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View Full Version : So now that all the bugs have been worked out...


renordw
04-11-2013, 09:17 AM
Would you keep playing if the sever reset?

renordw
04-11-2013, 09:21 AM
this topic is already being discussed in the rants and flames section

Yah but this has a poll. And RnF degenerates into incoherence.

Estu
04-11-2013, 09:25 AM
This poll is silly - I absolutely detest the idea of a server reset, but I'd still play if it reset, because it would still be my best option for classic EQ. Yet if I vote 'yes' on this poll it sounds like I don't hate the idea.

Barkingturtle
04-11-2013, 09:26 AM
Sorry you found the server late, but that's Classic.

renordw
04-11-2013, 09:27 AM
Sorry you found the server late, but that's Classic.

I didn't find it late.

Faerie Blossom
04-11-2013, 09:31 AM
If blue were reset, more people might decide to make the jump to red. So yes :)

Tecmos Deception
04-11-2013, 09:32 AM
This poll is silly - I absolutely detest the idea of a server reset, but I'd still play if it reset, because it would still be my best option for classic EQ. Yet if I vote 'yes' on this poll it sounds like I don't hate the idea.

Poll has bad answers. OP needs to go take research methods class in undergrad.

I'm with Estu. I would probably come back just because there's nothing better to do anywhere else, but I'd be mad as hell over the reset. But I guess the tears of the pro-reset people a year later (when I'm rich, max level, and heavy-laden with legacy items, and they're starting polls about another reset so they can even the playing field... again...) might actually make it all worthwhile.

Barkingturtle
04-11-2013, 09:39 AM
its not about who has what, its about the server being absurdly unclassic due to item/toon saturation


That is the inevitable result of a purposely stalled server. If it didn't happen during our two years of Kunark it would've happened during our five years of Velious.

Safon
04-11-2013, 09:41 AM
Poll has bad answers. OP needs to go take research methods class in undergrad.

I'm with Estu. I would probably come back just because there's nothing better to do anywhere else, but I'd be mad as hell over the reset. But I guess the tears of the pro-reset people a year later (when I'm rich, max level, and heavy-laden with legacy items, and they're starting polls about another reset so they can even the playing field... again...) might actually make it all worthwhile.

Lmao this is so true and would be very funny

India
04-11-2013, 09:43 AM
The poll is bad. I won't vote because none of the options presented align with why I would or would not continue playing.

Next time do a straight yes or no

Tecmos Deception
04-11-2013, 10:22 AM
its not about who has what, its about the server being absurdly unclassic due to item/toon saturation

Most (just like now) don't give a shit what random guild is on top or who is rich off what, the server in it's current state is very unclassic and discussion of another server regardless if it's just wishful thinking is a legitimate topic

The server is on a slower timeline which means more pp, more items, etc. No one disagrees that the extent of this on p99 is unclassic.

But you, and everyone who wants a reset, is saying "for the sake of classic, we need to do the ultimate unclassic thing and reset the server!"

Ain't gonna happen.

letsallkillandy
04-11-2013, 10:28 AM
precisely in the 2 years it would take for the correct timeline to reach velious it would most likely be complete and of era

lets get that second much more classic timeline box going (will donate)

Wouldn't splitting the already small userbase to another server be even more toxic to the community?

Bohab
04-11-2013, 10:33 AM
That is the inevitable result of a purposely stalled server. If it didn't happen during our two years of Kunark it would've happened during our five years of Velious.

qft

Tecmos Deception
04-11-2013, 10:46 AM
yeah its a great point in favor of starting a server that would not be purposely stalled for about a duration of 3 years in addition to the current server which is already 2 years past being stalled

Give it up. You're complaining about something that's nonclassic and asking for something even more nonclassic in order to "fix" it.

If P99 isn't 100% exactly everything you want, well guess what? It's not exactly 100% what anyone wants. But it is god damn amazing. The people who can't enjoy it for what it is need to gtfo rather than demand the staff cater specifically to their desires, especially when doing so would probably work contrary to the desires of a lot of the rest of the server.

Thulack
04-11-2013, 11:11 AM
Option D. No, I'm content with the way the server is now.

Kieu
04-11-2013, 11:13 AM
discussing hopes of something does not equal demanding something

and no launching more server(s) is not more unclassic then how bad the resource saturation problem on this server is

more then 1 server is classic

You seem to act as if you're not demanding it, but you're quick to constantly bump/repost about your stance on the matter. None the less, Nilbog and crew have already said it won't happen. A progression server after velious is at the end of its times, sure that might be in their thoughts. Other than that, why keep trying to advocate something that will not happen? Use some fucking periods for gods sake.

falkun
04-11-2013, 11:15 AM
more then 1 server is classic

3000 population at prime time and 1500 during non-prime is classic. Extra servers were created to handle the population load, not to provide more sandboxes to play in. Space (real or virtual) is only created/utilized as the market demands. A server with prime-time population of 1000, peak (ever) of 1500, and non-primetime of 300 doesn't need more sandboxes.

You'll notice Everquest Live has reduced servers as the game's population has decreased. By your philosophy, Everquest Live should still be creating additional servers and my Live server, Mithaniel Marr, should not be combined with four (that right?) other servers: Saryrn and the two that Saryrn merged with.

Tecmos Deception
04-11-2013, 12:31 PM
3000 population at prime time and 1500 during non-prime is classic. Extra servers were created to handle the population load, not to provide more sandboxes to play in. Space (real or virtual) is only created/utilized as the market demands. A server with prime-time population of 1000, peak (ever) of 1500, and non-primetime of 300 doesn't need more sandboxes.

You'll notice Everquest Live has reduced servers as the game's population has decreased. By your philosophy, Everquest Live should still be creating additional servers and my Live server, Mithaniel Marr, should not be combined with four (that right?) other servers: Saryrn and the two that Saryrn merged with.

It's useless, falkun :(

eqravenprince
04-11-2013, 01:12 PM
I would be fine with a 2nd blue server that reset on an annual basis. Toons would be transfered over to the main server before the annual reset so they aren't lost. This server would be a nice leveling server and good for those who like to race to the max level for server first and what not.

rahmani
04-11-2013, 01:16 PM
Poll has bad answers. OP needs to go take research methods class in undergrad.

I'm with Estu. I would probably come back just because there's nothing better to do anywhere else, but I'd be mad as hell over the reset. But I guess the tears of the pro-reset people a year later (when I'm rich, max level, and heavy-laden with legacy items, and they're starting polls about another reset so they can even the playing field... again...) might actually make it all worthwhile.

Then you should vote:

Yes, but I would be fearful of another reset.

renordw
04-11-2013, 01:19 PM
Then you should vote:

Yes, but I would be fearful of another reset.

That the exact situation he described...

Annuva God Eclu
04-11-2013, 01:19 PM
It is true as a new player coming into the game, I found 10 - 20 to be the hardest level's because 80% of the players had fungi's and KD's , resfuse to join groups so they could solo the whole zone by themselves. Yes you were able to do this in classic but never did I see so many twinks running around with fungi's.. The only thing is if the server reset it would be nice to have some fore warning as to when so I can stop leveling my shaman who i just got to 30 =P

Droog007
04-11-2013, 01:29 PM
Didn't vote, but here's my take:

The stated purpose of this project (not this server) is to make the EQ classic trilogy experience available.

Personally, I would like to see us have 1 blue server with regular restarts (classic timeline up to Luclin launch date) - with an option to move your character to the static server [sans plat and tradeable items?] before each restart. The static server could be the home for the "custom content" and other such advancements and amenities as seen fit by the staff.

Edit:
Maybe the timeline server would only allow one character per account - maybe one account per player if that were somehow possible... (maybe both)
Maybe transfers from the timeline server would flag all of your gear as NO DROP, and only strip your plat...

myriverse
04-11-2013, 01:42 PM
Well, I'm a rarity: I just recently joined and my main is only about level 12.

Even though I don't have much invested, I think the idea of a reset stinks. I don't really care about endgames, or about the imagined economy, or fungi tunas and whatnot. The fun is in the adventures and the people I meet, and that's going to happen one way or another.

I had fun yesterday. I'm having fun today. That's thanks to the people who set this up and the community. Resetting the server would only change that, imo. Splitting the server would only change that.

NoWaiJ
04-11-2013, 01:42 PM
hell no @ server reset. i just got to level 7.

Exotics
04-11-2013, 01:47 PM
No. It has been stated there won't be a server reset, and do you really want to fragment the server?

skipdog
04-11-2013, 01:47 PM
Sorry, I don't buy this '10-20 was so horrible because 80% of players had fungis and would solo the entire zone!!' crap.

Haven't seen anything like what is described there. It's just BS imho. Yep, you see an occasional fungi twink soloing, but 80% of them having fungis and soloing whole zones? Get real. I know I sure can't prove that your experiences weren't true, but 99% of us read that and laughed pretty hard at the ridiculousness of the claim. Honestly, finding groups at low levels on this server feels easier than it ever was during Kunark on live.

Unidus
04-11-2013, 03:11 PM
Just delete all the fungis and epics on any character under 46 and wipe the plat from the server.

Bohab
04-11-2013, 03:58 PM
Hmm wouldn't mind a new progression blue server. But wipe the current server? You cray.

blakedubois
04-11-2013, 04:28 PM
I think everybody's just scared at how few decaying skeletons there would be with a reset.

astuce999
04-11-2013, 05:00 PM
I would be for a 2nd server, starting with Vanilla only and following the timeline to the release of kunark more closely since all the work has already been done. And then hopefully by the time Velious is completed it can also be implemented on that server much more closely to the time it should have taken.

I don't think we'd need to reset the current server, I think that most people would move to the new server on their own because deep down a server that is closer to classic from the get-go, has tools to stop cheating from the start, is more free of bugs and exploits, has a much stronger population from the start, has a lot of appeal.

I would be in favor of keeping all the nerfs, including non-classic ones like item recharge, and probably more nerfs, like bard AE-kiting (and I'm a bard).

I think making things more difficult is better, and it makes the journey more fun.

I would potentially go even as far as to say no IP exemption period, only 2 characters per account, and only 1 account per IP. This part might be a little too harsh but would solve a lot of problems at the same time.

just musing,

'stuce

Nihilist_santa
04-12-2013, 01:22 PM
How about a plat sink? I remember mounts and crap were supposed to be utilized as platinum sinks to help the economies some. This is unclassic and I hated mounts in EQ but I think something even if its something based around an event like a casino or some such to draw in the plat from the server that is just sitting on toons would be a decent start. Hell even allowing the purchase of titles would be something that is not game breaking and could suck up excess plat.

I don't think a reset is necessary to fix these issues and would probably hurt the server more than anything.

Nihilist_santa
04-12-2013, 01:29 PM
astuce999 I don't think eliminating IP exemptions will help anything. I know myself that I only came back because they allowed IP exemptions so that I could play with my brother.
When I first started playing here I had coworkers that wanted to play but when they found out their wife or kids couldn't play with them they gave up even trying.

Any policy that limits the number of fresh players on a server is only going to hurt it.

Tecmos Deception
04-12-2013, 01:44 PM
I think something even if its something based around an event like a casino or some such to draw in the plat from the server that is just sitting on toons would be a decent start. Hell even allowing the purchase of titles would be something that is not game breaking and could suck up excess plat.

The issue with selling guises or pot binds or titles for ridiculous amounts of PP is that the only people who would spend crazy money on those things are the people whose money isn't in circulation right now anyways.

And a casino? I guess it's pretty likely that would suck up more PP from an average player than it would from someone who already has more PP than he knows what to do with. But that isn't really helping long-term, it's just going to maybe drive down prices right now while making the super-rich even more powerful, economically speaking, when Velious rolls around and they open up their bank accounts.

I guess both might work? I don't know.

Detoxx
04-12-2013, 02:49 PM
How about a plat sink? I remember mounts and crap were supposed to be utilized as platinum sinks to help the economies some. This is unclassic and I hated mounts in EQ but I think something even if its something based around an event like a casino or some such to draw in the plat from the server that is just sitting on toons would be a decent start. Hell even allowing the purchase of titles would be something that is not game breaking and could suck up excess plat.

I don't think a reset is necessary to fix these issues and would probably hurt the server more than anything.

Quoted for Truth.

eqravenprince
04-12-2013, 03:23 PM
Just make all NPC armor/weapons no drop. No need for a platsink then as npc items wouldn't have a value. Tradeskills becomes more valuable. But then all the people who twink out their level 1 alts with a Fungi tunic will QQ. But yeah, I would love to play on a new P99 server. If anything, it would give me a few months without rampant twinking and powerleveling.

Nihilist_santa
04-12-2013, 08:32 PM
Just make all NPC armor/weapons no drop. No need for a platsink then as npc items wouldn't have a value. Tradeskills becomes more valuable. But then all the people who twink out their level 1 alts with a Fungi tunic will QQ. But yeah, I would love to play on a new P99 server. If anything, it would give me a few months without rampant twinking and powerleveling.

^ This idea is game breaking. The economy becomes near useless, everything that is worth getting becomes camped and you wont get what you wanted when you need it anyways. Most tradeskills were garbage til they redid them around Velious and thus would suck even more. Not to mention the obvious bringing your alt along while your buddy/guild kill the mob to twink a character.

The problem isn't with twinking the problem is with too much liquidity. I think a few well done plat sinks could help alleviate that. These things could be cosmetic for instance an Idea I had the other day was what about offering race changes for an excessive amount of plat or some such gimmick? There are some mechanics issues with racial bonuses and stuff but nothing game breaking , nothing that removes immersion and its something high level toons would consider and eliminates plat.

Randy
04-12-2013, 08:42 PM
How about a plat sink?

I was thinking make a vendor that sell Guises for like 250k-500k... they don't effect game play that much and people love them.

smokemon
04-12-2013, 08:44 PM
That's enough outta you, onion-ring sasquach !!! ;)

Issues
04-12-2013, 09:22 PM
A server reset is a bad idea. Period. Just because players have paid their dues on their original toons and choose to twink alts, doesn't mean the server isn't classic.

The server is classic regardless of how many toons a guy has equipped with whatever.

Sure brand new players will witness guys with epics and fungis so what. Lets go ahead and wipe the server so that hundreds of guys lose months, years of effort so new players don't see a guy with a fungi tunic.

And to what end? Eventually the identical situation would occur. So make a server with 100% resets every year? also bad, even more closed and how many times does a guy want to re live original EQ1 nostalgia anyways...

liveitup1216
04-13-2013, 12:43 AM
I've been playing off and on for nearly 3 years now and wouldn't mind much about a server wipe. However, I completely understand why lots of people would be vehemently against it. I agree its just not an option without pissing off a lot of people.

The only action I could at all see is either:

1) a 3rd fresh blue be made and be given the up-front warning of this server could be reset in the future depending on say a player vote (while blue1 will forever remain untouched).

2) red be changed into blue2 and given the same warning that hey this is a server we'll use for resets and fresh starts every now and then or what have you.

While I'm not absurdly rich and stomping around in VP, I do get bored and throw fungi's/etc on some twinks to muck around. But I'd gladly give it up just to do the whole lowbie rush again and seeing the zones bursting with fresh toons striving to survive. Hell, I'd do it even if you told me the server would get wiped yearly. Its just a great game to play around and try new stuff and meet people who love the same 13 year old game.

Anywho, that's my single opinion for what its worth.

edit: Sorry to you folks who enjoy red, but if we're being honest a reroll blue server would pull off a higher stable pop than red. Yeah it'd take away from blue in the process but it certainly wouldn't ruin it.

Fawqueue
04-13-2013, 05:20 AM
I've been here a long time, and I voted yes. This has been a great server and it's come a long way, but it didn't start great. We had exploits left and right, item duping, vendor bugs allowing straight plat generation...you name it. The economy here is completely destroyed because of this, not to mention both Kunark and Velious have proven to be a little more time consuming than the devs originally planned.

So even though they've said in the past there would never be a server wipe, I'd be all for it...provided it came AFTER Velious. I don't want a wipe just to bring the newcomers more in-line with those of us who have been here a while. I would want it to both fix the ravages of our early-server problems and also to provide a product that can finally follow the classic timeline.

This probably isn't a popular line of thinking, but I feel like everything up until the Velious launch should be one big beta-test for the real thing. Now we've worked out the bugs, found ways to actually police the server, and when both expansions are completely coded and ready we could do this thing right.

Sularus Oth Mithas
04-13-2013, 10:07 AM
There's a whole lot of people full of it on both sides of the fence in this thread. A lot of "classic" being thrown around to lend support to whatever point they want to make.

skorge
04-13-2013, 10:21 AM
I've already suggested (a long time ago) to increase the rarity of the higher end / popular items on the server, because I knew this would happen. Imagine our server with only 1/4 fungis, 1/4 hiero cloaks, 1/4 RBGs, etc. This change I suggested would have only applied to items that seem to be affecting the economy the most.

But yea, it got shot down. I bet they wished they would have done it now though. They actually had it right when fungis were dropping as a super rare drop.

Here's the deal. Something UNCLASSIC needs to be done to fix it. It's the only way. My suggestion is to put a charm vendor in-game and sell no-drop charms. Start off with a lower end charm (for example just +3sta) for 10k. Scale it up to where you got the most expensive charm at around 500k. This charm might be something like 10 str, 10 sta, 10 dex, 10 int, 10 agi, 100 hps, 100 mana, 10 sv's (just an example). You can have 10-20 different charms ranging from 10k - 500k. Charms would be targeted at melee, caster, tank, and general types.

Tiggles
04-13-2013, 10:31 AM
I've already suggested (a long time ago) to increase the rarity of the higher end / popular items on the server, because I knew this would happen. Imagine our server with only 1/4 fungis, 1/4 hiero cloaks, 1/4 RBGs, etc. This change I suggested would have only applied to items that seem to be affecting the economy the most.

But yea, it got shot down. I bet they wished they would have done it now though. They actually had it right when fungis were dropping as a super rare drop.

Here's the deal. Something UNCLASSIC needs to be done to fix it. It's the only way. My suggestion is to put a charm vendor in-game and sell no-drop charms. Start off with a lower end charm (for example just +3sta) for 10k. Scale it up to where you got the most expensive charm at around 500k. This charm might be something like 10 str, 10 sta, 10 dex, 10 int, 10 agi, 100 hps, 100 mana, 10 sv's (just an example). You can have 10-20 different charms ranging from 10k - 500k. Charms would be targeted at melee, caster, tank, and general types.


Rather have a casino NPC spawn one day a month in EC that you buy 1k 5k 10k plat tokens from and when you turn them you can win guises and other no drop stuff like froglok potions maybe even put a mana stone as the jackpot.


Make a manastone drop for every 500k is fed into the vendor total not per person so you don't know how close the vendor is to spitting out good stuff.

1k tokens can win you illusion pots of different races

5k can win you 10shots of the pots and rare drop guise and other stuff like that

10k can have better chance of a guise and super rare chances at manastone thex dagger and mist walker

Sinlea
04-13-2013, 11:38 AM
I voted no. I don't want to have to start over because other people cheated. I put too much time and effort into my characters and gear, only to have them wiped because other people couldn't follow the rules. If the server was reset, I would not come back and I'd imagine others feel the same way.

This poll bothers me, because the majority of active players haven't been around as long as some of the oldtimers still left. Obviously people that started later feel that they're at a disadvantage and what not, but it's not our fault they joined the server late, or that other people cheated.

If my character was wiped I would not come back.

Sinlea
04-13-2013, 11:51 AM
Rather have a casino NPC spawn one day a month in EC that you buy 1k 5k 10k plat tokens from and when you turn them you can win guises and other no drop stuff like froglok potions maybe even put a mana stone as the jackpot.


Make a manastone drop for every 500k is fed into the vendor total not per person so you don't know how close the vendor is to spitting out good stuff.

1k tokens can win you illusion pots of different races

5k can win you 10shots of the pots and rare drop guise and other stuff like that

10k can have better chance of a guise and super rare chances at manastone thex dagger and mist walker

Yeah, no. It's an interesting idea but I don't think that items that have been removed from the game should be an option. It seems like everyone has millions of plat, from cheating or having no life, or whatever the hell. If everyone can just throw a measly 10k at a vendor for a chance at a guise, it's not really going to be special anymore.

Nihilist_santa
04-13-2013, 12:36 PM
Yeah, no. It's an interesting idea but I don't think that items that have been removed from the game should be an option. It seems like everyone has millions of plat, from cheating or having no life, or whatever the hell. If everyone can just throw a measly 10k at a vendor for a chance at a guise, it's not really going to be special anymore.

I agree 10k is a bit low but would selling Guise at a vendor make it feel any less special than buying a guised toon in EC tunnel already? At lest this way the plat gets destroyed/npcd after something comes in to the world.

I honestly have no class envy and don't care about how much others have in a game but I do find it a bit odd to see people selling toons in EC. Its probably the least classic thing about the entire server.

Plat sinks still seem like the best option. Have people buy titles, cosmetic items with no stats, buy custom spell graphics (not classic but non game breaking and would be worth paying large sums for) , race/gender changes, illusions, etc.