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Nizzarr
03-04-2013, 08:43 PM
Frost(level 57 druid spell) should be a 6.0 cast time and its currently 4.0

Pillar of frost/flame/lightning are all 2.7 second cast time and they should be 4.5. They also do not need LOS to cast, which is totally wrong.

Breath of karana(level 56 druid spell) should be 772(56) 812(60) damage, 3 sec cast, 250 mana, 0,00 sec stun:
2005-04-12 13:05 Changed Mana cost from 250 to 180
2005-04-12 13:05 Changed Slot 1 from "Decrease Hitpoints by 772 (L56) to 812 (L60)" to "Decrease Hitpoints by 300"
2004-12-15 10:29 Changed Base2_2 from 0 to 500
2004-12-15 10:29 Changed Slot 2 from "Stun(0.00 sec)" to "Stun(1.00 sec)"
2004-10-13 12:03 Changed Category from Dir. Dmg to Dir. Dmg [Magic]

It's currently 3 sec cast, 188 damage, 250 mana, 1.0 sec stun.

I'm sure theres more irregularities ill keep looking for them.

Nirgon
03-04-2013, 08:55 PM
Lure of lightning should be 680 (typo!) on both servers

Nizzarr
03-04-2013, 09:14 PM
thats the only thing I got on lure of lightning
2005-04-12 13:05 Removed Slot 2: Decrease Hitpoints by 680
2005-04-12 13:05 Added Slot 1: Decrease Hitpoints by 882

lure of ice

2005-04-12 13:05 Removed Slot 2: Decrease Hitpoints by 825
2005-04-12 13:05 Added Slot 1: Decrease Hitpoints by 882

Nizzarr
03-16-2013, 08:47 PM
http://thedruidsgrove.org/archive/eq/t-1322.html

http://thedruidsgrove.org/archive/eq/t-3834.html

You can see a talk about wildfire. It should be 1024 damage, 320 mana -- its currently 1144(at 59, not sure @ 60) and 375 mana.

(L57) frost, cold, 762/250, 6/2.5,
3.04 ratio, 89.6 dps
(L60) wildfire, fire, 1024/320, 5.8/2.7,
3.2 ratio, 120.4 dps

cast time on wildfire is the 2002 spell balance patch, should still be 6.5 seconds on wildfire. damage are wrong on our servers though.

So what need changed:

Frost:
6 second casting time from 4 second casting time

Wildfire:
Damage lowered to 1024, mana reduced to 320.

Pillar of frost:
4.5 casting time from 2.7

Pillar of flame:
4.5 casting time from 2.7

Pillar of lightning:
4.5 casting time from 2.7

Tippett
03-17-2013, 12:51 AM
good report big nizz

Ruprecht
03-17-2013, 06:39 PM
If P99 is supposedly using a genuine Kunark-era spdat as the basis for their spell data, then what the hell is with all these discrepancies?

Sundawg
03-20-2013, 01:41 PM
It would be helpful if experienced level 60's in their project 99 class could have a look through this easy to read spell database:

http://lucy.alkabor.com/

and point out all spells that are not in the same condition here on project 99. You can check stacking also.

I'm not saying the alkabor spell database is exactly what we need here, but it would be a good way to flag spells for a deeper look/more research.

Nirgon
03-20-2013, 02:50 PM
Pillars are way too fast there Dawgsky, Nizz has that right. Kanras tackled lure of lightning.

Your biggest fish to fry are mage bolts and all aoe spells I've tested finishing outside of their intended range once they start casting. I thought this only applied to the kunark pillar line, turns out... all aoe. I don't feel so bad after battling lava bolts in lower guk casting these here pillars and shit.

Another pvp issue is special attacks from pets appear to be ignoring pvp damage mitigation, at least necro pet backstab is. Not that necros need anything else to hurt them here with the state of the resist system, but it should be noted.

Num1RecommendedByDentists
03-20-2013, 09:50 PM
It would be helpful if experienced level 60's in their project 99 class could have a look through this easy to read spell database:

http://lucy.alkabor.com/

and point out all spells that are not in the same condition here on project 99. You can check stacking also.

I'm not saying the alkabor spell database is exactly what we need here, but it would be a good way to flag spells for a deeper look/more research.

song of highsun is currently unresistable in PvP here on p99

it should be (easily) resistable

http://lucy.alkabor.com/spell_1755.html

Nizzarr
03-23-2013, 12:55 PM
Circle of winter, Circle of summer, talisman of jacinth, talisman of shadoo should all give 45 resists instead of 40.

Nizzarr
03-23-2013, 01:07 PM
Circle of winter and circle of summer currently doesnt stack with Aura of cold and Aura of heat, respectively.

They stack on al-kabor per their stacking database.

Fix stacking for the resist potions and the druid spells!

http://lucy.alkabor.com/stacking_1551.html

Nizzarr
03-23-2013, 01:45 PM
Current on server: Resistant skin stacks with shadoo/poison resist. Gets removed by Talisman of jacinth/resist disease

Should be: Resistant skins gets removed by poison resist/talisman of shadoo/Talisman of jacinth/resist disease.

http://lucy.alkabor.com/stacking_381.html

Nizzarr
03-23-2013, 01:50 PM
Malo/malaise line currently removes Resist fire/Circle of winter.

It should only remove Elemental shield/Elemental armor/Null aura(shaman magic resist potion)/DMF???(someone gotta test it on eqmac imo)

http://lucy.alkabor.com/stacking_1578.html

Nizzarr
03-23-2013, 02:19 PM
After some research, Malo/malaise spell line should take off DMF

Here's a thread about it:

http://www.eqarchives.com/showthread.php?62767-Malo-DMF

Nizzarr
03-23-2013, 02:43 PM
Tuyen's chant of frost should remove circle of summer and aura of heat, it doesnt currently.

Tuyen's chant of flame should remove elemental armor and aura of cold it doesnt currently.

SamwiseRed
03-23-2013, 03:08 PM
Tuyen's chant of frost should remove circle of summer and aura of heat, it doesnt currently.

Tuyen's chant of flame should remove elemental armor and aura of cold it doesnt currently.

neat

Tippett
03-23-2013, 03:58 PM
nizz going hard on these broke spells

BigSlip
03-23-2013, 04:35 PM
whats the current cast time on trucidation on red?

we got one last night and someone said it was a 3 sec cast? Pretty sure that should be a 6 sec cast like on blue.

Nizzarr
03-23-2013, 05:34 PM
whats the current cast time on trucidation on red?

we got one last night and someone said it was a 3 sec cast? Pretty sure that should be a 6 sec cast like on blue.

It would be helpful if experienced level 60's in their project 99 class could have a look through this easy to read spell database:

http://lucy.alkabor.com/

and point out all spells that are not in the same condition here on project 99. You can check stacking also.

I'm not saying the alkabor spell database is exactly what we need here, but it would be a good way to flag spells for a deeper look/more research.

Cholk
03-23-2013, 10:58 PM
Bane of Nife should be 5 sec cast time

http://lucy.allakhazam.com/spellhistory.html?id=1590&source=Live
2005-05-09 19:12 Changed Casting Time from 5.0 seconds to 3.0 seconds

http://everquest.allakhazam.com/db/item.html?item=18119

RE: Item resists
Quote
Reply
#Jan 14 2003 at 7:36 AMRating: Good
Aggrok
Sage

280 posts
Keep in mind some mobs cant be hit with any magic unless you are in melee range. That said, I believe you are correct, and also that click items get interrupted much less than spells. I can click my JBB, get hit 3 times in 8 seconds and have a 90% chance of casting thru the hits, whereas Bane of Nife is only a 5 sec cast but one hit will interrupt me about half the time. I have maxed spell skills for level 58 as well. JBB usually hits for full damage even on higher level stuff provided they arent super cold resistant ( if the are I malosini them ).

58 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok




Pox of Bertoxxulous should also be a 5 sec cast time

http://www.thesafehouse.org/forums//archive/index.php?t-7843.html

05-28-02, 04:14 PM
Better when they get some of those high 50s-60 spells...

Malo neg 68(pvp) to fire cold magic poison, unresistable.
5 sec cast w/o focus.

Malosini neg 90 (pvp) to the same saves. Resistable but mr may well be low enough after the first hits. Might not be worth bothering though as the first should be enough in most cases. 3 sec cast.

Insidious Decay neg 60 dr (pvp) 1 sec cast.

Pox 2k(pve) dr dot in 18 ticks. 5 sec cast w/o focus.

Bane 1650(pve) pr dot in 7 ticks. Only useful if the target has pretty low pr. See above though. 5 sec cast w/o focus.

Torpor 1200 heal for 200 manna over 4 ticks 6 sec cast w/o focus. Also snares and slows.

http://lucy.allakhazam.com/spellhistory.html?id=1591&source=Live
2005-05-09 19:12 Changed Casting Time from 5.0 seconds to 3.0 seconds

Mingo
03-24-2013, 09:35 AM
Spirit of the Howler



Slot Description
1 Summon Pet: SpiritWolf237


Mana 650
Casting Time 12.00
Fizzle Time 2.25
Recast Time 24.00
Duration Instant
Target Type Self
Spell Type Beneficial
Resist Unresistable
Classes SHM/55

While fixing bugs, shaman lvl 55 pet should be 650 mana, as the wiki agrees, but on p99 it's 750

Nizzarr
03-24-2013, 12:46 PM
Torpor should only be canceled by celestial elixir, largo's absonant bindings and song of midnight.

It is currently being canceled by Elementalstrike.

http://lucy.alkabor.com/stacking_1576.html

Treats
03-24-2013, 02:10 PM
Spirit of the Howler



Slot Description
1 Summon Pet: SpiritWolf237


Mana 650
Casting Time 12.00
Fizzle Time 2.25
Recast Time 24.00
Duration Instant
Target Type Self
Spell Type Beneficial
Resist Unresistable
Classes SHM/55

While fixing bugs, shaman lvl 55 pet should be 650 mana, as the wiki agrees, but on p99 it's 750

This spell is 750 mana in the Kunark spdat and 850 mana in the Velious.

Nizzarr
03-24-2013, 04:37 PM
watcha have for wildfire out of curiosity in those files

Ruprecht
03-25-2013, 06:19 PM
After some research, Malo/malaise spell line should take off DMF

Here's a thread about it:

http://www.eqarchives.com/showthread.php?62767-Malo-DMF
Link is dead. Google's cached version here (http://webcache.googleusercontent.com/search?q=cache%3Awww.eqarchives.com%2Fshowthread.p hp%3F62767-Malo-DMF&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a).

Nirgon
03-27-2013, 11:39 AM
Can't say I was getting chain earth pet rooted on live (EVER) so I can't comment on torpor.

As far as Malo/DMF, I don't recall that pal. It mighta been some goof up after their post Luclin/PoP spell changes. No comment other than that though.

Nizzarr
04-02-2013, 05:22 PM
Splurt removes the druid "skin" buff with hp regeneration on them, on red 99.

It should stack with everything in game, it has no stacking issue on al'kabor.

Nizzarr
04-02-2013, 05:23 PM
4 targets AOE spells(pillars/lightning blast) have no max range for it to land.

IE: you start pillar of frost on a bard that selos way out in the distance, its gonna land everytime.

Smedy
04-03-2013, 03:07 AM
Yep, also druid "Blizzard" has this same no range check at the end of the cast, perhaps the entire line i dno.

Treats
04-03-2013, 08:41 AM
Kunark

Wildfire
Decrease Hit Points (HP) by 1144 (L59)


--------------------------------------------------------------------------------
Classes: Dru (L59)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Evocation
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Fire

--------------------------------------------------------------------------------
Mana Required: 375
Spell Duration: Instant
Casting Time: 6.50 seconds
Spell Recovery: 3.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: Your skin ignites as wildfire courses over your body.
Spell cast on someone: Soandso's skin ignites as wildfire corses over them.


Velious

Wildfire
Decrease Hit Points (HP) by 1024 (L59)


--------------------------------------------------------------------------------
Classes: Dru (L59)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Evocation
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Fire

--------------------------------------------------------------------------------
Mana Required: 320
Spell Duration: Instant
Casting Time: 6.50 seconds
Spell Recovery: 3.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: Your skin ignites as wildfire courses over your body.
Spell cast on someone: Soandso's skin ignites as wildfire courses over them.


I looked up a bunch of the spells you have listed in the thread here, most of the cast time/mana cost/etc are mixed from both spdats ;/

Nizzarr
04-03-2013, 02:02 PM
I was a druid in kunark and my wildfires only did 1024, that kunark spdat seems very wrong.

Did we base our current spells on that spdat? if so I feel bad for this server.

Nizzarr
04-03-2013, 02:11 PM
http://thedruidsgrove.org/archive/eq/t-14630.html

http://www.crys.org/everquest/spells/druidspells.asp?minrank=49&maxrank=60

another post about wildfires doing 1024 damage -- that kunark.spdat seems fubar. Would. Not. Use.

I can't find any combination of "wildfire everquest 1144 damage kunark" on google. While theres endless pages about 1024 damage wildfires.

Tippett
04-03-2013, 03:51 PM
nizzar scoring big points in favor of clasicness

pras

Ruprecht
04-03-2013, 07:27 PM
Splurt removes the druid "skin" buff with hp regeneration on them, on red 99.No, it's merely cosmetic. The Splurt icon replaces the skin icon at its position in the buff stack on the client, but it doesn't actually overwrite it on the server. Zoning or logging out/in corrects this display issue.

Nirgon
04-03-2013, 11:48 PM
Wheelchair been smoking too much computer

Treats
04-04-2013, 10:11 AM
another post about wildfires doing 1024 damage -- that kunark.spdat seems fubar. Would. Not. Use.

I can't find any combination of "wildfire everquest 1144 damage kunark" on google. While theres endless pages about 1024 damage wildfires.

It's a beta Kunark spdat dated March 14, 2000.

Some of these spells you want changed in this thread have cast time/mana cost/damage that are the same as this Kunark beta one but differ in the Velious /shrug.

Nizzarr
04-04-2013, 01:35 PM
they seriously used the beta spdat for most of these spells here? no wonder about the discrepancies.

Treats
04-04-2013, 07:28 PM
Those two spdat's are the only ones I know of that are available.

Ruprecht
04-04-2013, 11:49 PM
Assuming the Velious spdat was from live, it would've been far more accurate to have used that and reconciled Kunark-era differences with archived evidence than to implement beta data that obviously never went live.

Victorio
04-08-2013, 09:03 PM
Splurt removes the druid "skin" buff with hp regeneration on them, on red 99.

It should stack with everything in game, it has no stacking issue on al'kabor.

Right now splurt doesn't stack with shaman epic dot, curse of the spirits, although it should.

Nizzarr
04-08-2013, 10:41 PM
Right now splurt doesn't stack with shaman epic dot, curse of the spirits, although it should.

Nice! need more of these fixes.

Nirgon
04-09-2013, 10:55 AM
So much code for these changes bud

AffEcT
04-10-2013, 04:51 AM
Divine Barrier removes natureskin line because of the regen.
I dont think it should.

Nizzarr
04-10-2013, 01:41 PM
I have no idea about DB -- back in 2002 the regeneration in slot4 was changed to a heal instead.

But here's the thing: Skin like nature and natureskin do not have a slot4, the regeneration component was on slot5.

So it should stack and these spells should be fixed.

Nirgon
04-10-2013, 01:49 PM
I'd use Velious sp.dat and patch notes from there for stacking.

Nizzarr
04-10-2013, 01:57 PM
You get like no information about stacking on these patch notes and the 2002-03 is when they started using lucy.

everything in between release and then is next to impossible to "prove".

Nirgon
04-11-2013, 05:09 PM
Impossible eh

Reddi
04-29-2013, 05:44 PM
Impossibru

BumP

Smedy
04-30-2013, 04:19 AM
pillars and rains without range change is impossibru to prove unclassic which means shit's classic

http://i.imgur.com/EbSg7Ms.png

Nizzarr
05-01-2013, 10:52 PM
your point? This is flawed, im posting evidence to get all these spells fixed.

How are you helping?

jjgerman
05-01-2013, 11:56 PM
selective nerfs dont help



All of these "fixes" just make already borderline useless non melee classes even more useless in end game pvp.

Nerf the caster even more without nerfing
T staff,
2 hand mighty strike DMG cap(show me some warrior that could hit for 2.5K+ in kunark era, sitting or not),
every broken bard song

Im not saying things dont need to be fixed, just make a balanced list of fixes, people just put bug reports in for stuff that benefits them, and ignore other issues.

Probably give up on server soon like the rest of us, if they dont start patching something anyway. Been waiting so long for them to at least fix MR, 100% of the population wants that.

Nizzarr
05-02-2013, 10:42 AM
Ok then you're just flaming.

Here's what happened: I played a druid on live from kunark --> velious. I was in a top-end guild. I leveled my druid up to 59 here, I found inconsistencies. I researched those inconsistencies. I posted my findings.

I get it you're probably a druid and you're probably getting nerfed. It's ok, it happens to everybody. You dont have to shoot the messenger.

You can now return to your hole.

jjgerman
05-02-2013, 08:57 PM
I have no problem with druids getting nerfed

You just need to nerf melee/casters at same time to keep it somewhat balanced.

Melee and spell damage much too high.

Right now both melee and casters are much stronger than they were on live, with the exception of shadowknights, harmtouch was a lot better.


---- for ol heartbrand,

There are days I can agree with you, but man.. if you cant mighty strike a druid that is T STAFFED or Bard stunned, rooted, or rog blinded ( all land extremely easily here). or or or...........

pretty much 1000 ways you could easily mighty strike a caster with a weighted axe, and yes, get lucky 30% of the time and one shot them.

No need for me to go on with a wall of text point proven already

Nizzarr
05-02-2013, 10:59 PM
I'm not nerfing druids -- im fixing whats wrong with these spells. Theres druid, necro, shaman and wizards spells in this thread that needs fixing.

If you have anything wrong with melees you can make your own bug report about it with evidences.

Nizzarr
05-03-2013, 11:57 AM
This message is hidden because jjgerman is on your ignore list.

Nizzarr
05-03-2013, 05:52 PM
Hes right nizzar, you only choose to cherry pick nerfs that wont harm you.

Nerf tstaff noskill mongoloid proc durations

etc etc..

Yes, its more important than these spells. Sorry you disagree.

Feel free to post evidences of such broken mechanics in another thread.

In the meantime, stop shitting up this thread with your nonsense.

Sundawg
06-20-2013, 09:26 PM
It's a beta Kunark spdat dated March 14, 2000.

Some of these spells you want changed in this thread have cast time/mana cost/damage that are the same as this Kunark beta one but differ in the Velious /shrug.


Assuming the Velious spdat was from live, it would've been far more accurate to have used that and reconciled Kunark-era differences with archived evidence than to implement beta data that obviously never went live.


I find myself agreeing with Ruprecht.

Can anyone give me any examples of player spells that changed between kunark and velious? (and no, not by using that kunark beta spdat)

With the devotion many people had to their particular class, spell "nerfs" would of sent shockwaves through the fan site community. Where are they?

Nirgon
06-21-2013, 03:35 AM
Wildfire damage in Velious is Wildfire damage in Kunark.

The End!

Nizzarr
07-23-2013, 02:14 PM
bump =(~

Colgate
09-28-2013, 05:34 PM
bump for nilborg

Retti_
09-29-2013, 10:37 AM
Bump for the hard working savior of all things red