Log in

View Full Version : Miscellaneous: Pumas and mad men not attacking sitting players


Nirgon
06-10-2013, 11:43 AM
^ that's #1. And furthermore, anything that is threatening/scowl should attack a sitting player.

#2 terrorantula isn't roaming when spawned.

#3 various other spawn points (including AC PH) are not roaming in Sro. They just spawn and sit there without roaming.

maximum
06-10-2013, 12:00 PM
Are all of your bugs in South Ro only?

Nirgon
06-10-2013, 12:08 PM
anything that is threatening/scowl should attack a sitting player.


This is a general rule.


The rest are specific to a fly by of SRO.

Static AC PH makes camping him far too trivial.

Not that it's much harder knowing what we know today.

I also didn't see any terrorantulings on board with the Terrorantula but I think they are supposed to pop after you kill him.

Nirgon
06-10-2013, 12:10 PM
More on the 'lings:

Source (http://everquest.allakhazam.com/db/npc.html?id=9987):

then Terrorantula spawns after I kill it and some time passes, 3 of these Terrorantulings spawn.

Nirgon
06-10-2013, 12:36 PM
I can confirm pumas atleast are attacking sitting players in Oasis, not sure about madmen though.

I mean if they con green to you =).

Sundawg
06-10-2013, 03:21 PM
I think most things that are kos/threatening to someone should attack if you sit in front of it, this is on the radar.

Num1RecommendedByDentists
06-10-2013, 03:26 PM
used to get annoyed by level 1 black wolves in gfay attacking my sitting level 58 bard

p much everything that scowls/threateningly should attack someone sitting

Nirgon
06-10-2013, 03:30 PM
I think most things that are kos/threatening to someone should attack if you sit in front of it, this is on the radar.

Pras the Dawg.

GL on pathing nodes and mini-terror lings.

kaos057
06-10-2013, 05:13 PM
I just got my jboots 2 days ago so I can confirm AC ph definitely walks around in sro. I was also attacked by quite a few pumas doing this. "a madman" is dubious. a desert madman is kos and also most certainly attacked me while I was camping AC even if I wasn't sitting.

Nirgon
06-10-2013, 05:29 PM
I saw the PHs just sit there when they spawned.

Madmen and pumas did not attack me as a sitting lvl 60, even sat right under them.

Various other spawns were just hanging out at their spawn points not moving.

Confirmed last night.

Num1RecommendedByDentists
06-10-2013, 06:04 PM
not like standing there makes the camp any easier

the ph used to just walk in a straight line like 20 feet away from where it spawned and then turned around and walked back

Nirgon
06-10-2013, 06:38 PM
Well, I'm not sure where the PH went because on live I just blew up the whole zone with wizard pbaoe...

But.

I know that the ancient itself used to path over top of the vendors in the middle and get killed. I saw that sand giants etc will now do that here.

Another thing, and proof will never be found on it, is that the ancient cyclops was immune to fire at least the one in south ro. I could *not* sunstrike it on live.

Maybe you can on eqmac? But, I am certain that Kunark through end of Velious, he was immune to fire even as a green con.

Nirgon
06-12-2013, 02:36 PM
Bump: Added to SRO issues.

My AC popped *during the day time* and did not roam from his spawn point.

Maybe a server restart fixes the pathing nodes which is why no one's noticed that.

AC spawning during the day time needs a fix/change.

Ele
06-12-2013, 02:51 PM
Hide rocks. I use it a lot. I hide when I am medding at a druid ring and don't want every orc pawn or lion to jump me (to say nothing of those wolves or bears which will call down the wrath of the druids on you).

http://www.eqclerics.org/forums/showthread.php?t=2430&highlight=sneak+hide

Nirgon
06-12-2013, 03:01 PM
Thx Ele.

Sometimes I wonder though what should qualify as obvious and not needing proof.

kanras
06-13-2013, 12:02 AM
Yes they are. The aggro ranges are just drastically reduced due to level difference. Can't speak to the rest.

Something'Witty
06-13-2013, 01:59 PM
I can 100% confirm that as of last night the AC PH does wander, but upon spawning the PH / AC does hang out at the spawn point for awhile before pathing away. The PH also will eventually wander back to the spawn point and hang out for awhile before moving on again. I would say a bigger issue is the PH and other mobs walking into the dunes / under the world, making them unable to be hit.

Also, you say the AC spawned during the day. Do you have an exact spawn time or was it just light outside?

Nirgon
06-13-2013, 02:10 PM
I shoulda did a /time on it, but I would be happy to share with the interested dev which character that ancient ring is on right now. They might be able to trace that.

I've come out there a few times with no one in the zone at all and I just see the mob sitting there.

Same with the terrorantula. I came back after a few hours to find it still in the same spot.

As far as sitting.. I don't think level should increasingly shrink that aggro range up until 60.

There should be a minimum distance that a mob will attack a sitting player.

To be sure, I didn't go RIGHT UNDERNEATH the puma and sit, but it hopped (I guess that's the verb for how the puma moves? prowled?) by well within the aggro range of what I recall on live and no attack.

For instance, I'd be sitting on the North Ro portal on my wizard and a god damned Puma or Coyote would always attack. Wizard epic 1hb skills would put him down.

nilbog
06-13-2013, 02:33 PM
The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

Madmen and pumas did not attack me as a sitting lvl 60, even sat right under them.This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.

Nirgon
06-13-2013, 02:34 PM
Sounds classic pal, thanks

kaev
06-13-2013, 03:07 PM
The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.

Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)

nilbog
06-13-2013, 03:09 PM
Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)

Will have to disagree I guess. Sitting aggro would certainly pull kos green trash (a gnoll pup) over to you. Their normal distance for aggro of a level 1 character, I'd imagine.

Nirgon
06-13-2013, 03:11 PM
I think scowl/threatening were different distances on live.

I would attribute sit aggro to threatening distance.

kaev
06-13-2013, 03:17 PM
Can't test it, and wasn't important as some more clearly remembered bits like non-rogue hide being useless vs. undead, so not confident enough of this to try to argue further. v0v Happy about a lot of the pending changes, go go good team!

Something'Witty
06-13-2013, 07:05 PM
Just a FYI, a puma just attacked my lvl 45 monk as I was /camping in South Ro. Maybe 45 isn't high enough level to draw zero agro, but the puma was way green.

nilbog
06-22-2013, 01:46 PM
Just a FYI, a puma just attacked my lvl 45 monk as I was /camping in South Ro. Maybe 45 isn't high enough level to draw zero agro, but the puma was way green.

Yeah I could replicate it, but it wasn't happening as effectively as it should. The npc waypoint pausing near a player would create aggro.

Sit aggro is supposed to be an annoying pain, regardless of level.

Fixed by kanras, pending update.