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Rogean
06-25-2010, 11:45 PM
Hi~

The Test Server has been put up to test some large impacting changes. Specifically, we have changed the systems involving EXP gain, as well as changes to how AC affects defense on player characters. If you are able to we ask that people log in and mess around with these two systems and let us know if theres any problems.

On the test server only, global chat is enabled and boxing limits are removed. The test server is currently running on the character database from around tuesday or wednesday of this week.

Thanks.

Zithax
06-26-2010, 12:05 AM
What are the chances we can get the specifics of the changes?

Rogean
06-26-2010, 12:15 AM
I'll leave that up to Haynar or Bumamgar for their respective changes.

astarothel
06-26-2010, 12:17 AM
gonna take a wild stab at shared xp penalty for the one :D

Swishahouse
06-26-2010, 12:26 AM
sounds good hopping on while doing a boring camp ^^

Haynar
06-26-2010, 01:06 AM
I changed AC mitigation for clients. So you should see noticeable changes for varying amounts of AC.

Short version. AC should be working like it should. With clear benefits for having more AC. Tanks with more AC should tank better. Tanks with crappy AC, should be just that. Crappy.

Haynar

Swishahouse
06-26-2010, 01:12 AM
I let an ancient cyclopse beat on me and it seemed like i was getting hit for max way less. I'm not sure if that is the case or not but it sure seemed like it. I dont remember getting hit rolls for like 8 before it was many more around 63 before the AC change IIRC.

girth
06-26-2010, 01:20 AM
THIS EXCITES ME HAYNAR! While you're giving out specifics, can you spill the beans on what you did to ogre stun immunity to make it more useful as stated in patch notes - I cannot figure it out.

Rogean
06-26-2010, 01:27 AM
Do not question the method to Haynar's awesomeness.

Haynar
06-26-2010, 01:35 AM
THIS EXCITES ME HAYNAR! While you're giving out specifics, can you spill the beans on what you did to ogre stun immunity to make it more useful as stated in patch notes - I cannot figure it out.
When I figure that one out too, I will let you know.

Haynar

Zordana
06-26-2010, 08:41 AM
i love you for the AC changes!!! <3 <3

Haynar
06-26-2010, 09:26 AM
i love you for the AC changes!!! <3 <3

You like the changes on test? As in you tried them?

Or you like that we are trying to fix AC to be more useful?

The more feedback we get, the sooner the AC changes will go live, or be adjusted so they can go live.

Haynar

Zordana
06-26-2010, 09:33 AM
You like the changes on test? As in you tried them?

Or you like that we are trying to fix AC to be more useful?

The more feedback we get, the sooner the AC changes will go live, or be adjusted so they can go live.

Haynar

i did test it with the last thing my warrior did: pull uguk stuff..
and the difference is great, the mobs dont hit for their max dmg all the time, but still do once in a while, i didnt test too much yet (only this one test) but so far i like it VERY much! gonna do some more testing on other classes aswell soon..
and of course the lord in uguk had a ghoulbane! :(

tj218
06-26-2010, 10:18 AM
Specifically, we have changed the systems involving EXP gain

What should we be looking for with this one? Faster XP? XP penalties? XP in groups?

Yinaltin
06-26-2010, 10:22 AM
i did the ac testing too on some green mobs /lb / blue ones. i def got hit less from green ones , never had a max hit from lb ones and def had way less max hits from blue ones . then i died in srotemple by hailing the shit outz of the effreti . haha . he even missed me some times !

yin (50 nec)

Bumamgar
06-26-2010, 10:34 AM
What should we be looking for with this one? Faster XP? XP penalties? XP in groups?
Faster XP? No
XP penalties? Yes, should match what is posted to the FAQ (ie: no more Ogre Warriors leveling faster than Halfing Rogues)
XP in groups? Yes, no one should ding 11 levels for 1 kill in a group :eek:

Cribanox
06-26-2010, 11:16 AM
Faster XP? No
XP penalties? Yes, should match what is posted to the FAQ (ie: no more Ogre Warriors leveling faster than Halfing Rogues)
XP in groups? Yes, no one should ding 11 levels for 1 kill in a group :eek:

I really didn't understand this answer.

By mentioning XP penalties do you mean you are tweaking them, not getting rid of them?

XP in groups? In what group do you ding 11 levels for one kill?! Sign me up, baby!

nilbog
06-26-2010, 12:54 PM
I really didn't understand this answer.

By mentioning XP penalties do you mean you are tweaking them, not getting rid of them?

XP in groups? In what group do you ding 11 levels for one kill?! Sign me up, baby! The exp changes are to make sure nothing, like Bumamgar said, would ding you 11 levels in 1 kill. You'll most likely not notice a change at all. There were some subtle changes to make of already existing mechanics.

short answer: Test the AC changes. Exp tweaks were coupled with the AC changes for test because it has global affects. Make sure exp is not exploitable. (if you notice huge gains for some reason, or huge losses, this is what we're looking for) :P

Berktin
06-26-2010, 01:04 PM
The AC changes work well. there was a noticeable change from me killing in ecommons with my armor on and than with it off. I killed two pumas with armor and 2 without I then tested this on the actual server there is now a noticeable diffrence ac will block the atack and even lower it. xp thing dunno don't have a orge or halfling sorry

Lazortag
06-26-2010, 03:43 PM
I never had a problem with AC on my bard and I do not welcome changes to AC mitigation.

In all likelihood I'm entirely alone in thinking this so you can just delete this post and pretend like there are no dissenters.

Haynar
06-26-2010, 04:08 PM
I never had a problem with AC on my bard and I do not welcome changes to AC mitigation.

In all likelihood I'm entirely alone in thinking this so you can just delete this post and pretend like there are no dissenters.
Thank you for your opinion.

But we are requesting people to try the AC changes and EXP changes to see if there is anything totally messed up with them, or if they are just absolutely out of whack.

I am aware the current AC mitigation is off quite a bit for players. I am sorry, but I will not be able to leave your character with poor mitigation, while we upgrade everyone else. So you would have to live with the improvements too.

I apologize for not being able to leave your bard in an AC challenged state.

Haynar

Aeolwind
06-26-2010, 04:11 PM
Thank you for your opinion.

But we are requesting people to try the AC changes and EXP changes to see if there is anything totally messed up with them, or if they are just absolutely out of whack.

I am aware the current AC mitigation is off quite a bit for players. I am sorry, but I will not be able to leave your character with poor mitigation, while we upgrade everyone else. So you would have to live with the improvements too.

I apologize for not being able to leave your bard in an AC challenged state.

Haynar

Post of the year candidate.

Raren
06-26-2010, 04:38 PM
Wow my lvl 50 paladin owns now

Great Job GM's!

Lazortag
06-26-2010, 05:20 PM
Thank you for your opinion.

But we are requesting people to try the AC changes and EXP changes to see if there is anything totally messed up with them, or if they are just absolutely out of whack.

I am aware the current AC mitigation is off quite a bit for players. I am sorry, but I will not be able to leave your character with poor mitigation, while we upgrade everyone else. So you would have to live with the improvements too.

I apologize for not being able to leave your bard in an AC challenged state.

Haynar

Just to be clear, even though this "pwns" my post, I have to agree with Aeolwind that this post was epic.

Also, I can probably go back to having shitty AC mitigation by just taking off some of my armor or something.

utenan
06-26-2010, 08:26 PM
The ac on the test server works very well, and it's really nice to get more use out of my plate : D Here are my findings. I only tested each AC against one guard, the same blue con guard.

Test server
618 AC = 1, 11, 1, 16, 31, 1, 1, 8, 1, 8, 11, 34, 13, 42, 26, 1, 42, 19, 3, 8
....................................(Each hit I took)
Test server
414 AC = 1, 50, 29, 50, 50, 1, 50, 50, 50, 50, 50
The max damage hit of 50 seems pretty constant at this AC, seems a bit rough.
414 AC = 50, 50, 50, 50, 50, 1, 50, 50, 50, 50, 50,50
(second test)
The only concern I have is that that is a lot of 50's for still having 400ish AC lol. But if it is suppose to be like that, then im happy that it is working correctly

I tested the same mob on the real p1999 server and got the following results.

P1999
625 AC = 39, 34, 1, 39, 1, 6, 50, 21, 6, 1, 50, 50, 6, 31, 42, 26, 29, 50, 50
P1999
423 AC = 3, 1, 50, 13, 11, 31, 50, 34, 13, 24, 1, 44, 26, 42, 50, 50, 6, 11

The numbers on p1999 are almost identical, so in my eyes the test server AC gets a big thumbs up. Gonna make corpse runs 2x more fun!

Tocs
06-26-2010, 11:33 PM
I did some solo'ing (goblins in HHK) on my paladin and definitely noticed the ac changes in a positive light on the test server, was never hit harder than 44 w/ little over 620ac, on top of that lots of hits below 25. Awesome change thus far.

Gorroth
06-27-2010, 02:15 AM
I'd like to run some parses but I loathe the thought of running 30mn to get to the ideal spot and then spending a few hours getting whacked while healing myself, then medding, rinse and repeat.

Any chance you could enable zone warping and "infinite HP" or GM heal, please? Would make testing faster. =p

Gorroth
06-27-2010, 05:16 AM
So I ended up spending the time to drag my ass to HHK and make a few logs, was too excited and wanted to see the changes rite nao! =p

Some may remember a thread I started a while ago about AC mitigation. Here (http://www.project1999.org/forums/showthread.php?t=8478&page=2&highlight=mitigation) were the results.

And now the parses from the test server.


Parse Results - 27.06.2010 (Test Server)

Method and Parameters

Parser used: EQ Companion (http://www.eq-companion.com/)


Gorroth
Level 50 Troll Shaman (PC)

V.S.

Captain Boshinko
Level 40 Human Warrior (NPC)

One log of 3 combat sessions has been recorded.

Combat log 1: AC 818 ¦ AGI 99


Relevant Values:

DPS

Slash Hit Average (AvgH)

Hit Percentage (Hit%)

Number of Max Hits / Total Damage


Results

Combat log 1: AC 818 ¦ AGI 99
http://img824.imageshack.us/img824/1233/testboshinko.jpg
Combat log 1: AC 818 ¦ AGI 99



Conclusions

The Hit% remains consistent with the values generated from my previous parses from back in June. The Slash Hit Average (AvgH) parameter and consequently DPS parameter all indicate lower values, as well as a decrease in overall max hits, despite the increased duration of the tests.

This means that the devs have successfully tweaked AC mitigation values without touching hit avoidance, which is exactly the intended effect.

Previously, there was no difference between an AC of 709 and 818 for a shaman; that's 100 AC that was useless! Now I can finally justify my "Toughness Über Alles" philosophy when it comes to choosing equipment.

Obviously I can't comment on whether the values are appropriate for Kunark since I can't test AC scaling any further (would need more AC and tougher mobs), but they seem rather fitting for the classic era. Great job, Haynar!

hueylewis187
06-27-2010, 03:36 PM
I only had a chance to do this on test server so far. Everything was camped on the real server :) .

lvl 50 bard vs a green but almost lightblue mob. lvl 30 mob.
Test server.

757ac = 64 23 16 23 43 48 48 31 16 48 16 9 48 18 46 51 53 16 31 46 31 28 61 33 61 61

650ac = 64 16 16 43 48 16 43 56 16 58 16 58 16 43 64 64 18 64 48 58 58 16 36 51 26

587ac"lowest i could get naked" = 43 64 64 64 64 11 64 51 64 16 64 21 16 64 41 16 16 16 64 21 21 64 64 64 64

This was against a green but almost light blue mob. I will have to do the same test on the live server to see the difference. Having over 700ac seemed to help mitigation a ton. It could also be that It is only reading the ac you have from equipping items. It might not be taking into account the 587ac from defense and agi and natural ac. The mitigation might only be coming from the items you are wearing. No idea but when i dropped 170ac i got hit wayyyy harder from a green mob. As if I had 0 ac.

I will keep testing when at all possible on different characters. Going to test this xp out now hehe. : )

Nizzarr
06-27-2010, 05:58 PM
light blue/blue mobs definately hit less often and for less damage.

Level 50 monk(854 ac, 1001 atk) with decent gear(nothing from dragons), I killed 6 kobolds in solb using one mend. I'm not sure if thats right. As far as exp goes, I didnt get a whole lot of exp for those 6 solo kills either. I think 4 were light blue and 2 were blue. I got maybe 5 ticks in 50.. like half a blue bubble.

Jify
06-27-2010, 09:56 PM
Just got my ass handed to me by an LDC @ about 870ish AC (buffless). Still much better than it is on the live server.

But at the same time, definitely not OP. Nicely done Devs!

Arkis
06-28-2010, 09:31 AM
So at level 50 as a hybrid, I died twice to FP guards just fooling around and I lost 10% exp (half an orange) on test, did this twice. When I die on the main server I usually get about 20% (one orange). Is this working as intended?

Aeolwind
06-28-2010, 11:48 AM
So at level 50 as a hybrid, I died twice to FP guards just fooling around and I lost 10% exp (half an orange) on test, did this twice. When I die on the main server I usually get about 20% (one orange). Is this working as intended?

Did you lose 10% each time you died? or 10% total?

Arkis
06-28-2010, 01:49 PM
Did you lose 10% each time you died? or 10% total?

Each time I died.

Aeolwind
06-28-2010, 02:32 PM
WOrking correctly then. The range was very incorrect before if i remember the conversation correctly

guineapig
06-28-2010, 02:36 PM
On live you are currently loosing roughly an entire yellow bubble of exp at 44.
Now sure offhand how early that exp loss takes effect though.

Bumamgar
06-28-2010, 03:34 PM
Yes, 10% XP loss on death is as intended.

holkan
06-29-2010, 12:05 PM
Seems like XP got changed when grouping with a high level. Before my lvl 37 friend was getting a blue a kill on mobs when grouped with my lvl 50 now he only gets a tick of a blue , intended?

Same mobs same levels by the way

Bumamgar
06-29-2010, 05:11 PM
Yes.

Kainzo
06-29-2010, 05:24 PM
Are the instant cast items effecting global refresh cd for spell gems in?

Aeolwind
06-29-2010, 05:25 PM
Not that I see in the log sir. Sorry ;)

Fists
06-29-2010, 06:09 PM
Saw a very significant change in AC on test the couple of minutes I logged on, mobs in Highkeep that were hitting me for upwards of 62 or so were only capping at about 51 on my monk. Noticed a lot more dodges on test as well, I don't know if that was anything fixed or not. Didn't get a chance to test out exp in groups though. Either way, great job on the ac!

utenan
07-01-2010, 10:34 AM
You'll most likely not notice a change at all. There were some subtle changes to make of already existing mechanics.

This doesn't seem to be the case? : p

dali_lb
07-01-2010, 10:50 AM
Just a question, tho its propably out of the scope of the current test server patch.

Are you at some point looking into player/pet hit ratio/stats.
Not sure if the server at its current state is assumed to be "as good as it gets" to live servers, but i Do know that eg. Mage Pets melee dps is waaay to low compared to live(classic). Pets used to have much higher stats in classic than on P99. Actually I think i have heard that pet stats was near maxed in classic so that they hit way much more often for max dmg than now. Their miss rate is kinda hillarious, and they often hits for very small numbers, unless your killing something that the mage could melee down himself without pet.

Bazia
03-05-2013, 03:20 AM
increase exp on red back to 75% our pop has been consistently falling since the nerf

rsloans84
03-27-2013, 05:14 PM
is AC lose gonna show correctly on UI when a monk is overweight? Feedback would be great for those that have tested

Galvatar
03-28-2013, 08:31 PM
How do I get the test server? It's not on my list of servers..

nilbog
03-29-2013, 01:06 PM
This thread is from 2010.

YendorLootmonkey
03-29-2013, 01:14 PM
How do I get the test server? It's not on my list of servers..

First, you build a time machine...

Kevynne
03-30-2013, 05:18 PM
First, you build a time machine...

SamwiseRed
03-31-2013, 10:46 PM
im on the test server right now