View Full Version : Kunark low level spells (Breeze)
ryandward
06-29-2010, 01:24 PM
I'm curious what are the chances of low-level/teen Kunark spells being implemented, and what is the reasoning for not implementing some at current, while others have been implemented (wizard snare for example).
Having breeze available doesn't seem to me to make the game any less authentic, especially since Enchanters are basically worthless until 29.
Nobody ever really wants to group up with chanters, and I remember it being this way in EQ Classic, as soon as you hit 29, everybody is your friend.
We don't really do any damage, we focus on debuffs and buffs. This means we tear through our mana if we wanna mesmerize anything, and keep everybody buffed.
C'mon devs, it's not like I'm asking for Teleport: Combine or Illusion: Iksar.
Phallax
06-29-2010, 01:29 PM
Because Kunark hasnt been released yet?
Wizard snare was classic, this has been discussed many many times.
Landis
06-29-2010, 01:31 PM
as much as i wanted breeze, i had no trouble grouping below 29. haste and mez is enough utility to be useful in any low level dungeon.
ryandward
06-29-2010, 01:42 PM
Tear through mana keeping everyone buffed and mezzing stuff? What exactly do you expect to be doing as an enchanter? Nuking once or twice and doing as much damage as a wizard? Not having to buff people? Not being the best class at crowd control, and having to crowd control?
Sounds to me like you want to be AFK.
"Here's your breeze /cast /sit"
I mean since we're buffers, it doesn't make sense to get such an integral part of our class so late, plus, mezzing crap all the time eats through my mana, it'd be nice to be able to buff and mezz, without constantly being OOM, hence why breeze would be nice.
guineapig
06-29-2010, 02:28 PM
I'm not seeing the issue.
Classic spells are in, Kunark spells are out.
Once Kunark goes live, Kunark spells will be in.
Aeolwind
06-29-2010, 02:30 PM
Because Kunark hasnt been released yet?
Wizard snare was classic, this has been discussed many many times.
That 29ish AE snare should be in for Wizzies....is it not? Combine borked or summat?
Phallax
06-29-2010, 02:31 PM
That 29ish AE snare should be in for Wizzies....is it not? Combine borked or summat?
Its in, hes trying to claim that its a kunark spell, thus my statement!
ryandward
06-29-2010, 03:17 PM
It doesn't seem like you are understanding what I'm saying.
I understand that level 50-60 spells shouldn't be there, but honestly, what's the harm in them implementing spells like breeze? Obviously anything that is directly related to Kunark, shouldn't be there, but honestly Breeze isn't inherently tied to Kunark, the way something like Illusion: Iksar is.
Landis
06-29-2010, 03:19 PM
It doesn't seem like you are understanding what I'm saying.
I understand that level 50-60 spells shouldn't be there, but honestly, what's the harm in them implementing spells like breeze? Obviously anything that is directly related to Kunark, shouldn't be there, but honestly Breeze isn't inherently tied to Kunark, the way something like Illusion: Iksar is.
"it isn't classic"
ryandward
06-29-2010, 03:20 PM
But there are several things about the server that aren't classic. Like mummies can't be trained on to unsuspecting victims anymore, and you don't have to stare at your spellbook now. Those are definitely not classic.
fastboy21
06-29-2010, 03:25 PM
breeze is clearly a kunark era spell. we are not in kunark.
Porcinet
06-29-2010, 03:29 PM
Ryandward, if you want to be able to cast or get breeze then maybe you should wait until Kunark comes out to play. If you still want to play despite the fact that breeze is not in the game yet, you could always pick a melee class.
ryandward
06-29-2010, 03:32 PM
I'm not saying that I won't play, the game is fine other than that, at least from my point of view. It just seems, to me, like there's not a good reason not to implement this. But, apparently I'm in the minority.
I'm not sure i understand this thread at all.
You are having trouble getting groups, at what level as an enchanter?
Regardless of what level you are, pull with tash, slow it, dot it, debuff it if you want and let your pet kill it. Illusions are awesome.
1-4 newbie trash
4-12 befallen/crushbone/blackburrow
12 - 17 Nybright sisters in lfay
17-24 lake rathe aviaks
your now 5 levels from clarity without needing anyone to get your exp for you.
Phallax
06-29-2010, 03:39 PM
Its a game changer, wether youll admit it or not, It changes the game dramatically and should not be in the game untill it was originally intended for.
ryandward
06-29-2010, 03:42 PM
That makes sense Phallax. Why people gotta talk crap out of all sides of their mouth, instead of logically saying something in a civil way. Appreciate your last post.
fastboy21
06-29-2010, 03:58 PM
its not other people's fault you post a dumb question.
ryandward
06-29-2010, 04:34 PM
its not other people's fault you post a dumb question.
You don't gotta take time out of your day to answer a dumb question rudely! Please die, thx.
Insedeel
06-29-2010, 04:53 PM
What they're trying to do like others have said is do the very best they can to emulate the game like it was in classic prekunark until they "release" the kunark expansion. There are things yes are not like classic like for example maps. It's not something they can just enable/disable, but I would have full faith that if the capability was there to remove maps for example, they would disable the map functionality in a heartbeat. Also your example of staring at your spellbook is probably the same as maps. If they were able to figure out how to revert that back to classic to force you to stare at your spellbook, I have complete faith that the devs would have done it.
You're saying that there's no good reason why it can't be implemented right now, but what everyone else is saying is that the good reason is that breeze wasn't introduced until Kunark, hence it's not part of classic prekunark everquest, and since it's a spell and something that's easy hold back until the "appropriate time" according to how the game originally progressed back before Kunark was released they are holding it back until kunark's release. It wouldn't be true to classic if they introduced it now, and it would start to crumble the very foundation of what doing everything in their power to stay true to classic prekunark eq means.
If they make an exception for breeze, then it no longer becomes truly classic within the dev's power, and then people will start leaving this server because they will have started to lose faith in the devs staying as true as is within their power.
Aeolwind
06-29-2010, 05:22 PM
What they're trying to do like others have said is do the very best they can to emulate the game like it was in classic prekunark until they "release" the kunark expansion. There are things yes are not like classic like for example maps. It's not something they can just enable/disable, but I would have full faith that if the capability was there to remove maps for example, they would disable the map functionality in a heartbeat. Also your example of staring at your spellbook is probably the same as maps. If they were able to figure out how to revert that back to classic to force you to stare at your spellbook, I have complete faith that the devs would have done it.
You're saying that there's no good reason why it can't be implemented right now, but what everyone else is saying is that the good reason is that breeze wasn't introduced until Kunark, hence it's not part of classic prekunark everquest, and since it's a spell and something that's easy hold back until the "appropriate time" according to how the game originally progressed back before Kunark was released they are holding it back until kunark's release. It wouldn't be true to classic if they introduced it now, and it would start to crumble the very foundation of what doing everything in their power to stay true to classic prekunark eq means.
If they make an exception for breeze, then it no longer becomes truly classic within the dev's power, and then people will start leaving this server because they will have started to lose faith in the devs staying as true as is within their power.
Nice post. This is where I say "What he said."
Gorgetrapper
06-29-2010, 06:01 PM
*cough http://www.project1999.org/forums/showthread.php?t=10603 cough*
But oh wait, even though THAT is classic, it's not how they want it on this server.
Didn't want to click on the link?
All it's about is, pet classes needed to do 50% damage to a mob to get full experience for it, if not, the pet took half. That's how it has always been, but now I'm told they don't want to put it in, because they choose not to.
They like to pick and CHOOSE what they want for classic, not what actually is classic.
fastboy21
06-29-2010, 06:02 PM
You don't gotta take time out of your day to answer a dumb question rudely! Please die, thx.
you're problem is that you just don't like the answer you are getting.
in your OP you cited how there are some kunark era spells in game like wiz snare that shouldn't be, so why not put breeze in.
when it was pointed out that you are wrong about this, you just ignored it and went on with your next point.
then you said that it wasn't too big of a deal for chanters to get breeze earlier, and that until 29 you were useless and couldn't find grps.
when it was pointed out that it is a big deal for chanters to get it earlier, and that chanters aren't useless until 29 you again refused to acknowledge how flawed your thinking is.
bottom line is this is a classic server...the devs do their best to keep it that way. are there some non-classic elements? yes. but not by choice.
when it comes to spells i am unaware of a SINGLE non-classic spell in game...if there is an exception then i will listen to you any further on the topic.
if not, you have your answer...choose to whine about it or accept it now.
ryandward
07-08-2010, 11:10 PM
I see what you are saying about people leaving. That would be bad, but I also don't think there's anything wrong with implementing those low level spells. I suppose it's a difference of opinion. It wouldn't be truly classic. But I thought the devs weren't trying to make everything classic, not sure if that's a wrong assumption. Anyway, I suppose this thread should die.
Chodan
07-09-2010, 02:27 AM
All I see going on in this thread is, "QQ the game is too hard"!
astarothel
07-09-2010, 08:24 AM
But there are several things about the server that aren't classic. Like mummies can't be trained on to unsuspecting victims anymore, and you don't have to stare at your spellbook now. Those are definitely not classic.
1) You can.
2) Spellbook is a client limitation not a gameplay decision.
azeth
07-09-2010, 09:21 AM
when we were coming up on level 14 my wife and I (mage/enc) were way bummed when I remembered that breeze didn't premier til Kunark.
Solution - we grind like everyone else and are now level 24. Only 5 levels til we're perma cracked.
Arclanz
07-09-2010, 01:47 PM
OP, breeze as well as lots of other spells like lower level cleric rez's would be nice. But we gotta suck it up and play like it's 1999 as best the devs can do. I liked your "please die" comment haha; good comeback to that troll who found it necessary to berate you for your question and opinion.
Malrubius
07-09-2010, 02:42 PM
A lot of words...but Breeze is Kunark. /thread
ryandward
07-11-2010, 04:15 AM
QQ THIS GAME IS TOO HARD
h0tr0d (shaere)
07-11-2010, 04:24 AM
It isn't exactly classic, but it is as close as you will get. I say wait till Kunark. No one is useless...
Arkyani
07-11-2010, 05:14 AM
I'm a lvl 50 enchanter, and yes it was a long wait till 29 to get clarity but its something you will have to get used to. Every enchanter on the server has had to deal with it so far and nobody has complained, so why would they implement breeze because one person is sad they dont have it?
Just level up to 29 and enjoy the moment like we all did. Yea it was sort of a long wait, but it was so worth it once we got there.
eriamjh
07-11-2010, 04:16 PM
1) You can.
Actually you cant. Just try running past a seketon/zombie/mummy and then over the top of another player. This ALWAYS dumped the undead mob on players in classic but never does here.
It may be because initial agro is more than zero, because a monster's hate list prefers the oldest player in the case of ties in agro count, or because "aggressive" monsters like undead don't seek new targets while engaged unless offended (such as by hitting another nearby monster.)
Regardless, I bet I can guess why it doesn't work that way!
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