Ignore delay reduction.
People associate haste with hitting faster, dont. That is purely cosmetic and superficial except for calculating incoming damage shield per second, and riposts per minute.
Think of haste as damage increase.
Rename every item in game and spell in game from Haste% to DamageIncrease%. And it all makes sense.
Ignore the cosmetic of hitting faster and calculating everything from that, as it is purely cosmetic.
50% haste is unhasted damage x 1.5.
75% haste is unhasted damage x 1.75
110% haste is unhasted damage x 2.1
100% haste is not for any intents and purposes a reduction in delay for the purpose of calculating damage.
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