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View Full Version : How close is P99 to classic EQ?


Arterian
02-27-2013, 08:03 PM
Just curious, I can tell from face value it's relatively close.

My question is, numbers such as pet HP, pet damage, mob HP, mob damage, chance to hit, miss, etc.

How closely are these replicated? Was this something that could be found or did the devs have to give their best guesses?

Itap
02-27-2013, 08:07 PM
I'd say it's as close to classic over anything else that exists out there.

Patches are still coming in that fine tunes the game to make it more classic.

tenkakahn
02-27-2013, 08:33 PM
Is monk FD / Sneak nerf classic?

Rhambuk
02-27-2013, 08:55 PM
Is monk FD / Sneak Fix classic?

Yes

Silo69
02-27-2013, 09:47 PM
no

Pscottdai
02-27-2013, 09:50 PM
Yes

Rhambuk
02-27-2013, 09:59 PM
yes and no...

fd was acting as a 100% aggro wipe, incorrect.

standing with sneak on allowed you to be "invisible" correct.

Silo69
02-27-2013, 10:23 PM
oh quit crying

servers been out almost 3 years, its not hard to get to 60 especially with all the gear and high end accounts for sale or being powerlvld, this server is fun from 1-60

i have a 60 a 55 and a 49

been here since launch, yes there is not enough pixels for everyone at 60 who cares go outside

SirAlvarex
02-27-2013, 11:00 PM
However, Rogean has flatly stated that unClassical Variance of raid mobs will never be removed. It is something that has been completely destroying the server in the high end game. I would be very wary of getting into this server thinking that it will be Classic and open raiding at the high end. To this day, there has not been a reasonable explanation for this.

The explanation is that when there wasn't variance, GMs had to be online at the time of mob spawn to handle every single raid dispute. With variance, it alleviated the problem.

"You call our situation good!"

No, but the situation as it was before variance made it so a guild could have all mobs on lockdown easier. Now we see a guild like TMO dominate, but back in the day there were 3 or 4 guilds all of the same or equal power. Variance made it so the GMs didn't rage quit each month.

Rogean made a better answer in the last mega variance thread. I'm too lazy to look for it, but that was the gist of it.

quido
02-27-2013, 11:52 PM
Not having 15 servers that people can switch to and from isn't classic.

Atennu
02-27-2013, 11:58 PM
Not having 15 servers that people can switch to and from isn't classic.

40 thousand subscribers would be needed

SirAlvarex
02-28-2013, 12:12 AM
Thus the proposed FTE Shout. Like, are you paying any attention whatsoever?

I can fairly guarantee that whatever Rogean said is 100% bullshit, because Variance is basically the worst thing that has ever happened to this server. That assertion is extremely easy to prove... just look at simulated patch days, where other guilds are FINALLY able to earn kills outside of this arbitrary system that seems custom made to allow a single guild to dominate.

btw, your opinions will be much better received if you are able to present them in a cordial manner. Like, do you get discussions at all whatsoever?

If you didn't play when variance wasn't instituted, I understand how you wouldn't realize how it was an improvement on past situations. There is room for improvement, but that is only achieved by instituting more non-classic changes. Which was your opening statement against variance, it being non-classic. Thus, any changes to the raid scene to make it better will be non-classic.

So in summation? Variance may be non-classic, but that's because using a classic raid scene wasn't sustainable. They've stated they are working on newer solutions to the raid scene that would alleviate variance.

Oh, and I was letting you know why variance was put into place, not defending it you dickweed.

Swish
02-28-2013, 01:11 AM
Rogean is unwilling to change it for some nebulous and expansive purpose that he has yet to adequately explain without it sounding like an excuse to continue the apparent RMT that absolutely seems to be the purpose of the code.

I'm sure Rogean just crapped himself reading that, you're onto him... he'll be working 24/7 until the variance is dropped and will give the server 5x XP to keep us all playing. Excellent post, excellent...

formallydickman
02-28-2013, 02:48 AM
Originally Posted by Troll_Account_07

lol.

Brimacombe
02-28-2013, 09:23 AM
It is as close to classic as I remember. At one point I was upset because I mistakenly thought that single target mez overwrote group mez, but browsing the old posts, it turned out I was wrong... so... as far as I can tell, I can't believe it's not butter. :)

-Brimacombe

fugazi
02-28-2013, 03:24 PM
Is it me or is P199 more top heavy than the original servers? I can't help but feel that the original game always had more people 'stuck' in the mid-higher mid level spectrum.

The fact the server is 3 years old and still only at Kunark serves to explain this, to some degree, but if you're playing this you were probably a hardcore player from back then. Gathering all those hardcore nutters on any kind of EQ server is asking for problems. Fippy confirmed that xD