View Full Version : Game Mechanics: Damage with pets vs exp gain
Gorgetrapper
06-27-2010, 01:58 AM
Experience. When soloing with a pet, if the
pet inflicts at least half the damage on a
mob that dies, the pet will take up to half of
the experience. When grouping with a pet,
the chance of your pet taking experience,
and the amount of experience it takes, will
decrease significantly.
This is taken directly out of the Kunark Strategy Guide, so I'm guessing that either it was made this way from the start, or was changed in Kunark. Either way, I do strongly believe that it should be made this way so that it makes soloing a LOT less desirable.
http://www.4shared.com/document/gcy7Y_23/EverQuest_The_Ruins_of_Kunark-.html
That's the PDF for the Ruins of Kunark strategy guide and it is extremely useful to see how game mechanics were back then.
Gorgetrapper
06-27-2010, 07:30 PM
Bump.
Haynar
06-27-2010, 07:35 PM
This is taken directly out of the Kunark Strategy Guide, so I'm guessing that either it was made this way from the start, or was changed in Kunark. Either way, I do strongly believe that it should be made this way so that it makes soloing a LOT less desirable.
The way pets, damage, and exp interact has been tried several ways. I think the current implementation has been deemed acceptable, and there are no plans to change it.
Personally, I hate grouping. So coding anti-grouping stuff, would have to be done by another dev. I am for boxing. I am for soloing. I do not think it is fair to be forced to group and deal with asshats all the time.
Haynar
Gorgetrapper
06-27-2010, 07:47 PM
Not to argue with you about it, but even though it's classic, and it could probably be coded to be done, it won't be?
nicemace
06-27-2010, 09:05 PM
my understanding was that this has already been tried? or at least something very similar.
The way pets, damage, and exp interact has been tried several ways. I think the current implementation has been deemed acceptable, and there are no plans to change it.
Personally, I hate grouping. So coding anti-grouping stuff, would have to be done by another dev. I am for boxing. I am for soloing. I do not think it is fair to be forced to group and deal with asshats all the time.
Haynar
<3 Haynar.
I'd love you x2 as much if I could AE kite though.. :(
Ropethunder
06-28-2010, 02:28 AM
Although this works perfectly fine with with a magician or necro, as an enchanter I find that I almost -never- have any DD spell memmed as there are far too many spells to be memorized than there are spell gems for every day enchanter stuff.
I don't think this makes sense for enchanters. When charming I lose an extremely valuable spell gem just to ping the mob for a few points of damage where it could be put to use for a stun or other useful gem that could save my life.
Velious will help with this once we can make a Blue Ceramic Band:
http://everquest.allakhazam.com/db/item.html?item=14673
Kornaki
06-28-2010, 02:49 AM
Although this works perfectly fine with with a magician or necro, as an enchanter I find that I almost -never- have any DD spell memmed as there are far too many spells to be memorized than there are spell gems for every day enchanter stuff.
I don't think this makes sense for enchanters. When charming I lose an extremely valuable spell gem just to ping the mob for a few points of damage where it could be put to use for a stun or other useful gem that could save my life.
Velious will help with this once we can make a Blue Ceramic Band:
http://everquest.allakhazam.com/db/item.html?item=14673
This is what melee weapons were invented for.
Don't have one? That's what hand to hand combat was invented for
Just Do It
Ropethunder
06-28-2010, 03:05 AM
As an enchanter it's good practice to stay way FAR away from your pet as possible. I don't think running up next to him and the engaged mob (who may have broken root) is a good idea.
And that's only suggesting I can actually hit him when I get that close.
Quitis
06-28-2010, 08:11 AM
The way pets, damage, and exp interact has been tried several ways. I think the current implementation has been deemed acceptable, and there are no plans to change it.
Personally, I hate grouping. So coding anti-grouping stuff, would have to be done by another dev. I am for boxing. I am for soloing. I do not think it is fair to be forced to group and deal with asshats all the time.
Haynar
I'd <3 him x255 if enchanters could charm solo again with a reasonable amount of cha of course, say 150+ cha for stable charms and 200+ for full duration charms of anything blue or lower. Whites or higher on the other hand should be limited to half duration or less, depending on cha.
A new character thus has to grind out some plat to buy all the necessary cha gear to be a good charm solo'er prior to having a really good cha buff to cast on ones self. While someones twink could charm solo a lot sooner though probably not reliably as they would still need high enough levels for decent cha buffs unless they are also pl'd by another enchanter.
The level limit on charm should be as a comparrison to the enchanters level since it prevents mass xp income from reds and yellows. With a charmed pet taking half xp almost every time, and being blue in order to be a sustainable charm, that should keep solo xp in line with group xp if not worse.
So yah, half xp if pet does half the damage or better, and let chanters charm solo again so I can <3 yah!
mmiles8
06-28-2010, 09:12 AM
let chanters charm solo again
Chanters are charm soloing just fine, I saw a level 16 raping Nro with Dorn yesterday evening and know an enchanter who went from 45 1/2 to 50 in a matter of 8 hours, some of which were spent cooking/eating/etc. So it seems to be beyond viable at any level.
Quitis
06-28-2010, 10:06 AM
You're probably right, but I don't think it should be so based on mr. I'd rather it be based on cha and level. Otherwise we gotta have some majorly experienced chanter who knows exactly which heavy hitters are easy to charm and are surrounded by good xp fodder for them to slaughter so that we know exactly where to go to get our charm solo levels. And that 45 enchanter shouldn't have been able to get 5 levels so much faster than being in a group since then the groups out there would never see clarity. Kinda has to be a, charm solo while you LFG, type gig yah know. Or a, i'm sick of asshats i'd rather level up slow with charm solo than LFG ever.
astarothel
06-28-2010, 10:28 AM
Chanters are charm soloing just fine, I saw a level 16 raping Nro with Dorn yesterday evening and know an enchanter who went from 45 1/2 to 50 in a matter of 8 hours, some of which were spent cooking/eating/etc. So it seems to be beyond viable at any level.
That was me.
It is not really a possibility for most enchanters levelling up. I have 199cha and had a cha buff for a good chunk of time. Even with this I was only able to clear the camp semi-reliably at best, with charm breaking at irregular intervals, and almost altogether way too early. If I was lucky I could clear the camp (which takes about 3 minutes) with only one charm break. Three bodies there proves this wasn't the case all the time.
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