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Yaolin
06-03-2013, 05:12 PM
UPDATED CHART as of 12/3/2013 ~ Lots of input from lots of people. ~ Please keep posting comments.

Here is the link to the new chart.... Hopefully I will be able to post one here that can actually be read soon....

https://drive.google.com/file/d/0BwLk00fzuQQMcElKYTJtaGVsanM/edit?usp=sharing

Tecmos Deception
06-03-2013, 09:04 PM
Why is the max hit at 60 for a 30/40 weapon less than a 29/30 and a 28/30 weapon?

getsome
06-03-2013, 09:43 PM
Ton po is tradable

FatMagic
06-05-2013, 08:54 AM
Thank you for this Brother Monk! :)

Estu
06-05-2013, 09:24 AM
Does this take into account weapon procs? What DEX is assumed if so? Will you make a version that does take them into account if not?

SamwiseRed
06-05-2013, 01:52 PM
pretty good chart. 10 pp says RMTers with newly acquired monk and/or plat will still make "What is the best weapon fer Monk" threads.

Cippofra
06-05-2013, 11:51 PM
pretty good chart. 10 pp says RMTers with newly acquired monk and/or plat will still make "What is the best weapon fer Monk" threads.

Enameled black mace

Widan
06-28-2013, 11:21 AM
Why is RFS shown as less or equal dps than IFS and PB at level 60 when it has a better ratio with the damage bonus?

Yaolin
07-08-2013, 10:26 AM
RFS has the same DMG Bonus as a 1HNDr because of its delay. Once you get to around 28 delay 2 HNDr DMG Bonus starts to scale with delay and lvl. IFS, PB, and T-staff have about double the dmg bonus that the RFS has.

Widan
07-08-2013, 11:03 AM
PB would need to have a 17 damage bonus and IFS a 22 to be equal to RFS, if someone with a 60 monk could check it would be appreciated.

Barkingturtle
07-08-2013, 11:23 AM
2hb damage bonus was changed to scale inversely with delay over a year ago. RFS price plummeted to reflect said change but has recently risen to reflect the fact that apparently everyone forgot about the change.

Widan
07-08-2013, 11:27 AM
Does that mean RFS has less than an 11 damage bonus at 60? Because while leveling it looks like PB is on pace for a 16 or 17 damage bonus at 60, but it would need to finish at 18 or RFS to be less than 11 for that chart to be accurate.

Yaolin
07-09-2013, 10:29 AM
PB and t-staff are about 20 dmg bonus at lvl 58

Yaolin
07-09-2013, 10:29 AM
OMG, what, my chart is accurate? NO WAY!

Widan
07-09-2013, 11:30 AM
Ok wow I see where the issue is now. I was sitting at a 12 damage bonus at 50 and that jumped up to 14 and 51, so I guess 2h bonus doesn't increase linearly. I was just assuming it did like the 1h bonus.

Bugmuncher
08-03-2013, 12:17 PM
Did you do damage bonus as added damage or higher maximum damage? And does it make a difference

i.e 10 dam become 20 dam or 10 dam weapon goes from 20 max damage to 30 max damage


Bug

Felizcat
08-09-2013, 08:58 AM
Shouldn't you be using DPS * 1.62 to calculate DMG including double attack? 1 for the first attack, .62 for the second attack?

What am I missing here?

Yaolin
08-09-2013, 10:53 AM
I do not believe there would ever be a reason to use 162%. I'm trying to find out how much of the DPS actually gets used. In my mind the chart shows what the max damage potential is, so how often are you double attacking with your main hand, and also dual wielding and double attacking with your offhand.

DPS for each weapon is (DPS)*(Dual Wield %)*(Double Attack %)
Primary = (DPS)*(100%)*(62%)
Offhand= (DPS)*(62.2%)*(62%)

abazaba
08-09-2013, 02:27 PM
It should be:
=(Primary DPS + (Primary DPS*0.62)) + (0.622*(Secondary DPS + (Secondary DPS*0.62)))
or in other words
=(Primary DPS*1.62) + (Secondary DPS*1.62*0.622)
because 62% of the time after a successful attack you attack again

(is offhand double attack % the same as mainhand??)

abazaba
08-09-2013, 05:58 PM
However:
For the purpose of determining what outputs the most DPS without procs; DMG, DLY, DMGBonus, DMGMOD, and MobAC come into play.

DMGMOD = (STR + Weapskill)/100
effective DPS = ((DMG*DMGMOD*MobAC/2)+DMGBonus)/DLY

(I don't know what % dmg reduc mob ac has, but for this purpose we will use 5%. Substitute as necessary. DMGBonus is not affected by this I believe.)
(Also, (DMG*DMGMOD*MobAC) is divided by 2 to average 0-max hit over time)

DMGMOD = 4.52 = (200 + 252)/100

Epic:
1.8951875 = ((9*4.52*.95/2)+11)/16

offhand = *.622
Stave of Shielding:
0.8107992 = (((17*4.52*.95/2)+0)/28)*.622

(Correct me if I'm wrong, but it seems you used 20 DMGBonus for tranq staff.)
Tranq staff:
2.7421 = ((29*4.52*.95/2)+20)/30

DW Total = 2.7059867
2h Total = 2.7421

The Tranq proc is just gravy after all is said and done.

Disclaimer: I do not know the actual formulas in use. This is my best guess from what I have gathered. Feel free to correct.

Iliilliill
10-01-2013, 03:59 PM
This is a very good comparison of weapons and has helped me make a few decisions on how to equip with what I have when I've had it, but the math isn't quite there...

The actual equation for DPS would be quite a bit more complicated involving Hit Chance, Mob Defense, random #s for hits between min and max, etc. A few people at TSW and Monkly Business got into some pretty complex calcs and compared against empirical parses to come up with constants to skew accordingly. Problem with that is you only have comparisons at convenient levels (60, 65, 70, etc.) and generally assume max stats/skills.

You could get into that yourself if you assumed "max weapon dps" with a formula something like:
2H DPS = (WeaponDPS(1 + DA%))*k
DW 1H DPS = (PrimaryDPS(1 + DA%) + DW%(SecondaryDPS(1 + DA%)))*k

Where WeaponDPS = ((DMG*2)+DMG BONUS)/DELAY or a more complex formula involving weapon skill + str and all that. Don't know where p99s damage model is at atm.
Then your k factor would account for your hit rate, mob defense (in trials should probably parse against same mobs), specific level, and spectrum of damage.


TL;DR
/engineer

crkhobbit
10-03-2013, 06:50 PM
Edit: I'm just going to step out of this.

letsallkillandy
10-05-2013, 02:23 PM
I cant believe Wu's Quivering Staff is so high up on the list and its so cheap... I was looking for an upgrade for that and was going to get a baton of faith but I guess i'll just save my money for better gear...

Elements
12-03-2013, 01:09 PM
After going through this in more detail some of these numbers they just dont jive with my own calculator. For instance what damage bonus are you using for t staff at level 60? What dual wield chance are you using pre-skill cap? Can you show the equation used to generate a set of your figures say epic+sos at 60 and tstaff at 60 for comparison please.

Kutsumo
12-03-2013, 06:15 PM
This seems more accurate to me with my limited testing that I've done so far. Thanks for working on this and taking community input!

Splorf22
12-04-2013, 02:56 AM
I played around with both the Tranquil Staff and the Fist/SoS combo in Kaesora tonight. I was switching back and forth pretty frequently but I'd probably eyeball the Fist/SoS combo as about 5% more damage. Most of that would probably be recovered by the staff proc if I was 50, though.

Yaolin
12-04-2013, 10:19 AM
The lower your melee DPS, the closer the DPS of T-Staff and Epic/SoS combo will be due to T-Staff proc. At around 50 DPS they will even out, below T-Staff should do more and above Epic/SoS should do more.

Elements
12-05-2013, 06:27 PM
The revised chart looks pretty good but I think without dual wield/double attack modifiers in there it doesn't tell the whole story. Another thing to consider when levelling a monk is that dual wield skill caps around level 39-40 at 252 favoring dual wield over 2h even more. Think the formula for dual wield chance is (Level + dual wield skill)/400 for a monk

Yaolin
12-06-2013, 01:31 AM
Dual Wield and DA modifiers are in the dps calcs.... don't know what you're looking at.

Kutsumo
12-06-2013, 05:34 PM
For leveling monks, I parsed my whole journey from 1-50 so figured I'd throw in a little anecdotal input. As poster above said, it changes as you level. Weapons I had on hand were Peacebringer, IFS, AC, SoS, and a couple of jade maces. I swapped weapons each level to keep skills capped

1-10 Can't beat dual jade mace.
10-20 I used AC/SoS from here on out, clearly beat maces once dmg cap raised to 28.
20-35ish, couldn't beat peacebringer with 1hers. It was just better. IFS was just as good as peacebringer after level 30.
Around 35, AC/SoS caught back up and pulled ahead through the late 30s and on into the 40s.

Thus far, 2h hasn't overtaken DW for me up to 52. I am epic'd now, so mostly using fist/AC and fist/SoS.

Elements
12-10-2013, 05:53 PM
Dual Wield and DA modifiers are in the dps calcs.... don't know what you're looking at.

Your dps formula is stated as ((DMG*2)+DMG BONUS)/DLY

where are the dw and da modifiers in that formula?

I see later on you have the 2h dps and duals wield dps calcs with the dw modifier for dual wield but these calculations don't reflect on your chart at the bottom right do they?

And just for comparison between classes having the double attack modifier in there can help us theorize the differences between classes based on the DA skill cap.

Yaolin
12-10-2013, 08:53 PM
DPS is the rating for the weapon and has nothing to do with DA/DW, if you want to figure out how your weapons rank against one another for each hand you can compare their mainhand/offhand stats. If you would like to compare dual wield DPS to two hand DPS you can take the dps rating of the two hand blunt and compare it to the rating of the dps rating of your dual wield weapons which =(Mainhand dps rating +(Offhand dps rating*Dual wield %).

Elements
12-11-2013, 06:46 PM
DPS is the rating for the weapon and has nothing to do with DA/DW, if you want to figure out how your weapons rank against one another for each hand you can compare their mainhand/offhand stats. If you would like to compare dual wield DPS to two hand DPS you can take the dps rating of the two hand blunt and compare it to the rating of the dps rating of your dual wield weapons which =(Mainhand dps rating +(Offhand dps rating*Dual wield %).

If you are going to leave it like this then your "total dps" chart at the bottom right comparing best 2h to best dw is wrong and misleading.

August
12-23-2013, 02:37 PM
So, can someone explain to me the carats ( > ) in the offhand calculations? They only show values at level 60.

I am a level 20 monk at the moment, trying to figure out if I should be staying w/ 2 1 handers or swap over to my peacebringer.

Quanchi
12-23-2013, 03:57 PM
Staff of Battle is missing from the chart : ) 31/37 2HB WAR MNK

mcappy
12-26-2013, 11:20 AM
Staff of Battle is missing from the chart : ) 31/37 2HB WAR MNK

It fits in between Rod Mourning and Wu's Quivering Staff after level 40 or so (very slightly worse than Wu's at 40, gap grows with each damage bonus gain). Considering the prices on each, no reason to use a Staff of Battle over Wu's unless you already have one laying around.

Yaolin
12-26-2013, 03:48 PM
The "DPS Rating" for the offhand never changes after lvl 30 because all damage caps are removed and there is no damage bonus for the offhand. Damage caps are the weapon damage*2 + some attack modifier (which grows as you level.) LvL 1-9 = 10 Damage Weapon, LvL 10-19 = 14 damage weapon, LvL 20-29 = 30 Damage Weapon. I.E. if you are using a Wu's Quivering staff(23/28 2HB) at lvl 19 the weapon will act like a 14/28 until LvL 20 when it will act as a 23/28.

Juhstin
02-28-2014, 04:37 PM
Bumping for new Monks and people like me who are lazy to search and scroll back pages.

drktmplr12
04-18-2014, 11:53 PM
bump

Penish
04-19-2014, 11:00 AM
This thread is missing a comparison for the offhand Mosscovered Twig. Cause that thing rocks.

Strifen
04-26-2014, 04:14 PM
I've heard conflicting reports.

Does Dex and Agi have any impact on the white damage a monk does? I always figured it was just Str but had a few people tell me that dex improves your dmg as well. I always thought that dex was just good for procs for a monk. Confirm or deny?

drktmplr12
04-27-2014, 11:31 AM
no formulas to back it up but...

agi is largely worthless, adds some displayed AC.
dex is only useful for procs, ive heard it is used for accuracy as well, but i don't think its true because your accuracy appears to depends on atk rating.

Cecily
04-27-2014, 12:30 PM
I wanna do this for rogues but I can't math. Mainly want to compare Thornstinger / RB to RB / X. Having some template to follow would be amazing to have during Velious with all the new ratios. Atk and backstab damage are gonna make that kinda miserable to figure out I'm guessing.