringers of Retribution. None of you can ever know what it meant to be a top enchanter on Sullon for the Good team during that era.
Faerie
06-24-2013, 05:35 AM
That's something else that made SZ blue: killing players 20+ levels below you. The original 3 were the only red servers; SZ was composed of bluebies and masochists. I think SOE even recognized this, which is why players on SZ all had blue names.
big league chew
06-24-2013, 10:51 AM
dont h8
Faerie
06-24-2013, 03:10 PM
Okay, maybe I was a bit mean lol. I just dislike rulesets that cut down on fun pvp, and support stuff like trains and 50+ characters camping low level players.
runlvlzero
06-24-2013, 03:25 PM
SZ teams was some hardcore shit. I would definitely not ever call them 'blue'. Insane, sure. Blue nah. Your generalizing an entire server. Thats like calling anyone on this server blue because of Nihilum. Take a good look at the people and guild chat in your own guild before you run around calling people blue over rulesets.
Blue is a bad term, I don't like, but it fits for some things. I'll admit I'm still a bit blue, because I have not seen decades of PvP. Bout a years worth total maybe.
Faerie
06-24-2013, 03:28 PM
I'll make a poll :P
Most people will probably say Vallon and Tallon were bluest, but I think VZ was more red than any other. Server pride is a good thing!
Giovanni
06-24-2013, 08:15 PM
I was a Good, in Bringers of Retribution. None of you can ever know what it meant to be a top enchanter on Sullon for the Good team during that era.
I always heard stories about how the entire high level good team almost go wiped out early on by losing their corpses in tower of frozen shadow. Just curious, but were you there? I always wanted to hear more about how that went down.
liveitup1216
06-28-2013, 11:11 AM
I played neutral and even during luclin and into pop we were *trying* to still do NToV because the pvp was so constant that the bazaar was the only part of luclin I ever saw for quite a long time.
It got blueish only because the pop was like 75% evil 22% newt 3% good.
Basically your red server now, except nobody could hide behind level ranges and you didn't have the guild crossteaming because to crossteam you had to reroll. P99 red is the bluest of all the zek servers.
Gustoo
06-28-2013, 12:06 PM
SZ teams were just broken. All the teams servers are a great idea, but hard coded teams are just a recipe for dumb on EQ especially now when everyone can have 1000 accounts if they want to. Imagine if everyone that wanted to raid dragons joined whatever diety Nihilum was in...and they could never fight one another.
Bad plan. Even on a full strength live server it worked out to be a bad setup. On a 1/50th strength EMU its a guaranteed flop. Its just a dream!!
The only balance is the natural balance that occurs in FFA rules. Imagining a bunch of dumb restrictions helping people out is like folks that imagine the US government can make laws to make people safer or happier. Yer just better off finding your own balance.
Chronoburn
07-01-2013, 04:08 PM
You know how many times I wanted to kill TOW because they were cross teaming loot whores, challenged everyone in that guild to a duel for DAYS none accepted lol no thanks don't want that back!
Huhh?? TOW Cross teaming?? not sure if srs..
ToW was the only newt guild that really did anything meaningful in terms of pvp/pve ... well post Inkara/DB/TDC/SOB/SQ (all of which merged with ToW to some extent).
Either way .... a SZ rule set would be awesome. Just make 2 teams though ... Good/Evil. Good+newt vs Evil ... would balance out pretty well.
p.s. Doubt you ever challenged me to a duel.
Alecta
07-01-2013, 04:20 PM
<3 Chrono.
And yeah, the whole no level range thing was kinda amusing - even if it sucked at times. I think Bezer was the king of griefing greenie.
p-niner
07-01-2013, 04:20 PM
Challenged duels on pvp server
Chronoburn
07-01-2013, 04:32 PM
Hey Alecta, good to see fellow newt pals. You playing on red? A few of us are messing around .. Eladare, Scoob, Neaena, Darrick .. MSG chronar or chronoburn in game if you are.
Challenged duels on pvp server
I was trying to figure this out too. My guess is he was a bitter newt.
Lowlife
10-30-2013, 12:48 PM
bump 4 teams talk
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