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Furniture
05-03-2013, 08:27 PM
Remember back in classic how druid powerleveling was the most effective and powerleveling wasnt as easy back then for other classes as it is now?

I distinctly remember there being an exp cap per kill back in the day.

Upon research, i found:

https://groups.google.com/forum/?fromgroups=#!searchin/alt.games.everquest/exp$20cap/alt.games.everquest/wD46Ujyo5dE/ENVOQs2uyeoJ


"You can (I believe) never receive more than 1/11 of a level
from a single kill regardless of what you kill. "

"I think it's actually 11%, which is a little more. But yeah, it's capped
at about that much. "

"Yes there is a Cap and it is around 10 - 11% with the exception of this is
is zones with exp Bonuses "

"my impression was the cap on how much you can gain is a hard cap period...
ie, on a kill you might get 2% of a level, but with zone bonus of say 35%
you'd get 2.7%... whereas if you got 9% base, with a 35% bonus, you'd
still only get 11% (not the 12.15% the bonus would seem to entitle you
to). "




In regards to quest exp cap : "Hmmmm can't find it but thought I saw quest exp could get to 20% cap.
"



I doubt the powerlevelers are going to want this change, but this is indeed classic as I remember it distinctly being harder to PL due to an exp cap, just couldnt find any evidence until now.

Furniture
05-03-2013, 08:37 PM
https://groups.google.com/forum/?fromgroups=#!searchin/alt.games.everquest/exp$20cap/alt.games.everquest/yE7Bl9k91zI/m9N5Q__WctAJ


"You cannot recieve more than 11% of your level in a single
reward. At lvl 1 you only need 900~1600 exp to level (dep on class/race)
so you are effectivly limited to 90-160 exp per kill,"

Lazortag
05-03-2013, 10:23 PM
I remember such a cap existing also. On p99 you can ding from level 1 to level 6 in just one kill. There's no way that could be working as intended.

nilbog
05-03-2013, 11:24 PM
Nice


http://1.bp.blogspot.com/_LR-3Wdj-GZ8/TS4zfTh5qvI/AAAAAAAAAmE/C4HAJrDBbxk/s1600/evil-inside.jpg

kanras
06-07-2013, 04:15 PM
Pending update, you can gain no more than 11% of your current level from a single kill.

Pending update, you can gain no more than 11% of your current level from a single quest turnin. If you can find evidence to the contrary, this part of the change can easily be reversed.

Mehrk
06-07-2013, 05:48 PM
I know after doing the Brother Qwinn/Zephyl MQ's for my monk on live I went 1-6ish for two turn ins, but that was during Velious so not sure if it would apply.. not like quest caps would really change anything anyway though, aside from how authentic p99 is.

Buellen
06-07-2013, 08:03 PM
Hello karana

I remember doing the turmpy tonic quest to the dwarf guy in west Freeport at docks bar when it was very popular because of the massive experience it gave. From memory to me this quest did not fall in the 11 percent per turn that you are stating.

Since this quest has been long since nerfed I cannot obviousl give proof.


side information: during hot zones implementation you could level a low level toon in said hot toon almost 2 levels of one kill.

Vega
06-07-2013, 10:45 PM
Yeah, I don't have any proof, but seem to remember people that did epics early were definitely getting more than 11% on things like final turn in. Is this a good idea Kanras? There's definitely evidence to the per kill cap, but I haven't seen anything for the per quest cap. Putting it in because it makes logical sense then makes it tougher to remove later since the burden of proof is now on finding evidence it DIDN'T exist.

Buellen
06-07-2013, 11:42 PM
so just to give more data i went over to my eqmac account created a new character. ran him from surefall to qeyno taking along mail and favor quest items. got to qeynos picked up crate quest had 2 yellow from decayed skeletons i killed on the run. ran to south qeynos and turned in mail almost 2 yelllows of Expierence. when i dinged 2 from other quest turned in crate arrows note to LT dagnrok <sp>. got 4 and a half blue bar of xp.

this is very small sample but shows that these quests at least eqmac are not capped at 11 percent of level return heck the mail turn in was almost 40 percent of level 1.

the note for crate to lt dagrok <sp> was roughly 18percent of level 2.

Ele
06-08-2013, 10:52 AM
There's definitely evidence to the per kill cap, but I haven't seen anything for the per quest cap. Putting it in because it makes logical sense then makes it tougher to remove later since the burden of proof is now on finding evidence it DIDN'T exist.

.

Asap
06-08-2013, 10:58 AM
Pending update, you can gain no more than 11% of your current level from a single kill.

There goes all the power leveling hehe

Thulack
06-08-2013, 11:18 AM
There goes all the power leveling hehe

Only if your not smart. Solution is to PL off lower level mobs. Yes it will take longer but it really only effects level 1-15 on non hybrids.

thieros
06-14-2013, 08:25 AM
Pending update, you can gain no more than 11% of your current level from a single kill.

Pending update, you can gain no more than 11% of your current level from a single quest turnin. If you can find evidence to the contrary, this part of the change can easily be reversed.

No evidence against this, however those posts are from 2002 and post luclin as evidenced by referencing Vah Shir's being PLed. So I don't really see any evidence for making this change.Would like to see some authentic era appropriate evidence for this change before that switch is flipped

harnold
06-15-2013, 06:39 PM
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.

harnold
06-15-2013, 06:44 PM
This will be cool that druids will once again return to be the king of lower level PLs. Bards swarming PL still remains supreme for the higher levels after this change though

Myth
06-15-2013, 08:00 PM
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.

This.
In this instance someone should find evidence that supports there is no max amount if XP you can gain per kill. Good luck!

Myth
06-15-2013, 08:16 PM
Hmmm, I found this interesting. No date but its AL and sounds pre-velious.
http://www.afterlifeguild.org/Thott/kunark.php

The most interesting part, 3rd section, 1st paragraph, is where Thott mentions it takes an "hour or so" to reach level 2. On P99, with no XP cap per kill, are we are essentially leveling faster with new characters?

Danth
06-16-2013, 01:18 PM
Those numbers he writes don't necessarily apply here for reasons other than experience per kill. His numbers represent a total time played and not time spent actually fighting; players on P1999 tend to focus more heavily on advancement than was typically the case on eq-live back in the day. We also have a much lower population and less competition when we do fight stuff.

I seem to recall the experience cap was added fairly early to counter tactics such as groups of relatively low-level necromancers using their nigh-unresistable spells to take down things like hill giants.

Danth

Vega
06-16-2013, 04:28 PM
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.

Obnoxious. Since you 'know it' then we should put it in until further evidence is found to refute what you 'know' huh? Fine.

In classic, the Hero Bracers quest was notorious for being an xp farm, even up in the 40s. Druids would just bind in Qeynos and kill the Mino Hero and turn in continuously. It was so much that they first nerfed the shackles so they were no-drop (are they droppable here? Perhaps that's another bug report) and then eventually nerfed the Hero's spawn rate. Here are just a few posts I could dig up about it. Some discrepancy in terms of how much xp you get around 32, but both show there's no 11% cap.

http://everquest.allakhazam.com/db/quest.html?quest=550#m10642487636143
http://everquest.allakhazam.com/db/item.html?item=3736#m104190120597692

Buellen
06-16-2013, 07:22 PM
Heya karana


found the information i was remembering about trumpy tonic quest .

http://everquest.allakhazam.com/db/quest.html?quest=130


near bottom of the comments you have "Spar" posting :

"The quest to MAKE tonics at Tumpy in Kaladim did and still does give approx 1000 exp per tonic. The quest to GIVE tonics to Groflah used to give 3750 exp, but now gives 5 (yes, FIVE)."

The quest prior to it being nerfed to oblivion you could take 3 to 4 backpacks of tonic and level 1 into the 20's easy. each turn in was diffinitly more than 11 percent of level 1 toon.


Hope this clears things up.

I personaly remember the fighting to position my alts when their was 20 to 30 people trying to turn in tonic to groflah. man that was fun .

nilbog
06-17-2013, 03:35 PM
In classic, the Hero Bracers quest was notorious for being an xp farm, even up in the 40s. Druids would just bind in Qeynos and kill the Mino Hero and turn in continuously. It was so much that they first nerfed the shackles so they were no-drop (are they droppable here? Perhaps that's another bug report) and then eventually nerfed the Hero's spawn rate. Here are just a few posts I could dig up about it. Some discrepancy in terms of how much xp you get around 32, but both show there's no 11% cap.

http://everquest.allakhazam.com/db/quest.html?quest=550#m10642487636143
http://everquest.allakhazam.com/db/item.html?item=3736#m104190120597692

So, 4 blues is the awesome exp they said they got.

5 orange per level. 5 blue per orange. = 25 blue per level.
So, you could say each blue = 4%
Max they said they got was 4 blue per turn in (16%). If they are correct, this is decent evidence, but definitely not overwhelming.



The quest prior to it being nerfed to oblivion you could take 3 to 4 backpacks of tonic and level 1 into the 20's easy. each turn in was diffinitly more than 11 percent of level 1 toon.



By itself, this quote doesn't prove.. that they give more than 11%.

If 3 or 4 backpacks full of tonic.. assuming a backpack is a basic 8 slot and you had stacks in each slot of each backpack:

20(tonics)x8(slots)x3(backpacks) = 480 tonics.
11% per turn in = 9.09 tonics per level.
For level 20, you'd need ~180 turn ins. And possibly more (up to 480ish) if the exp degraded as you leveled, providing less than the 11% for subsequent turn ins.

I wrote this without doing any research of the original tumpy tonic quest, so feel free to research more.

Buellen
06-17-2013, 05:46 PM
Heya nilbog

Granted xp may have degraded as you leveled up.


I tried searching for more concrete evidence beside my own memories but to no avail. I do remember making runs on my main <druid> to make all those trumpy tonics in my memories i remember being amazed how fast my alt toon would go from 1 up to 20 ish but again that is just my memories.

The value given by poster i quoted is only value i have ever seen about the amount xp given by the orig quest. I will continue to search though.

EDIT:

I have no idea how to setup a server for this game nor how to modify quest. is it possible to test this quest in its original form ??


is it possible to revert this quest to its original form and run tests to see exactly how much xp was gain by turn in?


if this is possible would not this prove disprove that quest had a cap at 11 percent. i focus on this quest because of the vast amount of experience i remember it giving.

nilbog
06-18-2013, 11:44 AM
I have no idea how to setup a server for this game nor how to modify quest. is it possible to test this quest in its original form ??

Unfortunately almost everything is unavailable to test in its original form. The oldest server in existence is the eqmac server which is planes of power era. All quests, content, and mechanics must be written and tweaked. We do not have their source code, or scripts, etc.

KotBK
06-18-2013, 12:10 PM
I always seem to remember in classic-velious leveling alts with CB belts, gnoll teeth, and goblin ears was very viable because they had a fixed rate of xp per turn in. Granted initially like the one dude said it was more than 11% per level then may have fallen to or less than that restriction as the levels increased. However, that shows proof it wasn't an 11% static ordeal for quest turn ins. It seems the way these quests work currently is accurate to what it was like originally, so don't believe a change is necessary in lines of quests.

With the kill xp there was already a change on this server that made a significant impact on PLing a few years ago back before kunark release. I remember PLing use to give even more xp (depending on level distance of mob to killer), i guess i am curious as to what formula was utilized then that was warranted for a fix that doesn't line up with this current proof if this one is so solid?

Buellen
06-18-2013, 02:54 PM
Ok thanks nilbog

I will see if have time to log into my eqmac account tonight and farm 20 fangs form gnolls


then turn around and do same here on p1999.

maybe this will shine some light on on this discussion.

Thulack
06-18-2013, 04:00 PM
Ok thanks nilbog

I will see if have time to log into my eqmac account tonight and farm 20 fangs form gnolls


then turn around and do same here on p1999.

maybe this will shine some light on on this discussion.

Probably not since Eqmac code is for PoP and not Classic/kunark. EQmac is just a vague reference for trying to change things from classic era.

gortimer
06-19-2013, 09:51 AM
I remember starting new hoomie characters and hanging out in west Karana. Some higher lvls would let me loot corrupt guard Bracers. Those indeed would give me over a lvl of experience.

Vega
06-19-2013, 12:00 PM
So, 4 blues is the awesome exp they said they got.

5 orange per level. 5 blue per orange. = 25 blue per level.
So, you could say each blue = 4%
Max they said they got was 4 blue per turn in (16%). If they are correct, this is decent evidence, but definitely not overwhelming.


I'm getting the impression you didn't click on the first link. The separate quote where the guy claimed to get a full level at around 26 from the quest turn in, but it slowed around 33 or so. All in all, you're right though, it's not overwhelming evidence. Perhaps I'll use my limited skills at this to try to find more.

What evidence are we basing needing an quest experience cap on anyway? It's possible I'm missing something from the first page, but all I could find was this:

Hmmmm can't find it but thought I saw quest exp could get to 20% cap.

If that's the only thing, I would say that evidence is significantly underwhelming.

Buellen
06-19-2013, 07:18 PM
SWeet


thanks vega that is one quest I can actually test . Ill see if I can go kill the lower level guard a few times and have a alt toon parked close by to loot bracer then run to tower and turn see what expierence I gain.


---------------------------------------

was going to test eqmac with gnoll fangs because if their is a cap on quest XP eqmac should have it since it at later stage i.e. POP.

Buellen
06-19-2013, 09:20 PM
Ok so finished testing this quest


level 7 druid turned in 4 bracers total died twice to maintain level 7. each an every time 12 precent 3 blue bar of experience.



on a side note my war 38 turned in 3 bracers and only got a measly 1 percent experience per turn in. i maybe wrong but i could have sworn this quest gave decent experience for turning in bracers up to level 40. i dont remember my druid on live receiving only 1 percent per bracer. < druid was about my war level when he hunting these guards>.

Buellen
06-20-2013, 12:09 AM
So got curious

went over to my eqmac accounts

got a level 7 druid same race stats ect as one that was used for test in p1999.


turned in 4 bracers 19.5 percent per bracer. 4 .5 blues of xp per bracer.

------------------------------------------------------------------------------------------

nilbog
06-21-2013, 01:19 PM
This is great information to have.

It's not.. that we're trying to nerf exp. We're trying to close any loopholes possibly caused by not having accurate quest information.

For p99, quest exp is arbitrarily assigned. There's simply no way to obtain this information unless someone states: I'm a level 7 wood elf druid of karana. Turning in this item yielded X amount of exp. Then, we can simulate this experience by making ourselves level 7 and whatever class. A lot of the popular quests had information taken from allakhazam comments etc, but I'm certainly willing to adjust exp from reports.

Back to the question at hand:

got a level 7 druid same race stats ect as one that was used for test in p1999.


turned in 4 bracers 19.5 percent per bracer. 4 .5 blues of xp per bracer.EQmac has a flat 20% experience increase across the board. Right?

Additionally, Al'Kabor has a server wide experience bonus that is based on the number of players grouped. This bonus is 20% for a solo player and reaches 80% for groups of 5 or 6. (This could alternately be viewed as an additional 20% across the board experience bonus, as grouping bonuses exist on PC servers.)
http://www.eqmac.com/forums/viewtopic.php?t=7446

Buellen
06-22-2013, 01:05 AM
Heya nilbog

As my understanding that is correct nilbog only believe that applies to the grouping experience.

to clarify both the eqmac and p1999 wood elf druid was not grouped.

When I have free time I would be more than glad to test different quest on eqmac. I have level 60 paladin , level 54 enchanter and level 56 beastlord on Eqmac.

Garue 40th level Half Elf Warrior // Buskier 34th level Human Cleric

pharmakos
07-06-2013, 11:59 AM
re: "no 11% cap on EQMac"

had a level 9 necro with a ton of high level buffs kill Smithy Rrarrgin (level 14 mob) in The Warrens (150% ZEM). my necro was was 84% into level 9, and after the kill he was 8% into level 10.... so like 24%+ from that one kill.

if there is a per-kill-cap, then maybe it's affected by ZEM?

Furniture
08-07-2013, 05:08 PM
Pending update, you can gain no more than 11% of your current level from a single kill.

Pending update, you can gain no more than 11% of your current level from a single quest turnin. If you can find evidence to the contrary, this part of the change can easily be reversed.

Was this implemented in the last patch?