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View Full Version : Game Mechanics: Undead in Dagnor's Cauldron


Ouzin
04-07-2013, 01:59 AM
I just had an undead "An Undertow Skeleton" run from me upon low hp.

It's my understanding that undead should never run.

Ouzin
04-07-2013, 02:10 AM
The skeletons are also social with goblins. Is that intended?

Handull
04-07-2013, 02:19 AM
undead in lower guk run at low hp. no clue about if these should run, but just a comparison to other undead.

DoucLangur
04-07-2013, 07:53 AM
undead in lower guk run at low hp. no clue about if these should run, but just a comparison to other undead.

Undead frogs in LGuk - was discussed here and decided they should not flee - I am surprised it was changed later, but I also still think they did flee back in the days, causing the infamous Guk trains...

http://www.project1999.org/forums/showthread.php?t=57531

Handull
04-07-2013, 01:08 PM
Undead frogs in LGuk - was discussed here and decided they should not flee - I am surprised it was changed later, but I also still think they did flee back in the days, causing the infamous Guk trains...

http://www.project1999.org/forums/showthread.php?t=57531

i thought lguk undead frogs running is a new thing on p99, as it was decided they should be running when they previously hadn't.

Ouzin
04-07-2013, 04:25 PM
I just found it odd they didn't flee. I don't think I ever remember undead not fleeing from Live. Admittedly last time I played was 2010 though and I don't remember fighting much undead.

Sundawg
04-07-2013, 05:44 PM
an_undertow_skeleton will no longer flee


Fixed, pending update.