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View Full Version : Enchanters and Charm


Onry
05-02-2013, 02:28 PM
Hey guys and gals. I just started on red99 last weekend. I'm currently leveling a shaman but my first EQ PvP experience was with an enchanter so I'm contemplating switching or at least rolling an alt. One thing I wondered however is how charm works on this server. When Tallon Zek first launched you could charm players. The duration was much shorter than charming npcs but it was possible. I get the impression we're going for a somewhat purist approach to this pvp server so I was wondering if we're going launch purity with this enabled or if we were going the somewhat gimpier post launch purity when this was taken away from enchanters.

This is a very important question which will shape the course of my serious EQEmu Red99 life!

bubur
05-02-2013, 02:30 PM
charm and fear do not work on players

not sure how i feel about it but there it is

Onry
05-02-2013, 02:41 PM
charm and fear do not work on players

not sure how i feel about it but there it is

*sigh* Well thank you for clearing that up for me...

heartbrand
05-02-2013, 02:42 PM
charm and fear classic but op so removed, tstaff op but classic so in

Nirgon
05-02-2013, 02:45 PM
Heartbrand I seriously think you need to learn some EQ timeline regarding changes

heartbrand
05-02-2013, 02:59 PM
I get that it was removed rather early, but it never went live here, much like egg-shaped pumice, and recharging was removed as well, all because they were considered OP despite being classic

Nirgon
05-02-2013, 03:00 PM
Well that's also stupid so whatever

Recharging is a bug and has no place ever. Tell me more about how people were using it on their first raids to clear content.

Vile
05-02-2013, 03:01 PM
warriors and taunt

Nihilist_santa
05-02-2013, 03:05 PM
are lifetaps unresistable? I think I remember this being the case during live. I know this isnt for enchanters but just curious since I saw fear does not work.

heartbrand
05-02-2013, 03:15 PM
Well that's also stupid so whatever

Recharging is a bug and has no place ever. Tell me more about how people were using it on their first raids to clear content.

Here's my issue with the "recharging is a bug," statement. I can apply similar logic to many classic features that this server clings to and wears as a badge of honor but yet remain implemented in the name of "it's classic." Eh w/e

edit: It all goes back to the, what does "classic" mean to people. To me it's about reliving the classic content, not necessarily reliving a clunky, inefficient u.i., with missing features that don't affect gameplay but pure accessibility, i.e., the guild manager ability. I don't go, "o man I love that we can't see who is in our guild this shit is fucking awesome and classic," I go "o man can't believe they didn't have this shit back then wtf this is gay." On the other hand we dislike GAMEPLAY changes like soulbinders, pok books, mercs, recommended level items, safe zones, etc., etc, because that takes away from the classic experience of an interdependent world where risk v reward existed and dying stung.

Reddi
05-02-2013, 03:28 PM
I was charming people and making them fight guards and merchants as a bard in 99-00. Not very immersed here.

heartbrand
05-02-2013, 03:30 PM
I was charming people and making them fight guards and merchants as a bard in 99-00. Not very immersed here.

^

heartbrand
05-02-2013, 03:47 PM
It's as classic as any other bug that is currently exploited.

Dumb argument is dumb.

Multiquesting is exploiting a bug that they manually reintroduced to remain classic. Argument destroyed.

Gonna have to give the point to Harrison on this one, I've been making this argument for months only to have to listen to the "it's classic" tards at every turn.

Malevz
05-02-2013, 04:11 PM
are lifetaps unresistable? I think I remember this being the case during live. I know this isnt for enchanters but just curious since I saw fear does not work.

Lifetaps won't really land on boss mobs, did on live. Pretty rare to get it resisted otherwise, but definitely more resistible than live. Charm was removed on live because people would get bugged and it wouldn't break. People were reporting they died and charm was still on iirc. Tstaff eventually was fixed because it was lasting way too long, skean too, but can't remember when that was.

Alecta
05-03-2013, 11:54 AM
I'd be annoyed to level up as an enchanter here and find out my mezz spells (other than rapture) dont work on players 55+.

Nirgon
05-03-2013, 12:00 PM
Malevz knowing about 0

Vile
05-03-2013, 12:29 PM
rogues and backstab

Captivate
05-03-2013, 12:35 PM
I'd be annoyed to level up as an enchanter here and find out my mezz spells (other than rapture) dont work on players 55+.

Yeah must be terrible as your pre 50 and can land a lvl 4 15 mana spell on anyone under 51 most of the time.


What exactly are you talking about?

Captivate
05-03-2013, 12:36 PM
Either way glamour of kintaz will mez 57 or below

rapture past that