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View Full Version : Brain pain; research time: Uninterruptable


Aeolwind
05-26-2013, 04:39 PM
My memory was jogged earlier. I would like some research help on finding out if this needs to be a flag for NPC casters.

Uninterruptable

The kick in the brain pan was caused by this

http://web.archive.org/web/20010903210800/http://eqbeastiary.allakhazam.com/search.shtml?id=6168

The above I know to be factually correct because I laughed at my guild once as we spent almost 20 minutes trying to kill one. And it immediately didn't seem 'wrong' that mobs couldn't be interrupted; as a matter of fact it seemed OK that all mobs over 58 should have that flag. But I need help tracking down proof.

Velketor was another example. He gated when low on health so you couldn't pull him far.

happyhappy
05-26-2013, 06:42 PM
I want to say that all giant sized npcs in velious were, wurms, giants, dwagons, golems, not because of their level but because of their size flag.

Treats
05-29-2013, 05:27 AM
I don't think anything was classed "uninteruptable". I can remember fighting the white wurms in West ToV, they would both Complete Heal and Gate. Everything was pulled to the zone out so you had to stop their Gates or you were in for a very long CR.

I *think the units that an NPC could be moved by "pushing" it was directly related to their size. A large NPC will cover a lot more units moving from location to location than a smaller NPC. For instance if you have an NPC that is 1.0 size each hit could have gave a push of .01 units (100 hits to move it 1 unit). If you have another NPC that is 5.0 size each hit could have gave a push of .005 units (500 hits to move 1 unit). I think this is the most plausible, it would give the impression that many large NPC's were "interruptable".

Perhaps the rate of push for an NPC/PC was specifically related to their size. For instance say a typical player (1.0 size) has 1 unit of movement leniency to be interrupted. An NPC (Golem/Dragon/etc) that was 5.0 size could have had 5 units of movement leniency to interrupt.

Aeolwind
05-29-2013, 03:48 PM
Ok brain loosening up some. Cleric shrooms in OS were unstunnable, 55+ mobs to be succinct. You had to push them across the floor for like a mile to get them to interrupt. Bash & slam wouldn't do it. However, it currently appears like that isn't the case? I'll be investigating ways to make mobs harder to interrupt, some by a significant amount.

Lagaidh
05-29-2013, 04:05 PM
Just remember that stun-immune mobs still generated agro when stun spells were cast upon them =)

nilbog
05-29-2013, 04:10 PM
Here was a dev post I had about size theory.

Larger npcs.. should be harder to interrupt based on movement. It was harder to push around a dragon than it was say...a sarnak.

Saw this posted by someone and it reminded me. Look how many interrupts on Severilous:

[Mon Jan 23 16:18:06 2012] Your feet move faster.
[Mon Jan 23 16:18:07 2012] Your song ends.
[Mon Jan 23 16:18:12 2012] You feel protected.
[Mon Jan 23 16:18:12 2012] Your song ends.
[Mon Jan 23 16:18:23 2012] You slow down.
[Mon Jan 23 16:18:25 2012] You can't cast spells while invulnerable!
[Mon Jan 23 16:18:26 2012] You no longer feel protected.
[Mon Jan 23 16:18:27 2012] Your song ends.
[Mon Jan 23 16:18:31 2012] Your feet move faster.
[Mon Jan 23 16:18:37 2012] Your feet move faster.
[Mon Jan 23 16:18:43 2012] Your feet move faster.
[Mon Jan 23 16:18:49 2012] Your feet move faster.
[Mon Jan 23 16:18:55 2012] Your feet move faster.
[Mon Jan 23 16:18:58 2012] Severilous scowls at you, ready to attack -- looks like quite a gamble.
[Mon Jan 23 16:19:01 2012] Your feet move faster.
[Mon Jan 23 16:22:05 2012] You resist the Tigir's Insects spell!
[Mon Jan 23 16:22:07 2012] You resist the Dragon Charm spell!'
[Mon Jan 23 16:22:11 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:22:16 2012] Severilous regains concentration and continues casting.
[Mon Jan 23 16:22:16 2012] You resist the Tigir's Insects spell!
[Mon Jan 23 16:22:24 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:22:29 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:22:30 2012] Your legs lock in pain as you choke on the noxious poison. You have taken 600 points of damage.
[Mon Jan 23 16:22:30 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:22:36 2012] Severilous regains concentration and continues casting.
[Mon Jan 23 16:22:38 2012] You resist the Dragon Roar spell!
[Mon Jan 23 16:22:39 2012] You resist the Dragon Charm spell!
[Mon Jan 23 16:22:43 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:22:48 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:22:55 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:00 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:01 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:06 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:07 2012] You resist the Ceticious Cloud spell!
[Mon Jan 23 16:23:08 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:13 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:14 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:19 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:20 2012] You resist the Dragon Roar spell!
[Mon Jan 23 16:23:20 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:25 2012] Severilous regains concentration and continues casting.
[Mon Jan 23 16:23:25 2012] You resist the Tigir's Insects spell!
[Mon Jan 23 16:23:35 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:40 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:41 2012] Your legs lock in pain as you choke on the noxious poison. You have taken 600 points of damage.
[Mon Jan 23 16:23:42 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:47 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:48 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:53 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:23:53 2012] Severilous has become ENRAGED.
[Mon Jan 23 16:23:54 2012] Severilous begins to cast a spell.
[Mon Jan 23 16:23:59 2012] Severilous's casting is interrupted!
[Mon Jan 23 16:24:00 2012] You resist the Dragon Roar spell!
[Mon Jan 23 16:24:00 2012] Severilous succumbs to the lure of ice.
[Mon Jan 23 16:24:00 2012] You gain party experience!! In this log, he was interrupted 9 times. That's just not right :P

So I did this query to see if size usually determined larger races. It does.

select id, name,race,size
from npc_types
where size > '6'
order by size desc, race, nameThe results start out with large 'boss' npcs around size 40-50...
...the dragons 34.5,
...then the giants 26,
..then the cyclopses 25,
...Trakanon anomaly at 20.
...fire giants 18,
..and around size 15.. things start evening out. (aviaks, wyverns, etc)


Should we make it harder to push these npcs? Either that, or make them less susceptible to interrupts based on push.

For example, Lady Vox was a classic encounter that was exceptionally hard because she would cheal over and over again...because she was hard as hell interrupt by melee. She falls into the 34.5 category.

I think starting to scale up from size 10 or 12 -> would be a good idea.

Thoughts?

Aeolwind
05-29-2013, 04:18 PM
Just remember that stun-immune mobs still generated agro when stun spells were cast upon them =)

I'll read this thusly:

"Stuns still generate aggro on immune mobs"

and hope we are on the same page.

Treats
05-29-2013, 07:50 PM
I would say then the cleric mushrooms would rule out NPC size determining push distance due to successful hits.

It must have been some combination of NPC Size and NPC Level that determined the threshold for an interrupt. I would make NPC Level the most relevant though (More leniency from Level than by Size). Those mushrooms are really small compared to a Dragon/Golem/Wurm/etc.

Something like:

NPC Level 10 - 2 units push leniency
NPC Level 20 - 4 units push leniency
NPC Level 60 - 12 units push leniency
NPC Level 70 - 14 units push leniency

NPC Size 17 - 5 units push leniency
NPC Size 34.5 - 15 units push leniency

A level 55 or so Mushroom would have 15 units of push leniency and a Level 65 Dragon would have 28. These are just made up numbers though, I have no idea the relevance of distance that one unit has in regard to push.

falkun
05-30-2013, 10:08 AM
I'll read this thusly:

"Stuns still generate aggro on immune mobs"

and hope we are on the same page.

Stun should generate aggro on stun immune mobs equivalent to stuns on mobs susceptible to stun. This is why my paladin kept Stun, Cease, and Desist (when the latter two were introducted) on his spell bar long after he stopped fighting L54- mobs.

Nuggie
05-31-2013, 12:03 AM
Stun should generate aggro on stun immune mobs equivalent to stuns on mobs susceptible to stun. This is why my paladin kept Stun, Cease, and Desist (when the latter two were introducted) on his spell bar long after he stopped fighting L54- mobs.

I also did the same back when i was naive enough to play a pally.

Nirgon
05-31-2013, 12:19 AM
We had a pally cast stun on Inny 2.0 and was promptly face melted.

As far as interrupting, we almost always got a single CH from Gore, even pushing from same side. But, usually only one CH... not sure why that was.

I didn't have my tape measure with me at the time, sorry :/.

Nirgon
05-31-2013, 12:20 AM
Maybe because enchanters were actually mana draining the entire time now that I think about it, and it was in fact hard as phuk to push a dragon.

Another fine memory from the first time I fought Gore.

I asked one of my raid officers about the fight because I missed our first Gore kill. The response was "well, you've killed Talendor, so wear cold resist basically that and she will just CH once". There was defs mana draining done on this fight too. Think that bout covers the memory of such things for me. Definitely also raided Skyshrine but don't remember much about fighting the mobs there other than farming sentry/guardian armor and Lord Yelinak being perma rooted (bow plinking to gain aggro), people dcing on the fight cuz of the # we brought and a VERY gay aoe. Even in full resist gear it murdered shit.

I'd say this is a great candidate for EQ mac. The test on hit box size / calc being the same there = try pulling nag out of his lair, he should get stuck in the doorway (100.0% sure of this during Kunark/Velious era).

Aeolwind
05-31-2013, 03:53 PM
See, that is the way I remember it. We had 3 ench's on most raids so not much was able to cast anything after a minute or so.

Yelinak 1.0 is a diff fight. I was the 'non-kos' rez cleric, so I sat back and laughed till I would almost feint.