Insedeel
07-01-2010, 03:01 PM
I was leveling my mage and decided to wander over to the tree stump near the noobie log (across the road) to take a look at the halfling camp and decide whether I should try killing the couple halflings over there since I should have been in level range to take these guys, and I found that there were multiple Leatherfoot Deputies, and Leatherfoot Medics over there in the static spots where the low level halflings (Neophyte Hazel, Neophyte Edel, and I believe 1 or 2 of the initiates typically spawned over there too, but that one i'm not positive on).
In classic the Leatherfood Deputy/Medic was a special type of halfling NPC that acted more like an elite guard to the halfling camps (his path had him wander between the 3 main halfling camps in the zone) and he never was supposed to spawn in the static spots as those were reserved for the lower level versions for people to kill and collect leatherfoot raider skullcaps to turn in for a quest.
Also, I was only level 5 at the time, so it was obvious that the deputy, and medic were red to me, but if you take some time to look into these, I know the level ranges on these guys was HUGE. The deputies/medics ranged from 10-30 for sure (Unfortunately I don't remember if it was anymore than level 30, but I do remember at around the upper 20s they could range from being green to me, to being yellow/red.) So you might just want to take a peak at that while you're at it if it's easy to make sure the correct level range on those are set as well.
If you would be willing to take a look at the static spawn points in nektulos forest and fix this it would be most appreciated because I would definitely like to start on the halflings (vile creatures) and start working on collecting those skullcaps!
If you would like some sort of proof, as much as comments on the mob can be proof you can go here (http://web.archive.org/web/20011125204409/eqbeastiary.allakhazam.com/search.shtml?id=2183) which is the 2001 allas archive on this mob to take a look at the comments where people talk about the wandering deputy.
Thanks for your time Devs, and keep up the great work on this server!
In classic the Leatherfood Deputy/Medic was a special type of halfling NPC that acted more like an elite guard to the halfling camps (his path had him wander between the 3 main halfling camps in the zone) and he never was supposed to spawn in the static spots as those were reserved for the lower level versions for people to kill and collect leatherfoot raider skullcaps to turn in for a quest.
Also, I was only level 5 at the time, so it was obvious that the deputy, and medic were red to me, but if you take some time to look into these, I know the level ranges on these guys was HUGE. The deputies/medics ranged from 10-30 for sure (Unfortunately I don't remember if it was anymore than level 30, but I do remember at around the upper 20s they could range from being green to me, to being yellow/red.) So you might just want to take a peak at that while you're at it if it's easy to make sure the correct level range on those are set as well.
If you would be willing to take a look at the static spawn points in nektulos forest and fix this it would be most appreciated because I would definitely like to start on the halflings (vile creatures) and start working on collecting those skullcaps!
If you would like some sort of proof, as much as comments on the mob can be proof you can go here (http://web.archive.org/web/20011125204409/eqbeastiary.allakhazam.com/search.shtml?id=2183) which is the 2001 allas archive on this mob to take a look at the comments where people talk about the wandering deputy.
Thanks for your time Devs, and keep up the great work on this server!