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Sirken
03-25-2013, 08:36 AM
Thats like me going over to my friend's grandma and watching her play solitaire on the computer and asking, puzzled "But whats the point? Do you get any new games unlocked? Do you win money"
Having fun is the point of playing a game. You can tell us till youre blue in the face that pvp for the sake of pvp isnt fun, that PVE is the point of the game, some people will still find it fun. Theres a reason why the forums is full of "HAHA, i killed this guy with a tactical advantage on top of that rock while he was fighing that mob" posts and you dont see alot of "Hey, guys check out that screenshot of that time when i killed that Gnoll in blackburrow, its a keeper for sure!" posts. Even the big mobs kill posts are few and far between compared to the amount of interest that pvp generates on the forums.
Way more people care about PVP than PVE, when you read the classic PVP forums or the forums here, that means something.
And you can still lock down PVE without xp loss, it will just be harder and youll have to actually work for it instead of letting the ruleset do it for you.
i never said it wasn't fun, what i said was that your "enjoyment" is an out of game perk/pro/advantage/etc, and does not yield in game rewards. Hence, while fun, the roaming squads still serve no real in purpose/reward (very similar to your solitaire ref actually).

now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game).

don't shoot the messenger, i'm just calling it how i see it. ;)

Labanen
03-25-2013, 11:16 AM
Come on ruban dont play dumb - u a smart cat n cool to boot.
Nihi dont have to close recruitment forever. just pause and let the competition grow some. of course, if your leaders want competition.

Either way, nihi's open recruitment is just a minor issue. Real issue is no organisation or leader on the other team. or patience within the ranksim not. just telling you the facts on this one. A guild that doesnt recruit is doomed. I dont know if we might slow down recruitment alittle once again sometime though, not my call.

Elderan
03-25-2013, 11:19 AM
P99 is general has a much higher turnover in people then live did in high end guilds. Got to keep recruiting.

Also Nihilum is running on the bare minimum of people right now anyway.

SamwiseRed
03-25-2013, 12:01 PM
if you think you are running with bare minimum now, what the hell was nilly running when the server population was in the single digits at times? you seem to put the success over killing vp dragons above being able to enjoy the server months from now. this short time planning and mass recruiting could be the downfall of this little gem of a server. not doomsday preaching cuz this shit already happened once. i hope those changes sirken was talking about happen soon, red needs it.

Supreme
03-25-2013, 12:22 PM
We recruit (and will always recruit) based on our needs. People come and people go. Some stay some dont.

Nihilum plays the game for Nihilum. I (personally) do not sit around and say, I do not want to recruit X wizard because it will take away from the ability for my adversaries to raid.

Others (within Nihilum) often question this, but at the end of the day it is what it is. A game. In order to achieve our guild objectives we have requirments and resources that must be met.

It takes time, planning and effort.

Blame Nihilum, use Nihilum as a scapegoat for your inability or lack of desire to actually put in the effort to do the same. But remember you choose who you follow. You choose to whine instead of making the effort.

And it will not change.

Supreme
03-25-2013, 12:24 PM
if you think you are running with bare minimum now, what the hell was nilly running when the server population was in the single digits at times? you seem to put the success over killing vp dragons above being able to enjoy the server months from now. this short time planning and mass recruiting could be the downfall of this little gem of a server. not doomsday preaching cuz this shit already happened once. i hope those changes sirken was talking about happen soon, red needs it.

If this server "fails" it will be because of the whining trolls scaring people away.

We focus on PVE which attracts players..be glad that we are not focused on PVP griefing which runs players off.

mostbitter
03-25-2013, 12:43 PM
i never said it wasn't fun, what i said was that your "enjoyment" is an out of game perk/pro/advantage/etc, and does not yield in game rewards. Hence, while fun, the roaming squads still serve no real in purpose/reward (very similar to your solitaire ref actually).

now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game).

don't shoot the messenger, i'm just calling it how i see it. ;)

The reward for pvp is a reputation. I feel like that should be abundantly clear. Your entire premise needs to be rethought taking that into consideration. I pvp so that people know who is the fucking BOSS.

Swyft
03-25-2013, 12:53 PM
I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.

for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc.

Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed.

Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work.

Elderan
03-25-2013, 01:04 PM
I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.

for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc.

Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed.

Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work.

I would be 100% for removing Hybird exp penalty now instead of waiting until mid Vel. While it wont help a ton with server population it would be nice still.

mostbitter
03-25-2013, 01:08 PM
I'd much rather have people pulling hp rings to save exp death from mobs on occassion than to see people getting bind camped for multiple levels or be hesitant to fight in pvp.

Necros are already sitting on essence emeralds. I know tomb has over 60 at this moment.

Swyft
03-25-2013, 01:20 PM
hybrid penalty is in place for a reason
dont fuck wit it imo
(ps im a hybrid)

There was never a reason for it, it was one of the badly thought out idea's by Sony like Manaburn, Lifeburn, and T-staff.

Verant tried to stick to a lot of D&D idea's when they made this game and took the dual/class lvl penalty idea AD&D forged without realizing it had no place in a live game environment.

Hybrid's already suffer the weakness of not being able to gate, bind, or solo. And being much more gear reliant than caster's. You don't need to add insult to injury by slapping on an insane exp hit on top it.

I'm guessing your already 60 and you don't want more of you's around to roll against. I just can't see any other reason why you'd suggest such an illogical thing.

Kraftwerk
03-25-2013, 01:44 PM
There was never a reason for it, it was one of the badly thought out idea's by Sony like Manaburn, Lifeburn, and T-staff.

Verant tried to stick to a lot of D&D idea's when they made this game and took the dual/class lvl penalty idea AD&D forged without realizing it had no place in a live game environment.

Hybrid's already suffer the weakness of not being able to gate, bind, or solo. And being much more gear reliant than caster's. You don't need to add insult to injury by slapping on an insane exp hit on top it.

I'm guessing your already 60 and you don't want more of you's around to roll against. I just can't see any other reason why you'd suggest such an illogical thing.

None of his SKs are lvl 60, and removing hybrid penalty is dumb.

Pudge
03-25-2013, 01:51 PM
Of course he doesn't want more "hims" around. Part of the reward for that insane grind is the lower competition for lewts, and why would someone who literally has a 40% exp penalty (at LEAST) want someone else rolling up EZ mode afterward?

There really is no point discussing it though.. it ain't gonna happen till velious, and that's classic. Better to talk about group exp bonus, which ends up helping hybrids as well as everyone else.

Swyft
03-25-2013, 01:52 PM
None of his SKs are lvl 60, and removing hybrid penalty is dumb.

Why? lol see this is trolling folks saying something is dumb without ever stating why it's dumb lol.

I play a Bard so I don't care either way it doesn't really effect or hinder my lvling in the least. But I think it would be fair for Hybrid's to be treated as melee's and not as some special class that gets no advantage whatsoever to make up for a huge exp penalty.

When's the last time you saw a 60 ranger, that's WHY!

I use common sense and argue with reason, my points consist of more than "that's stupid"

Swyft
03-25-2013, 02:42 PM
LALS

yup i picked slowest leveling class/race combination for handsomeness only

c*nfirmed

Obviously my statement was too basic for the logic impaired, so I will amend it in an effort to be more concise.

There is no advantage a Hybrid has in a pve role that cannot be fulfilled by a pure melee or caster class. Leaving no reason to warrant such an extreme penalty to lvling.

I do realize it is unfair to the player's that have taken the time to struggle through it as it currently exists, and think they should be given something to compensate for the time spent.

SamwiseRed
03-25-2013, 02:51 PM
Obviously my statement was too basic for the logic impaired, so I will amend it in an effort to be more concise.

There is no advantage a Hybrid has in a pve role that cannot be fulfilled by a pure melee or caster class. Leaving no reason to warrant such an extreme penalty to lvling.

I do realize it is unfair to the player's that have taken the time to struggle through it as it currently exists, and think they should be given something to compensate for the time spent.

i like you but not sure if you are serious or dum about this. a hybrid can fill mulitiple roles, for instance all the hybrids can pull a hell of alot better than a warrior. another example is that all the hybrids can hold agro better than a warrior as well assuming the warrior isnt twinked out the ass with haste/proc weapons but even then its sketchy.

i can understand a hybrid penalty in place for soloing. however having the penalty affect group xp is pretty stupid.

Sektor
03-25-2013, 03:07 PM
Ruban the problems are;
1) many dont have the patience and just join nihi
2) some new players join red without even considering joining "the competition"
3) "the competition" have no clear individual leader who knows everything vital
4) nihilum wont close recruitment
5) "the competition" fight amongst themselves more than fighting nihilum

none of which are really your guilds fault bar point 4.

server will never have competition until one person takes control who has respect of everyone

Well said Tina.

Barladore
03-25-2013, 07:28 PM
Swyft needs a promotion - the guy has been on point throughout this entire thread. Unfortunately the ideas regarding pve rewards for pvp victories won't seriously be considered by the staff. Not to mention the true bluebies on the server will cry "shit's not classic."

Increase exp by another 75% across the board, remove exp penalty for pvp deaths, add in a group bonus or dungeon exp bonuses and remove the god damn hybrid exp penalty... Then nihilum will have their competition. They farmed an empty server for months, we must now even the playing field for those that didnt want to play on a ghost town because of the lack of pvp targets.

Silent
03-26-2013, 03:17 AM
Have not read the past few pages, But just the fact Sirken said something about pvp exp loss % was being looked into/removed is good enough for me. I personally had no issues making it to 50(leveling in kunark only) finding exp solo or anything else. So far 50+ has been OK but I have yet to cross the 55-56 threshold. I would say make exp bonuses class specific pre 50 or something maybe, Boost certain classes that have issues leveling without a group or power level. A newbie cleric, enchanter etc other classes have issues solo and basically rely on groups at least til a certain point. Then either keep 50+ exp gain how it is, or give it a slight boost. But who knows, Just more suggestions someone might've already thought about/posted.

Swyft
03-26-2013, 04:30 AM
Swyft needs a promotion - the guy has been on point throughout this entire thread. Unfortunately the ideas regarding pve rewards for pvp victories won't seriously be considered by the staff. Not to mention the true bluebies on the server will cry "shit's not classic."

Increase exp by another 75% across the board, remove exp penalty for pvp deaths, add in a group bonus or dungeon exp bonuses and remove the god damn hybrid exp penalty... Then nihilum will have their competition. They farmed an empty server for months, we must now even the playing field for those that didnt want to play on a ghost town because of the lack of pvp targets.

That's exactly it they farmed a dead server for months, which has a huge impact on the server's economy, server's inflate, prices on items don't go down until gear is replaced in an expansion. Which means they literally have the power to set the prices with a guild bank that's over flowing. Competition lower's prices but that can't happen when only one guild controls the spawns.

All of these things are huge deterrent's to new player's, and can literally box new player's right out of the game. Atleast on Sullon, Ruin geared themselves out and then focused primarily on pvp, letting a lot of spawns go simply because they no longer needed the items. Nihilium doesn't stop it's like a bottomless pit that no amount of gear will ever fill, there goal is literally farming for farming's sake.

Atleast with yellow text and leaderboard's they'd be forced to defend there name and dignity by pvping.

And I'm sorry Sirkin as a member of Darkenbane the number 1 pvp guild of all time on Sullon Zek, we never considered pvp fighting over spawns that's blue talk. We did not say things like gank because every moment you log in you should be prepared to pvp there is no such thing as ganking, just player's who's bodies weren't ready.

Heywood
03-26-2013, 04:56 AM
If this server "fails" it will be because of the whining trolls scaring people away.

We focus on PVE which attracts players..be glad that we are not focused on PVP griefing which runs players off.



http://i.imgur.com/L1XiuQh.jpg

bigeasy
03-26-2013, 09:04 AM
still reliving the glory of a west commons fight that happened a month ago,,, woohoo!!

speaking of dental checkups,, where have all the dentists gone lately? resident hacker extraordinaire kringe finally get banned or did everybody suddenly lose interest when rettiwalk finally got what was months in the making and coming to him for stripping NW,,. in either case chalk it up as another round of empty promises by the competition

Num1RecommendedByDentists
03-26-2013, 09:09 AM
still reliving the glory of a west commons fight that happened a month ago,,, woohoo!!

speaking of dental checkups,, where have all the dentists gone lately? resident hacker extraordinaire kringe finally get banned or did everybody suddenly lose interest when rettiwalk finally got what was months in the making and coming to him for stripping NW,,. in either case chalk it up as another round of empty promises by the competition

who are you in-game?

Num1RecommendedByDentists
03-26-2013, 09:19 AM
http://i.imgur.com/v63Y5GT.jpg

http://i.imgur.com/McO0TyK.jpg

Smedy
03-26-2013, 09:41 AM
http://i.imgur.com/v63Y5GT.jpg

http://i.imgur.com/McO0TyK.jpg

oh man, that shits classic

Tradesonred
03-26-2013, 10:03 AM
Im not sure if i should be optimistic or not.

Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game.

I hope they take the time to read the input i provided as i took the time to try to project what a server i would really enjoy playing on looks like, and its not a hard tweak to do.

Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.

Supreme
03-26-2013, 10:16 AM
Guess it takes a raid to kill Nizzar anymore.

Good job *high five*.

mwllowyellow2
03-26-2013, 10:27 AM
*high five*

Jenni D
03-26-2013, 10:49 AM
*Low fives and behind fives*

Kraftwerk
03-26-2013, 10:53 AM
http://3.bp.blogspot.com/-1IpxXQYvWsY/Ta0Yl7ppzsI/AAAAAAAABME/oO5Wb7gevc0/s1600/fast-five-poster.jpg

Num1RecommendedByDentists
03-26-2013, 11:27 AM
Guess it takes a raid to kill Nizzar anymore.

Good job *high five*.

for real though nizzar is probably in the bottom 5 of your guild

HippoNipple
03-26-2013, 11:40 AM
Im not sure if i should be optimistic or not.

Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game.

I hope they take the time to read the input i provided as i took the time to try to project what a server i would really enjoy playing on looks like, and its not a hard tweak to do.

Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.

Sirken believes progression and competition over PvE is the main goal and PvP is the best solution for control over PvE. The majority of the server thinks this way and enjoys progressing their characters. Otherwise there would be a larger mid level population PvPing all the time. It is fun to PvP the top players and for that you need to progress your character, and to do that you need to compete for PvE content. It is fun having a tstaff monk or a couple epics in your group when going after your enemies right?

There are also a large amount of players that don't care about progression, not a majority, but a large group.

I think both views benefit from taking exp penalty out on pvp death and both parties will benefit whether or not they have the same view on what is fun.

The important thing is Sirken has hinted that PvP exp penalty will be taken out and you will be coming back to the server, along with others I hope.

HippoNipple
03-26-2013, 11:49 AM
for real though nizzar is probably in the bottom 5 of your guild

Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.

Supreme
03-26-2013, 11:51 AM
*down low*

too slow!

Nirgon
03-26-2013, 11:53 AM
^ that's what I was thinking when I saw Stasis get his mitts on you while waddling around not dispelling ensnare off yourself (which you've reported never lands on this server lawl).

Supreme
03-26-2013, 11:56 AM
Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.

Yeah because it has been working so well for Azrael thus far...

Supreme
03-26-2013, 11:57 AM
^ that's what I was thinking when I saw Stasis get his mitts on you while waddling around not dispelling ensnare off yourself (which you've reported never lands on this server lawl).

I reported snare never lands?

:confused:

Faerie Blossom
03-26-2013, 11:58 AM
This might be off topic, but after 30 pages I think it's fine.

Im not sure if i should be optimistic or not.

Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game.

I hope they take the time to read the input i provided as i took the time to try to project what a server i would really enjoy playing on looks like, and its not a hard tweak to do.

Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.

Tradesonred, are you 50+? You keep talking about bindrushing in CB. Don't get me wrong, it was tons of fun and very classic (I think because so many people new to the servers had yet to learn the player-enforced rules of the servers yet), but it doesn't feel very relevant to this server. With population the way it is, it seems there's only ever the fungi twink wandering around in there by himself. I think as the server is so top-heavy, when people think of bindrushing they're not thinking about CB PvP between level 10s. They're thinking about contested camps where good items drop, and raids. Bindrushing was awesome in CB when you were new to EQ, but a big nuisance in high level EQ.

Did you experience much bindrushing beyond level 20, and if so do you think it was a good thing?

HippoNipple
03-26-2013, 12:06 PM
Yeah because it has been working so well for Azrael thus far...

I didn't know lite/andis had split duties, just thought they were both leaders... with undefined roles.

I think it is good to have one defined leader in different situations. Even if the leader doesn't know everything, have the people helping/counseling him go through leader to then give orders to the entire group. I don't know how Azrael does it currently.

Swyft
03-26-2013, 12:07 PM
Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.

This is exactly how we ran UM on Sullon Zek which was really the remaining members of Darkenbane who did not flee to Legends.

Kalu and Kulu ran the Pve Aspect while my job was to control the pvp aspect of the guild.

I designated a few members of the guild for patrol duty on raids, they're job was to constantly track for inc enemy guild's. If we saw a guild begin to enter the zone we would immediately Succor/Evac to the zone entrance and engage them as they poured into the zone.

We could fight off even a large force by raining the entrance of a zone or portal, and getting the jump on them as they zoned in.

I made sure every group in the raid had a porter with there finger on the Evac button waiting for me to say "Get the fuck out of here guys". Giving none of our enemies the opportunity to camp our bodies.

Tradesonred
03-26-2013, 12:23 PM
Sirken believes progression and competition over PvE is the main goal and PvP is the best solution for control over PvE. The majority of the server thinks this way and enjoys progressing their characters. Otherwise there would be a larger mid level population PvPing all the time.

Well im pretty sure the pvp action is dead because there is such a huge penalty to participating in it. I dont think we can know until the penalty is removed how much people would do it, but to me its obvious that pvp would happen more often and people might discover that a zone with 20 people duking it out for a couple of hours is pretty fuckin fun.

HippoNipple
03-26-2013, 12:28 PM
Well im pretty sure the pvp action is dead because there is such a huge penalty to participating in it. I dont think we can know until the penalty is removed how much people would do it, but to me its obvious that pvp would happen more often and people might discover that a zone with 20 people duking it out for a couple of hours is pretty fuckin fun.

Agreed, I'm excited to see it happen.

Tradesonred
03-26-2013, 12:31 PM
This might be off topic, but after 30 pages I think it's fine.



Tradesonred, are you 50+? You keep talking about bindrushing in CB. Don't get me wrong, it was tons of fun and very classic (I think because so many people new to the servers had yet to learn the player-enforced rules of the servers yet), but it doesn't feel very relevant to this server. With population the way it is, it seems there's only ever the fungi twink wandering around in there by himself. I think as the server is so top-heavy, when people think of bindrushing they're not thinking about CB PvP between level 10s. They're thinking about contested camps where good items drop, and raids. Bindrushing was awesome in CB when you were new to EQ, but a big nuisance in high level EQ.

Did you experience much bindrushing beyond level 20, and if so do you think it was a good thing?

Nobody called it bindrushing on Rallos. It was just the regular order of things that youd find a spot in the forest close to the CB entrance and bind there for your session of PVP. There was no "bindrushing", youd just play there for hours, thats what the ruleset encouraged. I mean there was that if you really wanna call it that, but ive never heard people complain about it that way.

Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers.

Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway).

Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play.

I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies.

Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session.

Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again.

The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience.

I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun.

Barladore
03-26-2013, 02:25 PM
Something needs to be done to exp rates ON TOP of the removal of pvp death exp loss. If you were just starting out... or fuck that, even lvl 50, playing any class other than a soloer you are litterally 20+ days played behind nihilum. Good for nihilum, they "worked" for their accomplishments... Lets just put aside the fact that they farmed, exped and raided an empty server for 6 months. Sirken, if its end game pvp over spawn rates that you want, you're going to need to address the pve/exp gap that exists between people who are 57+ and the rest of the server.

I'm going to continue playing regardless since my wiz is nearly lvl 57 and I can still nuke down ppl in the empire with advanced guerilla tactics (even despite my advisor robe status). But i feel sorry for any class that can't quad or that doesnt have a group of ppl to play with. It's just going to take too much time to compete - that's why they quit. People starting out would at least like the illusion that they'll be able to compete end game, but as it stands now i'm not sure its even possible to lvl a hybrid to 60 (for the average gamer). Nihilum doesnt care if the server is a ghost town, the pixels will still remain (they've proved that in the past). The rest of us just want to be able to compete at the max lvl - let me emphasize MAX lvl. It's kunark now,

I would also like to clarify, I have nothing against nihilum, they play the server for different reasons and thats their own prerogative. Except for Supreme, you truly need to stop posting, you may be the stupidest person on the planet.

Faerie Blossom
03-26-2013, 03:23 PM
Nobody called it bindrushing on Rallos. It was just the regular order of things that youd find a spot in the forest close to the CB entrance and bind there for your session of PVP. There was no "bindrushing", youd just play there for hours, thats what the ruleset encouraged. I mean there was that if you really wanna call it that, but ive never heard people complain about it that way. PVP would happen so much that you had what id call archenemies. When the player Castback on Rallos was in my zone, i knew id have to fend him off while PVEing/put PVE on hold until he logged off or till he moved elsewhere. I didnt think back then OH DAMM IT, I HAVE TO PVP, BUT MY GRINDING WAS SO FUN!!! Id get killed or kill him, then smoke a bowl and get ready for more pvp. Sometimes wed track him to his bind point and make him camp, thats a gameplay facet youll not experience much here because people quit after the first death.

Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers.

Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway).

Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play.

I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies.

Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session.

Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again.

The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience.

I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun.

Thanks for your thoughts on this. On VZ we always scooted when killed, and I never felt there was a lack of PvP. I agree that exp loss should be removed, and maybe this server could benefit from bindrushing because there are so few people to fight anyway. It's going to be interesting playing here; I wonder what sort of player I should be... :P

I think whatever xp bonus there is in place now should be removed, and BIG xp bonuses should be added in for groups. Like a group of 6 people should have maybe a 300% xp bonus. Someone needs to think about the poor melees :(

Twain
03-26-2013, 03:37 PM
Lvl 44 Wiz LF300%EXPG

Telron
03-26-2013, 04:19 PM
Group xp bonus should definitely be looked at. Any xp boost that is across the board only puts the solo classes even further ahead if the curve as they can kill more per session and receive a disproportionate benefit over melees that kill one mob and med for 20 min.

If people were given more incentive to group more people would roll group dependent classes or ones that shine in groups.. Rogues warriors clerics etc

Sirken
03-26-2013, 08:10 PM
And I'm sorry Sirkin as a member of Darkenbane the number 1 pvp guild of all time on Sullon Zek, we never considered pvp fighting over spawns that's blue talk.
oh thats quite alright, because i never considered SZ a pvp server, or really anything other than a cesspool of bads that couldnt hack it without training on VZ, RZ, or TZ



Im not sure if i should be optimistic or not.
Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game. Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.
dont put words in my mouth. i said R99 is not a RZ emulation, and i said that if you dont like grinding and leveling that EQ was not the game for you. also, i never said there was no purpose to PVP, what i said was that "there is no in game purpose to form roaming ganksquads" as in there's no in game reward (ie: no INGAME PURPOSE, because it was posted that Nihilum doesnt actively form roaming gangsquads), and as i ALSO said, the happiness/excitement/joy/whatever IS AN OUT OF GAME reward. i'll stop seeing it as griefing people off the server when it stops griefing people off the server. if they are enjoying it, they dont petition and then never log back in. the ones that do enjoy it, dont petition. newsflash, not everybody is "trippin balls" or "smokin bowls" as u so colorfully stated. there is no "whatever goes in stays in rule" dunno where u got that as countless things have changed and will continue to change (ie: added global ooc, lowered xp bonus, guard assist, xp loss on pvp, pvp text, having casters not repop with mana) and whatever else we have in the works. and the next time you post anything about BRing im suspending u for 3 days for trolling. ive addressed that already.

so in closing, i have no idea what your last post is based on.

reading comprehension can be your friend if you open your heart to it.

and im done responding to any more of your nonsense until you post something thats actually grounded in fact, and not just fabricated on a whim because you were mad/bad/sad on whatever day.

SamwiseRed
03-26-2013, 08:13 PM
best world pvp i ever experienced was in wow vanilla and it had nothing to do with fighting over raid mobs lol that is probably why i loved SZ so much, its was fighting for your team. who cares about raid mobs.

Kimm Barely
03-26-2013, 08:24 PM
http://i.imgur.com/oRzajE4.gif

Tradesonred
03-27-2013, 04:56 AM
dont put words in my mouth. i said R99 is not a RZ emulation, and i said that if you dont like grinding and leveling that EQ was not the game for you. also, i never said there was no purpose to PVP, what i said was that "there is no in game purpose to form roaming ganksquads" as in there's no in game reward (ie: no INGAME PURPOSE, because it was posted that Nihilum doesnt actively form roaming gangsquads),

Yes i might have overstated how much i dislike PVE, because i dont mind some PVE, i can even enjoy it. My gripe is how much were forced to PVE for such a small % of time spent vs PVP, which is why im saying youre paraphrashing for "If you want a server like Rallos Zek, where PVP happened alot more than here, look for a new game." I explained this thoroughly in the part where i talk about how it takes 20mins of running/buffing to get to pvp and then it lasts 2 mins because people just dont wanna eat xp death.


i'll stop seeing it as griefing people off the server when it stops griefing people off the server. if they are enjoying it, they dont petition and then never log back in. the ones that do enjoy it, dont petition. newsflash, not everybody is "trippin balls" or "smokin bowls" as u so colorfully stated.

Allrite, you talk about reading comprehension, thats a lack of reading comprehension right there. Im not saying people are enjoying themselves right now, im saying they hypothetically would if pvp picked up when xp loss in pvp is gone and you couldnt get xp griefed by twinks. Major difference, you misinterpreted me. Im trying to paint you a picture of how fun it was to play on Rallos and how we could hypothetically have the same thing happening here. Im actually agreeing that people are getting griefed off the server, its pretty clear from my recent posts i understood this. IM getting griefed off the server, not because im dying too much, but because im getting bored the fuck out.

As an example of that hypothetical situation, heres what id probably do on a no xp loss situation where the population is healthy enough to sustain non-empty zones at the lower brackets (which is what i think we would stimulate with this kind of server setup): I would start or join a guild in the Rallos Zek spirit on my alt, an anti-pk guild to protect the new blood that is coming to the server so they enjoy themselves more and make the population snowball into even bigger numbers because word is getting around that the server is fun as fuck to play on. I know theres a significant portion of the pop that gets its rocks off griefing noobs off the server, so i wouldnt run out of pvp targets to engage. Strictly a lowbie alt for a pure fun, pvp for hours thing.

Shit, im relogging right now after a month hiatus just by typing this, with the glimmer of hope that this is what we could potentially have :)


there is no "whatever goes in stays in rule" dunno where u got that as countless things have changed and will continue to change (ie: added global ooc, lowered xp bonus, guard assist, xp loss on pvp, pvp text, having casters not repop with mana) and whatever else we have in the works. and the next time you post anything about BRing im suspending u for 3 days for trolling. ive addressed that already.

Id fetch the Rogean quote if you werent so condescending and insulting, but youre right, things did change after the server went past beta. I meant to say it wouldnt hurt to loosen it up a bit so we can give it a try.

So, it comes to this. If you want to debate the pros and con if what you think would improve the server, ill paint this as trolling and ill ban you. Its regrettable that you wanna have the last word that bad in what should be a open discussion about what works or not. Because the server needs it. I see a bunch of troll posts every day and my attempt at giving an articulated, non-hostile feedback for improving the server is the one you choose to pick on? Im trying to make a solid case for ditching xp loss in case there is still some doubts about it, because i think itll exponentially help the server grow.



and im done responding to any more of your nonsense until you post something thats actually grounded in fact, and not just fabricated on a whim because you were mad/bad/sad on whatever day.

Again its pretty sad that youre trolling my input, being condescending and insulting just because you wanna get the last word. I made quite the effort to stay civil and provide some insights into what i think is wrong with the server instead of simply saying"God this server fucking sucks, fucking clueless devs and clueless ruleset" out of frustration, which im guilty of doing sometimes. Your dismissive attitude and response is not something id describe as a sign to people that the input they are taking the time to give is being thought about seriously. I might be hot headed and throw insults around once in a while, but im not the one who accepted the responsibility you have, you should be a bit more restrained than me ;) For the server's sake.

I think what the server also needs is kind of an olive branch, with acknowledgements that mistakes were made on both sides / hard honest assessment of the last year and a half so that the broken player/dev communication can be re-instated and give the server a second chance of sorts. From devs AND players, the players who give a shit about having a fun EQ server to play on long term and not just think about your need to keep the status quo like it is so you can zerg your PVE loot at the detriment of a healthy and growing server population or how fun it is to grief people off the server. I think were at the make or break point of the server, which is why im bothering to type all these letters. I do think its awesome that some coders decided to make this server happen, or else i wouldnt bother.

Im trying to "atone for my sins" here with my input and being honest that my attitude is too belligerent sometimes.

Swyft
03-27-2013, 10:32 AM
oh thats quite alright, because i never considered SZ a pvp server, or really anything other than a cesspool of bads that couldnt hack it without training on VZ, RZ, or TZ


Almost every player on Sullon was from Rallos Zek and moved there after RZ was pretty much dead. The only one's that stayed were farmer's and raider's, not much fun playing on a server when all the competition is gone.

No one left because they couldn't hack it on Rallos which was definitely a harsher server than Tallon or Vallon they left because the pop died. Darkenbane was the most hated guild of all time on Rallos but since only Sullon had a leaderboard to show where everyone stood, I didn't feel the need to mention our accolades on Rallos.

I would also appreciate it if you left the debate on more of an intellectual level and refrained from the childish jeer's and snide remarks. Anyone here with half a brain should appreciate all the hard work and dedication you've shown trying to improve the server. All these suggestions are player's trying to help, so we don't see the server go back to just 30 Nihi farming pixels.

I guess I'm also confused we have an entire blue server which is focused on raiding/farming, so I don't know why the focus on red would be the exact same thing.

Barladore
03-27-2013, 01:09 PM
Designated raid times on a server with only a "handful of active people?" It doesnt matter if they only log on during 6-8pm EST, 4 times a week; that's still farming pixels on an empty server. You guys are talking about the same thing...

Sirken, would love to get some feedback on full group exp bonus or hot zone exp spots... There is a reason 90% of the server has a druid/mage/wiz/bard main.

Shrubwise
03-27-2013, 03:17 PM
funny how every thread ends up sounding the same

and with the same staff response

time to wake up guys.

Let me get this straight. You:

1. Play box, level multiple toons 50+
2. Burn out, sell account. Talk shit about our box.
3. Roll toon on E-Z server, burn out, continue shit talking of our box.
4. Re-roll new toon on our box, but still continue Shitty McShitterson 'this box blows' posts.

I am so fucking confused right now.

Tradesonred
03-27-2013, 10:39 PM
Heres an event that would be probably easy to code, simple, does not need any GM involvement and would bottleneck some noobs around a specific zone, because as much as i think end game events are cool, some events for fresh fishes to get them hooked on the server would be cool too.

"The derv merchant caravans"

Some level 18-20ish mobs spawn during 1 or 2 hours in south RO, announced on Server wide yellow text.

Groups of 3 patrolling across Sro desert, with 2 mercs (sweet xp for the level range) escorting an easy target (the merchant) who drops a really interesting amount of plat for a person that a level 18 is his main. You could insert a nice weapon for that level range in there as a rare drop in the merc table loot.

The beauty of events like this, is that once the initial work is done, im guessing the only thing you have to do is switch the event on. I would be glad to devote some time to working on suggesting a list of events like this if there is some interest on the dev side to make this kind of fun, organic pvp magnet event a regular occurence on the server. Id even put in work to actually design the event myself, if there is no actual coding involved.

Since the xp loss in pvp is gone, people can just have fun pvping over event mobs, ganking each other for the coins, etc... I would use as ive suggested before the halloween event of 2001 as a blueprint to build other events here.

I can imagine some higher level asshole going over there to KS/grief, making people like saidin and samwise and me come out of the woodwork to go gank the griefers, more fun pvp. Thats where the fun of having pvp alts shine, to have these characters to fuck around. Like a level 16 necro, 24 sham, 12 wiz, etc who are just left at their levels cuz its now fun (no xp loss) to pvp with them.

Im sure theres other people on the server who would have great ideas for this sort of thing if we can just get some kind of mutual respect between devs and players going again.

Kimm Barely
03-27-2013, 10:49 PM
world of warcraft escort quest sounds p bloobfggtry to me

Tradesonred
03-27-2013, 10:52 PM
world of warcraft escort quest sounds p bloobfggtry to me

Its because youre being stupid and dont understand the idea. Or youre just trolling, which is still fucking dumb.

Shape up.

Nuncio
03-27-2013, 10:55 PM
Easy fixes to red99:

Get rid of PvP XP loss on death
Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?)
Increase XP bonus for groups
Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes)

If server increases pop from above changes, add yellow text and lose OOC.

Tradesonred
03-27-2013, 11:04 PM
Easy fixes to red99:

Get rid of PvP XP loss on death
Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?)
Increase XP bonus for groups
Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes)

If server increases pop from above changes, add yellow text and lose OOC.

It think its a good idea to restrict level range to 4 levels, at least to where the 8 level range is upped to 52-60. You can get killed so fast at 42 from 50.

Id wait till pop sits securely at ~500 before removing OOC, some people use it to post garbage but its still a useful tool for a player starting out. If we could get a selling, pvping hub going in Gfay like on rallos, then id say yeah, ditch OOC. No chance of that happening much though unless they patch in the voluntary item loss tweak ive suggested, which would make people care about lower level items again to put on their item loot characters. Gfay might pick up just by the buzz around low level pvp in crushbone though, i dont know.

Or just limit the amount of times you can send on OOC, like its been suggested a lot. So noobs can still use it for finding groups but it cant be abused much.

yeah group xp should be upped so incentive is there for people to group. It should be more appealing for someone to to go with a good group than just sit around getting PLd.

Tradesonred
03-27-2013, 11:17 PM
but fear not, ive been AFKing on red with my tells off for days on end just logging /ooc so that i can prove all the claims of "WE NEED GLOBAL OOC TO FIND GROUPS AND SELL STUFF" is 100% garbage. talking shit to someone from half the world away does not make you a tuff guy.

This doesnt prove that OOC cant be a useful tool for new players on the servers. It just proves that right now, what its being used for is "verbal diahrrea" often, and i agree. But theres alot of banter, too. If youre playing on a low pop server, and a discussion pops up about this or that subject, its fun to do while youre camping some item or solo grinding for the xth time because your class is not optimal for PVE. Bumping group xp would help fix the need to add some discussion in OOC to unbore yourself from solo grinding.

OOC would be especially useful if the population picks up after the xp loss in pvp fix, for all these new people to get in touch with each other and start groups.

Ultimately it should probably go.

I hate to bump a thread with this title, but i think theres some really good input in the thread, and i hope the devs are taking a look at it.

Kimm Barely
03-27-2013, 11:46 PM
upset

Tradesonred
03-29-2013, 09:19 AM
Bump because I would like someone like Rogean or Nilbog taking a look at my and other people's feedback, there is some good stuff here.

Dont think Sirken is relaying any of mine with the response I got, all due respect.

Hangerbaby
03-29-2013, 01:08 PM
http://i1227.photobucket.com/albums/ee432/robn3030/kindohswamp.jpg

16 pop day
scratch that
15 pop day

Lmfao, Kindoh is my IRL brother

Tradesonred
04-02-2013, 01:03 PM
Whats going on in this thread, big fat fucking feedback, a group effort to try to tell the devs some easy fixes so we can have a server rebirth?

Thats right

filthyphil
04-02-2013, 01:30 PM
Get rid of OOC & give us kill message & global auction. I have found 1 group using OOC since level 1 and I am now level 47. It is nothing but trash talk from 99% of the same individuals. I put my OOC in a box, and I only open it to scroll through the purple links as needed.

I don't need to convince anyone of this though as Sirken already knows what OOC is being used for.

Barladore
04-02-2013, 01:44 PM
I put my OOC in a box, and I only open it to scroll through the purple links as needed.



It sounds like you have solved the problem for yourself, I'm confused as to why you want it removed? Some people enjoy it, I find it entertaining at times and occasionally useful. If you absolutely cant handle global ooc for it's immaturity or offensive nature; use the ignore function or turn it off.

There are other changes that need to be made long before global ooc even enters the conversation if we want the population to go back up (pvp death exp penalty, group exp bonus increase, hotzone exp ect ect)... Stop wasting your breath on gobal ooc.

Kimm Barely
04-02-2013, 06:14 PM
get rid of corpse camping GMs

Platexchange
04-02-2013, 06:15 PM
any chance for an update sirken? would love to hear something

Tippett
04-02-2013, 06:36 PM
nilbog talked to us all in ooc for a good amount of time today

was nice

Platexchange
04-02-2013, 06:40 PM
details? its not april fools anymore just FYI -o

Tradesonred
04-02-2013, 06:45 PM
nilbog talked to us all in ooc for a good amount of time today

was nice

Did he mention anything that was coming?

Beastro
04-04-2013, 05:02 AM
Darkenbane was the most hated guild of all time on Rallos but since only Sullon had a leaderboard to show where everyone stood, I didn't feel the need to mention our accolades on Rallos.

You guys always reminded me of the the 80s Decepticons, only you're leaders catch phrase wasn't "Retreat" but something more amusing and less honest.

xblade724
04-06-2013, 08:22 AM
Easy fixes to red99:

Get rid of PvP XP loss on death
Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?)
Increase XP bonus for groups
Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes)

If server increases pop from above changes, add yellow text and lose OOC.

^ YES! THIS !!

Get rid of PvP XP loss on death
Doesn't exactly encourage you to be pk on a pvp server ... was NOT classic on ANY server, new or classic. I'm not sure what everyone was thinking to even implement this .. as if anyone would bind rush you naked and oom (what, you're worried a MONK is going to bind rush you? Right, all the monks on our server..) /sigh this encourages lack of pvp, encourages griefing (if corpse camping wasnt bad enough), and way worse qualities than it was supposed to bring. Not enough population to even have bind rushing issues - lucky to find someone to pvp with, and most will be scared because of xp loss;

Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?)
Rallos Zek style was always, always, always the most balanced. What the hell are you going to do someone 8 levels above you? This is just encouraging griefing beyond any measure. Combined with the xp loss, let's encourage super griefing guys.

Increase XP bonus for groups
If you deny us the xp boost everyone craves [I mean, if we want to grind, why would we play this server and not the blue server countless times more populated that many of our long lost friends probably play on, if any], at least grant group encouragements. Lucky enough to find anyone to group with anyway.

Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes)
+1 sir.

:cool: population = restored, unless you think this way:
http://i46.tinypic.com/2hrigjs_th.jpg

So the Bible was classic, I mean what if the christian fanatics had a misbehaved child, they dont go "ITS CLASSIC" and 'stone their children to death'. Or when a woman gets raped, we don't say it's her fault because 'she didnt yell loud enough' and say "ITS CLASSIC", so have her slain? If the bible crazies can adapt, so can we /nod

Tradesonred
05-17-2013, 09:03 PM
http://2.bp.blogspot.com/_oSmneHSBf4Y/S-LqayyqvCI/AAAAAAAAAFA/RXCA_WS0H-M/s1600/Beating_a_dead_horse.jpg

Okay, we fucking get it.

EXP bonus is no longer set to EZ mode, server population dropped by like 10%.

World over, cue zombie apocalypse. Nobody is rolling new chars here. Nobody's making alts.

Really, end of world shit here.

Care to revise your statement, sir?

Tradesonred
05-17-2013, 09:11 PM
Reading this thread again is fucking brutal

Kinamara
05-18-2013, 05:51 AM
Hey forum & friends!

I decided today to make a forum account despite not wanting too earlier.. I'm a fairly new player here and I came to the server from LoZ, as LoZ died and this was the only alternative with pvp. To me EQ is all about pvp and has nothing else to it.

If there's one thing that nearly made me quit, it was realizing that no amount of time invested in a character would ever make it survive a t-staff of skean proc in group pvp. This is just simply not how it was on live. The first thing that came even remotely close to being this dumb was wizard manaburns later on, and those were a lot easier to dodge than these procs.

It's pretty useless to play a class that wins by outlasting others when basically all melees can equip either a skean or a t-staff.

I just don't find it fun to see the "one-hundred-blows" icon on my screen and then I might as well go have a drink for 18 seconds, come back and see if I made it or not.

It takes out jousting from pvp (which by the way is already heavily nerfed by melees not having to face their target). It's less fun to play melee cause your target is standing still while proced, and classes that used to be strong in small scale fights where they could win by outlasting enemies (paladin, shaman, cleric), simply cannot pvp alone vs proc classes. It makes sense it was taken out of the botb matches, and it should also be drastically adjusted in the daily pvp.

I'd suggest making skean resisted 9/10 times on 100 PR and reducing T-staff to 0-5 seconds. The weapons would still be incredibly much better than they used to be with those stats and it would make sense to bring other classes than rogues and monks.

I think overall the server ruleset other than the above mentioned issue works pretty well.

When xp loss is there people whine about it, if it's not there, people whine about there's no penalty for dying.

Faster xp makes people level more toons, but it also burns them out faster.

Resist system...favors geared players if changed, as it is now it favors new players - I think it's not too bad and not a reason for playing here or not - when everyone can land a root or blind on anyone, I guess it evens out pretty well. Only thing that comes to mind is the lvl 51 malosi spell - it used to never land pvp, here it seems nearly irresistable at ~150ish mr. Only the lvl 60 ones should be. I find it a bit stupid as well, that enchanters cannot use other mezes than rapture in pvp, i definately remember getting dazzled at lvl 60 on TZ back in the day.

Nuk3Afr1ca
05-18-2013, 10:07 AM
It takes out jousting from pvp (which by the way is already heavily nerfed by melees not having to face their target).

It's supposedly like this to allow rogues to do backstab run-thru like they could on EQ live. I believe that phenomenon requires you to be able to hit people you aren't facing. I'm not sure if they made the range too big on here or not though. The range for swinging behind you should probably be shorter than in front of you.

On VZTZ, you couldn't hit people you were chasing as a melee even while standing directly behind them. I don't know if they fixed that here or not, but to fix it, it might require making hit box larger than normal, thus making jousting range too big? Maybe there is a trade off you have to make in this area.

GODPARTICLE
05-18-2013, 10:10 AM
depends on your ping. the master pvper's on vztz would run in front of fleeing people (at least on their own screens, not to the server) to collect yellow text

Nuk3Afr1ca
05-18-2013, 10:23 AM
depends on your ping. the master pvper's on vztz would run in front of fleeing people (at least on their own screens, not to the server) to collect yellow text

Yea but uh, I'm speaking from a point of view in which you attempt to code to avoid such horrid game mechanics.

mostbitter
05-18-2013, 10:26 AM
any mention of follow up regarding the DDoS attacks that keep happening to azrael? nah sweep that shit under the rug lets make accounts to cry about t staff. yep

Tradesonred
05-18-2013, 10:29 AM
any mention of follow up regarding the DDoS attacks that keep happening to azrael? nah sweep that shit under the rug lets make accounts to cry about t staff. yep

Voice server getting DDOS'd?

SamwiseRed
05-18-2013, 11:24 AM
ya wtf is getting ddos? also mumble > ts3

mostbitter
05-18-2013, 11:27 AM
the server, and certain players where the recipients of the DDoS, confirmed by zade.

SamwiseRed
05-18-2013, 12:29 PM
sorry to lol but damn thats some eve metagame shit right there.

Santana
05-20-2013, 02:50 AM
Alot of mad bad sad in here.

NEXT.