View Full Version : I can't root/snare Kimm to save my life
Faerie Blossom
05-13-2013, 01:32 AM
And I mean that literally! :P
How are resists broken?
gloinz
05-13-2013, 01:36 AM
just in mass pvp 10 ppl rooting one person = person gets rooted regardless of resists
Faerie Blossom
05-13-2013, 01:38 AM
just in mass pvp 10 ppl rooting one person = person gets rooted regardless of resists
If a guild has the coordination to cast 10 roots at once on the same person, I kinda feel they deserve to have that person rooted :P
Faerie Blossom
05-13-2013, 01:58 AM
Hmm, I thought she'd be in here to post more vague RL threats and nonsensical pictures, but it seems she went and got herself banned :(
Black Jesus
05-13-2013, 02:04 AM
imbibe cannabis fumes on a habitual basis
Faerie Blossom
05-13-2013, 02:33 AM
Awww, don't keep Smedy banned; he's good people!
Jenni D
05-13-2013, 02:43 AM
What happened to result in all these bans?
Black Jesus
05-13-2013, 02:47 AM
ppl aint kno how 2 act right
Black Jesus
05-13-2013, 02:49 AM
One of the hall monitors has a sore butthole. You may even say he is butthurt.
You can't post about the obvious GM corruption taking place, anywhere. If you are outing cheaters or RMTers, you will be banned.
They don't tolerate anyone questioning their being complicit in these activities.
http://images.sodahead.com/profiles/0/0/3/2/2/4/8/7/9/TIN-FOIL-HAT-79004269622.jpeg
Cast dug too far lookin for GM rl info, got bant. Since then, coolkidz and buttpals who were curious have been getting banned.
/foilhat on
Nuk3Afr1ca
05-13-2013, 07:59 AM
Repost of my thread debunking the Null resist system before this server was released:
Why altering crowd control spells from EQ live only affects the game in negative ways:
1) Forced Grouping: Real Everquest PvP was not a forced grouping game. By having all this CC land easily, you make it far too easy for people to get in groups and zerg rush down solo players or smaller numbers of people. Your theology of balance is inherently "pro-zerg rush".
2) Hybrid vs Pure Melee balance: In real EQ PvP, these classes were balanced relatively well against each other in eras like Kunark. Letting crowd control land easily dramatically increases the power of hybrids resulting in major imbalance.
3) Channeling Skill: Pure melee do not receive the channeling skill, they can't pumice anything while being hit. Making crowd control land easily dramatically nerfs pure melee while being much less of a nerf to hybrids and other caster classes.
4) Caster vs Melee survivability: When a zerg of people chases you spamming crowd control spells, the moment root lands, the caster hits the gate button or shadowstep/gate and escapes before they reach him a lot of the time. Melee on the other hand, will try to pumice, get rooted again soon as it comes off, and gang banged by the zerg for a free kill. This is obviously a huge imbalance in survivability, especially when tank classes are supposed to have high survivability.
5) Dumbing down the game: Crowd control spells landing easily makes it so melee classes are always attacking stationary targets. This removes all the skill from playing a melee class completely. You're no longer jousting anyone, you just stand next to them with auto-attack on. It's inherently dumbing down the game and removing skilled aspects.
6) Another unintended upgrade to hybrids: This is something only someone who played a hybrid on TZVZ would understand. CC landed easily but also lasted a short duration. When a caster roots you and you're fighting 1vs1, you already know it's going to drop relatively soon. The pure melee really has no choice except to pumice it since he can't do anything else. For the hybrid on the other hand, a lot of the time it's actually more effective to completely ignore it and heal yourself/lifetap or root them back instead, because you're going to be able to move soon anyway. The end result is that pure melee are highly penalized by CC spam in 1vs1's, and hybrids get to ignore it while going about their normal business.
7) 1vs1's where each person casts root 50 times: Example of how ridiculous this system is: A paladin or ranger sees a caster class and a 1vs1 starts. Since being able to immobilize your target is such a powerful spell, the hybrid is gonna spam it. Once the caster sees the hybrid chain rooting him in between swings, he realizes his only hope is to root the hybrid back and hopefully resist a root so he can get some space between each other. This goes on over and over and each player is basically perma rooted the entire fight while occasionally popping out and running a few steps. Does this actually sound fun to anyone?
mendan
05-13-2013, 08:32 AM
Your post makes it seem like melees are underpowered in pvp. Pretty sure we all know that's not even close to the case.
big league chew
05-13-2013, 08:59 AM
ppl aint kno how 2 act right
Bazia
05-13-2013, 09:14 AM
root landed 2/6 on 204mr yall
Nuk3Afr1ca
05-13-2013, 09:18 AM
Your post makes it seem like melees are underpowered in pvp. Pretty sure we all know that's not even close to the case.
Balance on p1999 is probably distorted to hell and back by rarity and proc duration of items like Tstaff. I got the first tstaff on Sullon Zek and the server had been out months before a single one dropped. I had monk epic and fungi tunic before there was a single tstaff on server and people farmed karnors all day. Also, proc duration for hundred blows was probably around 2-3 seconds average. I hear it's about 1 year on this server.
The only balance change really needed at all that's different from EQ live is possibly making direct damage spells land easier and leave everything else alone.
Nirgon
05-13-2013, 09:23 AM
has the coordination to cast 10 roots at once on the same person
F me Jesus
Faerie Blossom
05-13-2013, 02:42 PM
Repost of my thread debunking the Null resist system before this server was released:
Why altering crowd control spells from EQ live only affects the game in negative ways:
1) Forced Grouping: Real Everquest PvP was not a forced grouping game. By having all this CC land easily, you make it far too easy for people to get in groups and zerg rush down solo players or smaller numbers of people. Your theology of balance is inherently "pro-zerg rush".
2) Hybrid vs Pure Melee balance: In real EQ PvP, these classes were balanced relatively well against each other in eras like Kunark. Letting crowd control land easily dramatically increases the power of hybrids resulting in major imbalance.
3) Channeling Skill: Pure melee do not receive the channeling skill, they can't pumice anything while being hit. Making crowd control land easily dramatically nerfs pure melee while being much less of a nerf to hybrids and other caster classes.
4) Caster vs Melee survivability: When a zerg of people chases you spamming crowd control spells, the moment root lands, the caster hits the gate button or shadowstep/gate and escapes before they reach him a lot of the time. Melee on the other hand, will try to pumice, get rooted again soon as it comes off, and gang banged by the zerg for a free kill. This is obviously a huge imbalance in survivability, especially when tank classes are supposed to have high survivability.
5) Dumbing down the game: Crowd control spells landing easily makes it so melee classes are always attacking stationary targets. This removes all the skill from playing a melee class completely. You're no longer jousting anyone, you just stand next to them with auto-attack on. It's inherently dumbing down the game and removing skilled aspects.
6) Another unintended upgrade to hybrids: This is something only someone who played a hybrid on TZVZ would understand. CC landed easily but also lasted a short duration. When a caster roots you and you're fighting 1vs1, you already know it's going to drop relatively soon. The pure melee really has no choice except to pumice it since he can't do anything else. For the hybrid on the other hand, a lot of the time it's actually more effective to completely ignore it and heal yourself/lifetap or root them back instead, because you're going to be able to move soon anyway. The end result is that pure melee are highly penalized by CC spam in 1vs1's, and hybrids get to ignore it while going about their normal business.
7) 1vs1's where each person casts root 50 times: Example of how ridiculous this system is: A paladin or ranger sees a caster class and a 1vs1 starts. Since being able to immobilize your target is such a powerful spell, the hybrid is gonna spam it. Once the caster sees the hybrid chain rooting him in between swings, he realizes his only hope is to root the hybrid back and hopefully resist a root so he can get some space between each other. This goes on over and over and each player is basically perma rooted the entire fight while occasionally popping out and running a few steps. Does this actually sound fun to anyone?
Maybe this has just been my experience lately, but I can't imagine any one of these being the case. A blue cleric resisted 10ish casts of my snare and managed to run away in Guk, and last night Kimm (also blue) resisted 4-5 snares/roots and got away by dispelling my wolf form. The last person I managed to land one of these spells on was an undergeared druid from some low level guild.
And your post makes it sound like a player is lucky to resist root at all. Maybe I've had a string of bad luck with it, but I kinda feel like I should stop putting sow in my top buff to dispell snare/root easily, and put it down low to make it harder to dispell.
HippoNipple
05-14-2013, 09:49 AM
hmm 10 roots or 10 dds, tough decision
the pvp competition on this server is fierce
big league chew
05-14-2013, 10:05 AM
hmm 10 roots or 10 dds, tough decision
shhhh i prefer roots
bonemender
05-14-2013, 09:49 PM
Awww, don't keep Smedy banned; he's good people!
Smedy is definitely good people
Twain
05-15-2013, 07:23 AM
Faerie griefed Kimm off the server. Good Job Faerie!
Faerie Blossom
05-15-2013, 07:43 AM
Oh no, did Kimm leave? :(
big league chew
05-15-2013, 08:01 AM
how did this occur, did you respawn at your bind too many times? lals
Faerie Blossom
05-15-2013, 08:10 AM
I went to EF to kill giants and she was in zone already. She noticed I was there and told me something like, "You're lucky I only know you in EQ, because if we met IRL who knows what would go down."
So I was like, "What?" and started killing giants while trying to be friendly. Then she tracked me down, sent the poor, innocent polar bear after me which I freed with Tunare's blessing (dispell). I nuked her low but she kept running away, so I was trying lots of roots and snares which are supposed to be overpowered here, and they all failed. She dispelled my top slot wolf form and ran away, so I went back to killing giants. She kept saying what I imagine were supposed to be inflammatory and hurtful things.
Then I had to log off to do the dishes, and watch TV. I would have shared the giants if she had only asked :(
Twain
05-15-2013, 08:30 AM
http://www.project1999.org/forums/showthread.php?t=108023
Kevynne
06-02-2013, 03:22 AM
Faerie griefed Kimm off the server. Good Job Faerie!
Oh no, did Kimm leave? :(
LAWLS.
Shrubwise
06-02-2013, 08:06 AM
Same issues here Faerie, don't feel bad. Here's how my PvP with the Chew Dogg went last night
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
aaaaaaand harm touched. ;)
We Druids are just going to need to
http://www.roflcat.com/images/cats/Deal_With_It.jpg
Silent
06-02-2013, 10:30 AM
I found most of the time in druid vs druid or even some casters its better sometimes to just cast a nuke then spam 3-4 roots and hope one lands then once they are half hp or within 1-2 nuke killing range try and land a CC(they might be running by now, or have zoned you) The only time I have successfully rooted anyone multiple times in a row with a cleric was on Nfex(necro i think) and I hit him 4 out of 5 times with the high level cleric root.
big league chew
06-02-2013, 11:29 AM
Same issues here Faerie, don't feel bad. Here's how my PvP with the Chew Dogg went last night
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
Your target has resisted Engulfing Roots!
aaaaaaand harm touched. ;)
Faerie
06-02-2013, 11:42 AM
Yeah root is almost useless, and snare is completely useless :P
PvP here is pretty classic; all nukes no cc!
SamwiseRed
06-02-2013, 12:23 PM
should have been nukes!
Shrubwise
06-02-2013, 05:17 PM
No use, would been HT'd by the time 2nd nuke was mid-cast. That's if my first wasn't interrupted. Chew Dogg ain't online without a HT loaded; everyone knows DAT!
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