Galacticus
05-30-2013, 05:26 PM
The system is designed to be how it is minus the bugs for certian spells or effects.
Sure it would be nice to have classic resists, but I remember somewhere along the lines of the server beta where the information was released that we just don't have enough solid evidence of what the actual eq live system used behind the scenes to calculate spell resists and damages and values in relation to every spell.
Pretty sure this pvp resist system isnt in place because it is the best or the most liked but the best they could come up with given the information they actually have.
Just because it was common to resist most magic spells with over 150mr in classic, doesnt mean that directly translates into code, its much more complex then that.
Sure it would be nice to have classic resists, but I remember somewhere along the lines of the server beta where the information was released that we just don't have enough solid evidence of what the actual eq live system used behind the scenes to calculate spell resists and damages and values in relation to every spell.
Pretty sure this pvp resist system isnt in place because it is the best or the most liked but the best they could come up with given the information they actually have.
Just because it was common to resist most magic spells with over 150mr in classic, doesnt mean that directly translates into code, its much more complex then that.